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"PotS style" Joe Higashi - updated 09/22/17; King updated 09/27/17 (Read 39175 times)

Started by Jmorphman, September 05, 2017, 06:05:15 pm
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Re: Joe Higashi - super mega ultra update!
#21  September 11, 2017, 08:16:26 pm
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Re: Joe Higashi - super mega ultra update!
#22  September 11, 2017, 10:15:47 pm
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So it's a go on the update.
Re: Joe Higashi - super mega ultra update!
#23  September 11, 2017, 10:17:22 pm
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Not yet!
Re: Joe Higashi - super mega ultra update!
#24  September 11, 2017, 10:45:53 pm
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Right on understood.
Re: Joe Higashi - super mega ultra update!
#25  September 12, 2017, 07:47:05 am
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Re: "PotS style" Joe Higashi - updated 09/22/17
#26  September 22, 2017, 11:12:00 pm
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Updated. See first post for details.
Re: "PotS style" Joe Higashi - updated 09/22/17
#27  September 25, 2017, 07:56:33 am
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thanks man!! i feel really honorated you added the intro against my sagat. ;) ;)

only just a little thing: in the second hit (low kick), it's kicking leg shouldn't continue through the sagat's one, it should came back to guard.

let me know if you understand what i mean! ;) ;)
Re: "PotS style" Joe Higashi - updated 09/22/17
#28  September 25, 2017, 08:09:48 am
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Not really. It looks pretty much the same as the video you posted. :???:
Re: "PotS style" Joe Higashi - updated 09/22/17
#29  September 25, 2017, 04:30:44 pm
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I've ran into some issues?
- j.LP doesn't work. (The || command = "x" line is on the title not where NumExplod(90000200) is)
- I can't stand or air parry? (But crouch parry works fine)
Current Project: ????? ???
Projects
Re: "PotS style" Joe Higashi - updated 09/22/17
#30  September 26, 2017, 02:02:04 am
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Whoops! I guess I made a typo in the parry helper code while I was updating the buffering system to add reversed command compatibility. But I'm not really sure how this:
Code:
[State -1, Jumping Light Punch]
type = ChangeState
value = 600
triggerAll = !AILevel
;command = "x"
triggerAll = NumExplod(90000200) || command = "x"
triggerAll = StateType = A
trigger1 = ctrl
trigger2 = var(4)

got turned into this:
Code:
[State -1, Jumping Light Punch] || command = "x"
type = ChangeState
value = 600
triggerAll = !AILevel
;command = "x"
triggerAll = NumExplod(90000200)
triggerAll = StateType = A
trigger1 = ctrl
trigger2 = var(4)
Very, very odd. In any event, both things have been fixed, and uploaded. This doesn't count as an update! >:[
Re: "PotS style" Joe Higashi - updated 09/22/17
#31  September 27, 2017, 03:30:00 pm
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Not really. It looks pretty much the same as the video you posted. :???:

try this way:

Code:
;Intro vs M206 Sagat
[Begin Action 196]
1000,0, 0,0, 8
1000,1, 0,0, 4
1000,2, 2,0, 1
1000,2, 0,0, 1
1000,2, -2,0, 1
1000,2, 0,0, 1
1000,2, 2,0, 1
1000,2, 0,0, 1
1000,2, -2,0, 1
1000,2, 0,0, 1
1000,2, 2,0, 1
1000,2, 0,0, 1
1000,2, -2,0, 1
1000,7, 0,0, 2
200,4, 0,0, 2
240,0, 0,0, 2
240,1, 0,0, 2
240,2, 0,0, 2
240,3, 0,0, 2
241,0, 0,0, 2
241,0, 2,0, 1
241,0, 0,0, 1
241,0, -2,0, 1
241,0, 0,0, 1
241,0, 2,0, 1
241,0, 0,0, 1
241,0, -2,0, 1
241,0, 0,0, 1
241,0, 2,0, 1
241,0, 0,0, 1
241,0, -2,0, 1
241,0, 0,0, 1
241,0, 2,0, 1
241,0, 0,0, 1
241,0, -2,0, 1
241,0, 0,0, 1
241,0, 2,0, 1
241,0, 0,0, 1
241,0, -2,0, 2
241,1, 0,0, 1
241,1, 0,0, 2
241,2, 0,0, 2
241,2, 0,0, 1
240,9, 0,0, 1
240,10, 0,0, 2
235,0, 0,0, 4
235,1, -2,0, 3
235,1, 0,0, 1
235,1, 2,0, 1
235,1, 0,0, 1
235,1, -2,0, 1
235,1, 0,0, 1
235,1, 2,0, 1
235,1, 0,0, 1
235,1, -2,0, 1
235,1, 0,0, 1
235,1, 2,0, 1
235,1, 0,0, 1
235,1, -2,0, 1
235,1, 0,0, 1
235,1, 2,0, 1
235,1, 0,0, 1
235,1, -2,0, 1
235,1, 0,0, 1
235,1, 2,0, 1
235,1, 0,0, 1
235,1, -2,0, 1
235,1, 0,0, 1
235,1, 2,0, 1
235,1, 0,0, 1
235,1, -2,0, 1
235,1, 0,0, 1
235,2, 2,0, 6
235,3, 0,0, 3
230,0, -1,0, 2

:) :)
Re: "PotS style" Joe Higashi - updated 09/22/17
#32  September 27, 2017, 10:07:24 pm
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Ah, right; used the animation for when Joe's standing medium kick whiffs, not when it hits!

Fixed and reuploaded.

King was also updated.
Re: "PotS style" Joe Higashi - updated 09/22/17; King updated 09/27/17
#33  September 30, 2017, 01:31:16 am
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Just a minor thing, I like to do a trick to get an easier dp execution that is hold forwards and then do qcf. This is useful on combos, the problem is that I can't do that with your King and your Joe, to see if I was wrong I tested this on both cvs2 and kof98 there I can do that trick (in 98 its easier).
I don't know, but maybe is something in the new command system?
Re: "PotS style" Joe Higashi - updated 09/22/17; King updated 09/27/17
#34  September 30, 2017, 01:56:17 am
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Yeah, it's intentional; I dislike always getting a DP if I'm holding forward prior to doing the QCF, so I adjusted things to make QCF out-prioritize DP, if a complete QCF motion has been completed. But if you stop the QCF at DF (i.e., hold forward, then hit down and then down-forward) you'll still get a DP. I felt like this was a good compromise between all the various ways of having the commands work. I also added the command shortcut from SFIV that gives you a DP: just hit DF, DF in quick succession and you'll get a DP; hopefully that makes pulling off QCF's and DP's easy and have the correct one activate when you want.

I should also note that whenever I play KOF98, holding forward and doing a QCF almost always gets me a QCF, which is what I was aiming for!
Re: "PotS style" Joe Higashi - updated 09/22/17; King updated 09/27/17
#35  September 30, 2017, 03:36:42 am
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Well, I always get a dp doing that, I think it's me that do commands too fast.
Btw I understand your point, looking forward to your next updates and Demitri.