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Capcom X Snk  (Read 628638 times)

Started by 2Dee4ever, September 09, 2014, 06:08:18 am
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Re: Capcom Vs. Snk Universe!
#561  January 31, 2016, 12:42:28 pm
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Impressive!
These BG destroy finish make the game even better!

I want to hug you...
Re: Capcom Vs. Snk Universe!
#562  January 31, 2016, 08:58:36 pm
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Looking good.

I just downloaded your latest one and not sure where to put bugs.

1. T Hawk clones.  Notice this first in tag mode but also saw it on 1 v 1.  When fighting him, a bunch of clones come out. 
2. Hugo stays in permanent dizziness.  This happened when Rikuo blew the poison on him.

Gonna play some more and try and find more bugs.  Great job!
Re: Capcom Vs. Snk Universe!
#563  January 31, 2016, 09:06:03 pm
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You got a download? I only got a"sorry this link is messed up" page
Re: Capcom Vs. Snk Universe!
#564  January 31, 2016, 09:07:55 pm
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You got a download? I only got a"sorry this link is messed up" page

You need to log into Onedrive.  I also had that same problem until I realized that was the solution.  I think he should put that somewhere on the first page so that people know.


Furthermore, how far off is the version that you have on download page to the one that you are working on now Rei?
Re: Capcom Vs. Snk Universe!
#565  January 31, 2016, 09:57:58 pm
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I'm always logged into onedrive. It's just that page pops up.
Re: Capcom Vs. Snk Universe!
#566  January 31, 2016, 10:35:57 pm
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I just sent out the link to you all. The closest up to date version. Check your inbox
Re: Capcom Vs. Snk Universe!
#567  January 31, 2016, 10:53:36 pm
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Looking good.

I just downloaded your latest one and not sure where to put bugs.

1. T Hawk clones.  Notice this first in tag mode but also saw it on 1 v 1.  When fighting him, a bunch of clones come out. 
2. Hugo stays in permanent dizziness.  This happened when Rikuo blew the poison on him.

Gonna play some more and try and find more bugs.  Great job!
Yeah yeah I've heard of these before thanks. I'm working on new versions for most of them so it'll be fixed in time. Once I finish the script for the remaining characters we shall share a demo.
Re: Capcom Vs. Snk Universe!
#568  February 01, 2016, 12:32:46 am
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Sorry guys! I made some last minute changes! Changing Fei-Long for Guy & Tizoc for Vice. I'm still missing sprites. I'm trying to have the demo ready before Feb.16. So that's the window. I'm going to go ham & try to get it all done. 
Last Edit: February 01, 2016, 12:36:43 am by Rei
Re: Capcom Vs. Snk Universe!
#569  February 01, 2016, 12:57:49 am
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sir Rei is the lastest version for the CVS-U in the first page? or do you have an updated one, would like to try the game and find some bugs, many thanks :) and i must say impressive work on your project
Re: Capcom Vs. Snk Universe!
#570  February 01, 2016, 01:07:34 am
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We are preparing the demo. At some point between now & Feb.15 I hope to finish & get it out. I'll be going back to my station Feb.16 so I'm trying to get stuff done while I have the most free time.

P.S you straight said Sir Rei lol made me chuckle.
Re: Capcom Vs. Snk Universe!
#571  February 01, 2016, 01:23:10 am
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haha, nice will wait then, will play with the old version atm ;)
Re: Capcom Vs. Snk Universe!
#572  February 01, 2016, 01:27:39 am
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Well at least we will have a ninja in the first demo.
Re: Capcom Vs. Snk Universe!
#573  February 01, 2016, 01:53:30 am
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The Crying Man hopes you keep up the good work my man. Been watching a lot of your videos and again I'm too hype for this! CvS the way it's suppose to be done! Somebody finally gets it!
Re: Capcom Vs. Snk Universe!
#574  February 01, 2016, 02:14:44 am
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Yeah I wish it's was actually like this in the actual games.
Re: Capcom Vs. Snk Universe!
#575  February 01, 2016, 08:55:37 am
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Okay so if you didn't already know.
-6 buttons
-Parry
-Custom Combo
-Max Mode (Trying to see how I could combined the two CC+Max)
-Alpha/Zero Counter
-Just Defense(MAYBE) because I am going to increase chip
-Dodge & Roll
-Power Charge
-Dizzy state
-Guard Breaks
-"No" air blocking

There is a guard gauge. You cannot block infinitely. You can also be stunned if you take enough damage. "EVERYONE"" can be dizzied now, as I had to manually config them all. I'm currently adjusting each attack according as each one will have a certain amount of points. Then there is the score/grade system which is really just for fun. I literally have register every attack one by one which is what you see in the second part. This all is still a w.i.p. I couldn't honestly say everything is perfect.. Yet..

I really want to add one last mechanic, something that could be used to cancel combos. I may just be using KOFXIII style max mode.

Last Edit: February 01, 2016, 09:04:19 am by Rei
Re: Capcom Vs. Snk Universe!
#576  February 02, 2016, 11:51:32 pm
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60fps these are so much more entertaining.
Re: Capcom Vs. Snk Universe!
#577  February 03, 2016, 12:02:18 am
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Wow looks great!  Cant wait!

Will you be releasing a template for your characters? I am thinking of converting all of the ones on my Mugen to yours.  It encapsulates everything id want in a character.
Re: Capcom Vs. Snk Universe!
#578  February 03, 2016, 12:23:59 am
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Just a modified version of Jmorphman's Ryo. You could easily just use his.
I updated my system! It feels so legit now lol. At this rate the only thing that will hold me up is the dialogue. Still need it for the following..
Spoiler, click to toggle visibilty

Finished or soon to be.
Yun
Dudley
Skullomaina
M.Bison
Sakura

As you can see it'll be a long while. Don't really want to be doing this every single day so maybe I won't finish before mid feb after all, but I'll try. Before anyone says it.. I won't compromise nor rush..

In the mean timeeeeee. I'm going to continue updating the characters. I've been going over that coding blah & making things more proficient.
Re: Capcom Vs. Snk Universe!
#579  February 03, 2016, 12:30:22 am
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Go ahead take your'e time.
Re: Capcom Vs. Snk Universe!
#580  February 04, 2016, 04:43:45 am
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Splash is the only thing I'm missing right? Correct me if I'm wrong.