Ok I'm not sure what it means when it says... ie: In state 1500: Has No Root... Does anyone know what that means by any chance?
You're using a root trigger in a non-helper basically. Something like this... trigger1 = root,movecontact Is not valid if it's not within a helper's statedef since root triggers can only be used by helpers and helpers only. Same with with parent triggers.
I'd suggest doing a search in every file of the character via using "root" as the search word until you can identify a stray root trigger in the wrong statedef. Process of search and elimination usually works since it's not feasible to remember every code 100%.
DJMouF said, November 22, 2019, 01:50:50 amNep Heart said, November 20, 2019, 08:11:18 am You're using a root trigger in a non-helper basically. Something like this... trigger1 = root,movecontact Is not valid if it's not within a helper's statedef since root triggers can only be used by helpers and helpers only. Same with with parent triggers.Ok I see what you're saying... "It's only valid in the helpers statedef", but It's still showing it has no root the debug though... even in the helpers statedef. Nep Heart said, November 22, 2019, 01:34:21 pm I'd suggest doing a search in every file of the character via using "root" as the search word until you can identify a stray root trigger in the wrong statedef. Process of search and elimination usually works since it's not feasible to remember every code 100%.Yeah I see that would be best... I was looking and yeah the projectiles aren't the problem... its the physical attacks (Supers) that have the no root.