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Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD) (Read 10908 times)

Started by Yoshin222, April 28, 2018, 11:36:51 pm
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Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#1  April 28, 2018, 11:36:51 pm
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Mainly doing this so i can port over code to the Bardock i am working on, so any and all suggestions/contributions within reason are accepted. If anyone would like to make palletes, simply use SSJ Goku. Though note i intend to keep sprite stuff to a minimum as Bardock keeps me busy as is, but of course all contributions are welcome
So far
-All normals coded
-ALL HDBZ System stuff complete (Shocked, twist,death by Chou KMH, dash collision, throw tech, etc
-Uses the EXPLOD Buffering system (Love it, plus it'll become HDBZ Standard anyway iirc)

Also note, when the dude is eventually released, the authorname is Team Z2, but make no mistake, I AM NOT A DEV! Its simply for compatibility.
Last Edit: April 28, 2018, 11:42:16 pm by Yoshin222
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#2  May 06, 2018, 07:13:52 pm
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Rough but the ideas there
Last Edit: May 09, 2018, 04:04:04 pm by Yoshin222
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#3  May 08, 2018, 12:44:20 pm
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Nice image. :smug:
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#4  May 08, 2018, 06:40:56 pm
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ffs XD
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#5  May 09, 2018, 04:03:43 pm
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Small Emo test/Tatsu update
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#6  May 15, 2018, 01:08:51 am
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A lot has changed, thanks to EX Doragon1 and Kercys Goku Black, he now has a couple new normals, his tatus are complete and he has a voice now. Sincerely appreciated  :muttrox:
His Pallete template for anyone who wants to do palletes

Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#7  May 15, 2018, 11:07:13 pm
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Yo just came to say this is looking sick so far, and I can't wait to play him!

Also:
Spoiler, click to toggle visibilty
I make things.
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#8  May 16, 2018, 12:19:07 am
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Appreciated, added
Careful btw, it seems in that pallete you re-indexed the sprite somehow. Simply save the image and edit the pallete in something like FF3. I got it to work regardless but just sayin
Last Edit: May 16, 2018, 11:13:17 pm by Yoshin222
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#9  May 17, 2018, 09:37:06 pm
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All in the vid, Ki Blasts are done
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#10  May 18, 2018, 08:55:29 pm
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EX Tatsu. Kinda wack looking but it feels oddly satisfying to hit with

EDIT:
Also found this while messing around

Check the description for details
Last Edit: May 18, 2018, 09:22:52 pm by Yoshin222
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#11  May 26, 2018, 05:13:14 am
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Haven't posted in a while WI-FI  being a dick lol) but have been doing some stuff

The description for convenience

"All in the title, but theres been a few under the hood changes not seen here
-Solid or Transparent FX is now a Config option
-EX Tatsu pulls in more and goes slightly further, making it more consistent at further ranges.
-MK-HP links are gone. Felt too similar to N.Goku and wanted to stray away from that. Buffed the damage to help compensate a bit
-Fixed a bug where Light Tatsu could cancel from the first kick
-New intro not seen
-Winpose tweaked, accidentally made it so it hid the foreground before. Can't recall how that happened

Wanted to do this since i'd never really coded a cinematic HDBZ Style super before, hope it looks fine so far"

EDIT: Forgot to mention. Also added a Dipswitch. Its simply a SFIV Styled FADC. Not shown but good to note
Last Edit: May 26, 2018, 05:17:07 am by Yoshin222
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#12  May 27, 2018, 01:27:31 am
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YES!



Time for some cool ass bro fist bros!
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#13  June 02, 2018, 10:24:42 am
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List of changes found in description
Plus one i forgot to mention, the Divine Rush teleport now works a lot better in the corner, before he'd face the wrong way
Last Edit: June 02, 2018, 12:16:16 pm by Yoshin222
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#14  June 02, 2018, 11:42:21 am
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"This video contains content from SME, who has blocked it in your country on copyright grounds."
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#15  June 02, 2018, 12:08:45 pm
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tf lol give me a sec
EDIT: Fixed

Last Edit: June 02, 2018, 12:18:56 pm by Yoshin222
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#16  June 04, 2018, 01:21:41 pm
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Still some stuff to adjust but yeah
Plus he now has a Dive Kick
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#17  June 04, 2018, 04:01:31 pm
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[youtube]https://www.youtube.com/watch?v=AXrPTS-ehGY&feature=em-comments[/youtube]
Still some stuff to adjust but yeah
Plus he now has a Dive Kick

