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Dragon Ball Xenoverse Update-2 12-11-2015 (1280x720) (Read 18257 times)

Started by H•Loader, December 09, 2015, 03:40:14 pm
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Dragon Ball Xenoverse Update-2 12-11-2015 (1280x720)
#1  December 09, 2015, 03:40:14 pm
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Spoiler, click to toggle visibilty
OBS: Chars "Extreme Butoden" were not tested due to their size. You may need to move on "localcoord" for portraits.

Size: 1,84mb
Links:
Spoiler: old files (click to see content)

UPDATE 1 (12-10-2015):  :lol:
Spoiler: update 1 (click to see content)

UPDATE 2 (12-11-2015):  :lol:
Size: 4,42mb
Include:
Default portrait + winicon
Spoiler, click to toggle visibilty
http://www.4shared.com/rar/8_14ycjnce/DBXenoUP2.html?
http://www.mediafire.com/download/c6oawnr4goa93w0/DBXenoUP2.rar
https://mega.nz/#!SxxlBbjK!vDEgLGfy9WiZUb_GQxZWP_uFMdCEZX6Qk47qMdxFzX4

More "Dragon Ball" will come...
 :hyo:
Last Edit: December 11, 2015, 09:24:16 pm by hloader
Re: Dragon Ball Xenoverse (1280x720)
#2  December 09, 2015, 04:10:07 pm
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Wow!!! Thanks!!!
Re: Dragon Ball Xenoverse (1280x720)
#3  December 09, 2015, 04:56:14 pm
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Is there anyway that you could possibly make a 640x480 version, please? I can only run selected games in 1280x720 and MUGEN isn't one of them :/

But, if not, allow me to complement you on a job well done!
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Dragon Ball Xenoverse (1280x720)
#4  December 09, 2015, 05:45:08 pm
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^
that and the silly normal port too

anyway can you do something about that timer tbh it looks bad to me
Re: Dragon Ball Xenoverse (1280x720)
#5  December 09, 2015, 08:21:54 pm
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this lifebar use standard portraits?
Re: Dragon Ball Xenoverse (1280x720)
#6  December 09, 2015, 08:29:06 pm
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*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Dragon Ball Xenoverse (1280x720)
#7  December 09, 2015, 10:07:02 pm
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^
that and the silly normal port too

anyway can you do something about that timer tbh it looks bad to me

I saw in the videos (I do not have the game yet) that not timer had then improvised.
Re: Dragon Ball Xenoverse (1280x720)
#8  December 09, 2015, 10:59:06 pm
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That looks nice, I'm probably going to put this as the screenpack for my DBZ Mugen
Re: Dragon Ball Xenoverse (1280x720)
#9  December 10, 2015, 08:30:03 pm
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Man..it's been a while you make 720 lifebars, and you pick Xenoverse lifebars to make it! Thanks for sharing, this is definitely my new lifebars now :)

Edit : Is this bar doesn't have the "round 1, fight!"?
Last Edit: December 10, 2015, 09:11:41 pm by Sanji The Prince
Re: Dragon Ball Xenoverse (1280x720)
#10  December 10, 2015, 09:28:43 pm
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Man..it's been a while you make 720 lifebars, and you pick Xenoverse lifebars to make it! Thanks for sharing, this is definitely my new lifebars now :)

Edit : Is this bar doesn't have the "round 1, fight!"?

I did not find it in the Gameplay, then I took the rounds. I tried to make the same.
EDIT: In the future, I will make some adjustments.
Last Edit: December 10, 2015, 09:34:41 pm by hloader
Re: Dragon Ball Xenoverse Update 12-10-2015 (1280x720)
#11  December 11, 2015, 02:23:01 am
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Lifebar updated in the first post.
Re: Dragon Ball Xenoverse Update 12-10-2015 (1280x720)
#12  December 11, 2015, 08:09:44 am
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Cool man! Like the update!

My feedback is the win icon, maybe you could change it to Dragon Ball perhaps, win first round, 1 star Dragon Ball there. Just a suggestion. And about the announcer, are you plan to add it or not? I know in Xenoverse there is no announcer voice when the fight begin.
Last Edit: December 11, 2015, 09:11:29 am by Sanji The Prince
Re: Dragon Ball Xenoverse Update 12-10-2015 (1280x720)
#13  December 11, 2015, 02:34:00 pm
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I found nothing that it is legal to be used in the "Round", so I'll leave up to you to decide.
Last Edit: December 11, 2015, 09:26:23 pm by hloader
Re: Dragon Ball Xenoverse Update-2 12-11-2015 (1280x720)
#14  December 12, 2015, 08:01:20 pm
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Yea that's it. Glad you use the Dragon Ball as a win icon. About the announcer voice, it is kinda hard. Only one that sound close enough is Budokai Tenkaichi 3 announcer where it say "Ready, Fight".

Or you could just make the announcer say fight only, just keep the "Are you ready" part mute. I think that will work. Much easier for you to choose any announcer voice you like.
Re: Dragon Ball Xenoverse Update-2 12-11-2015 (1280x720)
#15  December 18, 2015, 07:09:09 am
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Looks Awesome.
Re: Dragon Ball Xenoverse Update-2 12-11-2015 (1280x720)
#16  December 22, 2015, 04:17:25 pm
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awesome!!! using!!!
Re: Dragon Ball Xenoverse Update-2 12-11-2015 (1280x720)
#17  December 22, 2015, 07:04:05 pm
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Great job. This lifebar is beautiful.

I've deleted it already cuz I only play with default portrait.
But now you just save me. Thank you so much. :D
Where's my country, Taiwan's flag?
Re: Dragon Ball Xenoverse Update-2 12-11-2015 (1280x720)
#18  January 10, 2016, 04:15:52 pm
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wow great work !!!! but when I put it in my mugen, they are not in good size, oversized eheh

how to resize the lifebars please?
Re: Dragon Ball Xenoverse Update-2 12-11-2015 (1280x720)
#19  January 11, 2016, 09:30:18 pm
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wow great work !!!! but when I put it in my mugen, they are not in good size, oversized eheh
how to resize the lifebars please?

Your Mugen needs to be in 1280x720 (system.def and mugen.cfg).