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A new fullgame in the works - Street Fighter Ultimate! (Read 6843 times)

Started by GeorgeMP, March 19, 2019, 06:33:37 pm
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A new fullgame in the works - Street Fighter Ultimate!
#1  March 19, 2019, 06:33:37 pm
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To start off, here's the story of how this came to be. I was watching the Super Smash Bros Ultimate trailers, and eventually I thought: Hey, what if Street Fighter got the same treatment? And that, my friends, is what Street Fighter Ultimate aims to do. Street Fighter Ultimate is exactly what it sounds like, a Street Fighter game where everyone is here! And I mean EVERYONE. Even the Street Fighter EX trilogy cast. Also, everyone has been tweaked in some form, for example, Ken's Shinryuken now more closely resembles the Street Fighter 4 version of the move:

And Charlie/Nash now has a third special move, the Sonic Kick:

And Sakura's Shunpukyaku no longer has the last kick when she reaches the ground, making her more combo-friendly:

More info should be released at a steady rate.
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Re: A new fullgame in the works - Street Fighter Ultimate!
#2  March 19, 2019, 09:14:47 pm
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Oof... those physics in the Charlie vid look weird. The kick causes no pushback but then a soft knockdown on Guile? I can't tell, at one point he looks like hes teleporting. Is it your recording quality? Also, why are the stances looped so quickly?
Re: A new fullgame in the works - Street Fighter Ultimate!
#3  March 19, 2019, 09:50:13 pm
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The first kick having no knockback is completely intended. I will try to fix the second one later. And as for the quick stance loops, I just felt like it.
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Re: A new fullgame in the works - Street Fighter Ultimate!
#4  March 20, 2019, 07:11:37 pm
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More previews, finally!
Some new stuff that I added:
If you use Ryu's Shin Shoryuken when you are far from your opponent, Ryu performs a Pocket Fighter-styled Shin Shoryuken. But if you use it when you are close to your opponent, it becomes a normal Shin Shoryuken:

Sean now has the volleyball spike on his medium Dragon Smash again:

And Guile now has quick commands that he can use to activate his special moves at a standstill:

This game is also made for competitive play.
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Re: A new fullgame in the works - Street Fighter Ultimate!
#5  March 20, 2019, 07:53:36 pm
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It's strange when Sean is SF3-sprited but not Ryu and Ken.
Is it sprite limitations or what not?
WIP Schedule:
The next Street Fighter All-Stars update
Re: A new fullgame in the works - Street Fighter Ultimate!
#6  March 20, 2019, 08:53:10 pm
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It's because so many other characters in my game use SFA-styled sprites, and I didn't feel like redrawing Sean and the other SF3 characters' sprites to fit that style.
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Re: A new fullgame in the works - Street Fighter Ultimate!
#7  March 21, 2019, 01:03:55 am
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Why don't you make SFZ styled paletes for the characters from SF3? This way you don't need to re-sprite everything.
I swear there was something cool here!!
Re: A new fullgame in the works - Street Fighter Ultimate!
#8  March 21, 2019, 01:30:04 am
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Also, I wanted to keep the palettes intact.
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Re: A new fullgame in the works - Street Fighter Ultimate!
#9  March 21, 2019, 01:56:57 am
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There's always the Special Ops SFZ sprited Sean
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: A new fullgame in the works - Street Fighter Ultimate!
#10  March 21, 2019, 04:41:42 pm
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New stuffz:
Sakura now has a new super move, Sakura Tango:

This next one isn't a new feature, but a combo demonstration:

I hope you all like it!
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Re: A new fullgame in the works - Street Fighter Ultimate!
#11  March 30, 2019, 11:10:09 pm
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bump
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Re: A new fullgame in the works - Street Fighter Ultimate!
#12  March 30, 2019, 11:14:30 pm
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Elaborate on what you were going for with “Sakura Tango”. The move itself pushes them too far away to get all the hits in. I assume you like the way it looks, so no comment on that. If you need new moves, try looking at her omega mode.
Re: A new fullgame in the works - Street Fighter Ultimate!
#13  March 30, 2019, 11:16:50 pm
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You can't just 'bump' like that.
About the Sakura Tango, 2Dee makes my same points, but I guess it's ok for a Level 3 Haru Ichiban.
WIP Schedule:
The next Street Fighter All-Stars update
Re: A new fullgame in the works - Street Fighter Ultimate!
#14  April 18, 2019, 07:51:45 pm
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Big updates! Big new stuffz! I love it!
First off, some new announcer voices made with SAM:

Ryu has 2 new moves, those being the Joudan Sokutogeri:

And the Solar Plexus Strike:

He also has a special win quote if he wins a fight against Ken:

And to top it off, Ken has a new Tatsumaki Senpukyaku based on Marvel vs Capcom 2:

Any feedback I can get is much appreciated.
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Last Edit: April 19, 2019, 06:12:36 pm by GeorgeMP
Re: A new fullgame in the works - Street Fighter Ultimate!
#15  April 18, 2019, 08:07:25 pm
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Are EX Moves in your plans?
I feel like the MVC2 Tatsumaki would fit that category more, if it's seperate from the normal Tatsumaki.
WIP Schedule:
The next Street Fighter All-Stars update
Re: A new fullgame in the works - Street Fighter Ultimate!
#16  April 23, 2019, 10:10:34 pm
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Public beta testing now available on Parsec!
(link removed due to technical difficulties)
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Last Edit: April 23, 2019, 11:42:27 pm by GeorgeMP
Re: A new fullgame in the works - Street Fighter Ultimate!
#17  April 26, 2019, 06:52:37 pm
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UPDATE:
Allen Snider has a new super move, the Triple Dragon:

Also, sorry for removing the Parsec link on the last post.
Again, any feedback I can get is much appreciated.
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Re: A new fullgame in the works - Street Fighter Ultimate!
#18  April 27, 2019, 02:50:26 am
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Anyone?
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Re: A new fullgame in the works - Street Fighter Ultimate!
#19  April 27, 2019, 12:33:21 pm
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Do not bump your own topic with needless double posting
Re: A new fullgame in the works - Street Fighter Ultimate!
#20  April 27, 2019, 04:10:47 pm
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Do not bump your own topic with needless double posting
OK, I'll keep that in mind.

(But seriously, why doesn't anything I make ever get the attention it deserves?)

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