He looks way to Rad! I am liking his movelist. Keep on going my friend.
Screenpack & Stage creator... As i always, not that much. But i am sure it is something Bae...
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#18  June 09, 2018, 05:52:13 pm
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Just gonna paste the description here for convenience
"So things are of course being updated, but thought i' show this off. At close ranges at mid screen, you can cancel from the third Ki blast with EX Tatsu, and barely miss the opponent. From this you can link ST.LP and then extend for more stuff. Keep in mind, i put a fireball limit in place just in case stuff like this popped up, so it isn't an infinite. Plus Rapiddohiru danmaku (Rapid Heel Barrage. Yes i named it shutapa) is just about done"
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#19  June 14, 2018, 12:13:27 am
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BETA TEST!!!!!!!!!!!!!!!!!!!!!!!!!!

http://www.mediafire.com/file/l8o770m6tpd42l7/Goku_BlackZ2.zip

He still has some obvious stuff missing, but he's mostly done. Certainly pretty playable. I'm posting this so ya'll can tinker with him and see if you can find bugs/cheap shit. Let me know what you find, and hope you enjoy!
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#20  June 18, 2018, 07:07:46 pm
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I'd like to test him, seems solid by now. Gotta hunt some bugs n' stuff, if you don't mind.
Screenpack & Stage creator... As i always, not that much. But i am sure it is something Bae...
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#21  June 20, 2018, 03:02:44 am
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Course not, go nuts

Also some updates, mostly regarding Emo/Divine Rush

Description for convenience
"Emo Mode has been updated, the state has sounds an stuff, plus he now glows to indicate hes actually in Emo. Divine Rush is also complete, and while in Emo the R.KMH are bigger. Looks neat at least in my opinion. Thoughts??"
Last Edit: June 20, 2018, 11:41:33 pm by Yoshin222
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#22  June 20, 2018, 10:34:54 pm
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"Emo Mode has been updated, the state has sounds an stuff, plus he now glows to indicate hes actually in Emo. Divine Rush is also complete, and while in Emo the R.KMH are bigger. Looks neat at least in my opinion. Thoughts??"

Emo Spiderman?
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#23  June 20, 2018, 11:41:09 pm
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Tf how did that happen
Fixed
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#24  June 23, 2018, 07:13:08 pm
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HB made a character overview for anyone looking to test him out without having to dig it up yourself!



And some big changes! When he's released he'll feel a lot different in many ways, this vid is just a taste. Everything in HBs video will still apply but he'll now have some new shit to play with. I'll also include a Movelist in the style of those found in official HDBZ characters (wanted to learn how to make one) within his folder. Though i must be honest, once he's had all my additions applied, and some decent AI, i'm done. I really want to get back to more personal projects (Unfinished stages like Kame House, Snake Way, Ruined Future revamp) Bardock of course, and even a bit of Roshi here and there. Sincere thank you to everyone who downloaded him, coding him has been a lot of fun
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#25  June 25, 2018, 08:39:59 pm
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Concept looks cool but is it possible for you to change heavy kick animation into completely new move? You are using that animation too much changing that move(heavy kick) might be better for animation variety but thats just personal opinion i am not a sprite editor nor coder so i cant add comment on specific things.
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#26  June 27, 2018, 08:10:55 am
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Looking good!

Since Team Z2 is making their own Goku Black I might edit this one's palette when I add him to my MUGEN to make him SS1 like in the manga. I like to avoid having doubles in my roster. :)
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#27  July 04, 2018, 07:56:56 pm
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Thats fair


Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#28  July 10, 2018, 08:08:30 pm
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Black is close to finished, all he has left are the next few Emo Clone attacks, A.I and an overhaul to frame data. Seeing that, i'm posting all the changes from the Beta to right now. This text can be found when Black is done, and will of course be updated at release

Spoiler, click to toggle visibilty
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#29  July 14, 2018, 09:19:17 am
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Last move added! Now to overhaul Frame Data. But while i d that, i have a favour to ask anyone who codes. While i revamp his frame data, make AI and finish up the movelist, i'd appreciate it if anyone has any ideas/submissions for intros/winposes. These are his intros/winpose numbers
Spoiler, click to toggle visibilty
Anything within reason will be included if submitted. Just use the Beta version to make them if you choose so. Not required or anything but a submission or two would be lovely. (in general not individually of course)

Anyway, the last move is the last Emo attack.functions similarly to say Freezas counter, or Juris HCB Punch in SFIV, where Black will teleport away if hit with something that isn't a throw. It can be cancelled in to, and is active frame one, making it ideal for reading predictable attacks. The drawback is that the WHOLE MOVE is considered an attack, so if hit with it, you suffer additional counter hit damage, so use it wisely!
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#30  July 14, 2018, 02:12:50 pm
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FINALLY Someone that puts actual effort in those unofficial z2 chars. Solid work and Good luck

"Koredemo kuraina!"
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#31  July 14, 2018, 03:58:06 pm
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Appreciated dude
Just for that, updated change list (still not quite done but ya know)

Spoiler, click to toggle visibilty
Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)
#32  July 15, 2018, 04:28:08 am
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I'm dying for this to be finished, looks better and better by every update you make.
Screenpack & Stage creator... As i always, not that much. But i am sure it is something Bae...