YesNoOk
avatar

Mortal Kombat Revival (Read 71548 times)

Started by FrozenWorm, October 30, 2010, 10:38:52 pm
Re: Mortal Kombat Revival
#141  October 03, 2011, 11:45:47 pm
  • avatar
  • ******
    • USA
That looks pretty terrible man. Try making the green magic look more fluid or just remove it altogether.
Re: Mortal Kombat Revival
#142  October 04, 2011, 12:38:51 am
  • avatar
  • **
  • MKPTeam26 Administrator
Oh ::) then how would you suggest i fix it then? its quite aparent that it is necessary to have the green warp stuff or it would look even more stupid. i played the animation back to back and I still dont see what you are seeing. it is very accurate to the MKA version with the same amount of sprites/movements of the 3d version.
Your signature was over sized. Max size is 600*200.
Re: Mortal Kombat Revival
#143  October 15, 2011, 07:54:54 pm
  • avatar
  • **
wow your work is incredible your chars just looks like in the new Mortal Kombat Games you are really good
Re: Mortal Kombat Revival
#144  October 15, 2011, 09:12:55 pm
  • avatar
  • **
  • MKPTeam26 Administrator
thanks man. i'm still working on it. slowly but surely. the engine is complete along with 3 characters kano, shangtsung, and scorpion. stages are being worked on as well. 8 of them are already completed and in the engine. My friend kaandorpius is doing the stages. I and some others are doing the spritework. carz is no longer a part of this project. I am now runnig the project.
Your signature was over sized. Max size is 600*200.
Re: Mortal Kombat Revival
#145  October 23, 2011, 11:28:43 pm
  • avatar
  • **
  • MKPTeam26 Administrator
hello guys, just wanted to inform everyone that Carz has left MKR project due to life situations and has left the project In my hands. the project is moving alot faster now and more efficient. we have gotten lots of progress done as far as stages,completed characters, and gameplay mechanics. the mechanics are still being worked on though but its close to being straightened out i do believe.


a new update for kuatan palace which is the final update so no more updates for kuatan.
This stage has been revamped by kaadorpius. here is what its looking like now. compare old to the glorius new one.

Old Kuatan palace low-res


New kuatan palace hi-res


guys here is a new screenshot of A new stage I created. its one of kahns stages that is conected to motaro's lair. meaning that its anotherside of motaros lair.


Your signature was over sized. Max size is 600*200.
Last Edit: October 23, 2011, 11:39:05 pm by reiko26
Re: Mortal Kombat Revival
#146  October 26, 2011, 05:54:26 pm
  • avatar
  • **
KANOS new face looks good and especially QUAN CHI hes from mk9 right
but will all of your chars have another look i mean that scorpion for example will you use new sprites for him or will you take hes umk3 sprites
Re: Mortal Kombat Revival
#147  October 26, 2011, 07:37:20 pm
  • avatar
  • **
  • MKPTeam26 Administrator
yes quanchi has his mk9 look. and yes, scorpion has a different look too. the umk3 scorpion is just a a holder till we get the new one in the engine.
Your signature was over sized. Max size is 600*200.
Re: Mortal Kombat Revival
#148  October 26, 2011, 11:29:17 pm
  • avatar
  • **
and what engine will you use for your game ? mugen 1.0 or something else
Re: Mortal Kombat Revival
#149  October 27, 2011, 12:05:05 am
  • avatar
  • **
  • MKPTeam26 Administrator
we are using a custom built mugen 1.0 engine. the characters will work in reg mugen 1.0 though.
Your signature was over sized. Max size is 600*200.
Re: Mortal Kombat Revival
#150  October 27, 2011, 01:03:48 pm
  • avatar
  • **
And when will it approximately be released do you have any idea ?
and you are really the best mk spriter that i saw until know
i dont think that anyone else could make these sprites better than you
this Quan chi really looks like an real actor
Re: Mortal Kombat Revival
#151  October 27, 2011, 08:19:52 pm
  • avatar
  • **
  • MKPTeam26 Administrator
this project is officially dead. rest in the grave MKR so that new projects can be born.


oh yeah dbzfreak your inbox is full. i cant message you b/c of it being full.
Your signature was over sized. Max size is 600*200.
Last Edit: December 28, 2011, 02:00:17 am by reiko26
Re: Mortal Kombat Revival
#152  January 09, 2012, 07:29:22 pm
  • ghooodaaaaa.......
Last Edit: January 11, 2012, 03:17:57 pm by behzad
Re: Mortal Kombat Revival
#153  February 22, 2012, 03:15:17 pm
  • ghooodaaaaa.......
Re: Mortal Kombat Revival
#154  June 02, 2012, 07:05:09 pm
  • ghooodaaaaa.......
some anim from my jataaka:



Re: Mortal Kombat Revival
#155  June 03, 2012, 12:18:58 am
  • avatar
  • **
wow incredible how did you made her ? i mean did you resize the old mkm sprites of her ? or how did you make her in such a good quality ?
Re: Mortal Kombat Revival
#156  June 03, 2012, 07:17:36 pm
  • *
    • Ukraine
Re: Mortal Kombat Revival
#157  October 20, 2012, 04:34:19 pm
  • ghooodaaaaa.......
Re: Mortal Kombat Revival
#158  October 20, 2012, 07:16:35 pm
  • ****
  • NINJA COP SAIZOU
    • Mexico
Wow! this is really interesting, i'm following this now.
Re: Mortal Kombat Revival
#159  October 31, 2012, 05:23:58 pm
  • ****
    • Japan
Should not this topic move to "Projects" section? It has pretty nice progress!

I must say that Tremor is real something, very awesome char! He is something I would like as stand alone char in my roster ;)
Re: Mortal Kombat Revival
#160  November 21, 2012, 01:13:01 pm
  • ghooodaaaaa.......
some sprite for creating new charcater for mk:
musashi:

enemies:

some material:

comando:

other enemy: