A (possibly) silly question, but the documentation says:Quotehitshaketime: Returns time player is "frozen" during the hit. This number counts down by 1 for each game tick, and stops when it reaches zero. (int) hittime: Returns time before player regains control and returns to an idle state after being hit. This counts down by 1 per game tick, as long as hitshaketime (see above) is greater than 0. It stops counting down when the value reaches -1. (int) "GetHitVar(hittime) < 0" is equivalent to the HitOver trigger.Is that what people see in their own characters, or is that a bug in the documentation, and hittime is only decremented when hitshaketime is 0?My windows machine is not usable at the moment, otherwise I could test it on the original runtime.