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Trying something out for our CVS3 lifebars and new look select screen (Read 305879 times)

Started by Ianb3000, April 21, 2014, 09:07:54 pm
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Re: Trying something out for our CVS3 lifebars
#21  April 23, 2014, 05:24:07 pm
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Yes replace the shadoloo logo with your cvs3 logo.

yep just done it, i made the training stage have it now looks cool


Groovy. Now we gotta see the next video clip with that in action :beatnik:

lol just made a quick gif lol but ill prob be adding it to the stages from now on that i use

lol oh shit....cool just seen the edit post of the gif thrown in. thats hot actually man!


Re: Trying something out for our CVS3 lifebars
#22  April 23, 2014, 05:26:44 pm
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Quote
lol oh shit....cool just seen the edit post of the gif thrown in. thats hot actually man!

Thanks man its slowly coming together
Re: Trying something out for our CVS3 lifebars
#23  April 23, 2014, 05:30:47 pm
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I would just say leave it to be added in stages, that way characters with lifebar-disabling intros and stages that already have intro's won't be all crazy.
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Trying something out for our CVS3 lifebars
#24  April 23, 2014, 05:34:03 pm
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I would just say leave it to be added in stages, that way characters with lifebar-disabling intros and stages that already have intro's won't be all crazy.
yeah it could be an added option if people want to add it to there stages
Re: Trying something out for our CVS3 lifebars
#25  April 23, 2014, 05:36:38 pm
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Yeah that would be perfectly okay. I would also recommend an intro-less version of the lifebars in general. I know intro's can cause a bit of lag at the beginning of matches
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Trying something out for our CVS3 lifebars
#26  April 23, 2014, 05:42:50 pm
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Yeah that would be perfectly okay. I would also recommend an intro-less version of the lifebars in general. I know intro's can cause a bit of lag at the beginning of matches
yeah ill do them without and add a folder with the images in so they can be added
Re: Trying something out for our CVS3 lifebars
#27  April 23, 2014, 05:44:31 pm
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That looks dope bro.
I agree just leave it for the stages and if ppl want to use it the they can. I my self definitely will ;D
Re: Trying something out for our CVS3 lifebars
#28  April 23, 2014, 06:58:47 pm
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That looks dope bro.
I agree just leave it for the stages and if ppl want to use it the they can. I my self definitely will ;D
thanks man, there`s a few things im going to be doing like making the combo font and writing a bit smaller as ES mentioned it takes up to much of the screen also make the round font the same as the rest and make the characters names slightly bigger and maybe have them white with black boarder
Re: Trying something out for our CVS3 lifebars
#29  April 24, 2014, 10:35:56 am
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very cool, i see you were able to implement the CVS3 logo like i asked.  Looks really good.  I'll talk to you soon buddy :D
Re: Trying something out for our CVS3 lifebars
#30  April 24, 2014, 02:09:30 pm
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Re: Trying something out for our CVS3 lifebars
#31  April 27, 2014, 01:24:44 am
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Amazing your lifebar Ianb3000 and its efects, will be compatible with Mugen 1.0 for lower Mugens?
Re: Trying something out for our CVS3 lifebars
#32  April 27, 2014, 09:09:16 am
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Amazing your lifebar Ianb3000 and its efects, will be compatible with Mugen 1.0 for lower Mugens?
Thanks man, not yet as the lifebars still use mugen 1.1 but i should be able to make a set for 1.0 after i got these done
Re: Trying something out for our CVS3 lifebars
#33  April 27, 2014, 07:23:08 pm
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Great. You're going to think  people don't have  good performances in their pcs. I really like your lifebar it'll be amazing I can use it in my Mugen 1.0 for this moment Im using
Last Edit: April 27, 2014, 07:27:56 pm by yaret
Re: Trying something out for our CVS3 lifebars
#34  April 27, 2014, 10:47:16 pm
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Update progress : changed the combo font and round font to match, made the players names a bit bigger, fixed the announcer voice timing with the animation and also added an announcer during the fight. I still need to make the rest of the combo text to match the new font.





Re: Trying something out for our CVS3 lifebars
#35  April 27, 2014, 11:08:49 pm
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This project is looking more and more hardbody when i see it in a new video...that was fire!
Re: Trying something out for our CVS3 lifebars
#36  April 27, 2014, 11:18:41 pm
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This project is looking more and more hardbody when i see it in a new video...that was fire!
Thanks man should have a few more videos soon, might start work on the turns bit just need to finish them off aswell
Re: Trying something out for our CVS3 lifebars
#37  April 27, 2014, 11:23:29 pm
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Groovy, sounds good man. Im keeping an eye on all this  :beatnik:
Re: Trying something out for our CVS3 lifebars
#38  April 27, 2014, 11:47:50 pm
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Its looking like a straight up legit Game!
Keep up the hard work brotha!
Re: Trying something out for our CVS3 lifebars
#39  April 27, 2014, 11:50:17 pm
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Oh my....
This is by far the most realistic cvs game look alike Ive ever seen! Its like the real thing only better!
Now upon the release of this will there be something to make sure the coding works for guarding and whatnot? Also nice Super arts backgrounds!
Re: Trying something out for our CVS3 lifebars
#40  April 28, 2014, 12:22:09 am
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Its looking like a straight up legit Game!
Keep up the hard work brotha!
Thanks man, i should have a few more videos soon

Oh my....
This is by far the most realistic cvs game look alike Ive ever seen! Its like the real thing only better!
Now upon the release of this will there be something to make sure the coding works for guarding and whatnot? Also nice Super arts backgrounds!
There will be a patcher that patches the character ready for tag and use of the guard system the only thing you might have to do is in your characters system.cns or were ever you have the statedef 120 to 155 (guard states) is to delete them states as the characters all share the common1.cns after patching.