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Rugal Bernstein (Back on Track!) (Read 24308 times)

Started by ReddBrink, January 21, 2018, 08:23:30 am
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Re: Rugal Bernstein (Back on Track!)
#41  June 17, 2018, 04:05:49 pm
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Dead End Screamer  would be nice
Re: Rugal Bernstein (Back on Track!)
#42  June 17, 2018, 10:19:45 pm
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I would say... none of the above.

  • Kaiser Phoenix is really really really lame, and I'm honestly shocked that SNK didn't totally ditch it or revamp it when they made 2002UM (I suppose they figured Rugal didn't need to be even stronger). But regardless, it's a really dumb looking move that goes on for too long, for piddling damage. It sucks!
  • God End just doesn't feel right with regular Rugal, it very much feels like a God Rugal exclusive type of move; like Shin Akuma and Misogi.
  • And Dead End Screamer just doesn't feel grand enough to be a level 3, unless it was reworked a good deal.

So instead, I would propose something completely different, something that would be both unique and doable with CvS sprites: Rugal Execution.

this is an Omega Rugal super that only appeared in KOF98, but God Rugal also had a version of it as a special. And that alone feels pretty natural: (regular) Rugal's most powerful move, his level 3, is just a regular old super for Omega Rugal. And for God Rugal? It's so unimportant that it's been downgraded to a special.

Anyways, offical CvS sprites exist of this move, but only for God Rugal. But luckily enough, warusaki3's Rugal has normal Rugal sprited versions of this move, and a few others (I'm not sure if waru himself made the sprites or not). So I was just tinkering around with that Rugal and came up with this:

God Rugal's version is only a special, and thus lacks a lot of the grandeur the KOF version does. So I added some frames from God End (which also exist edited into normal Rugal form), giving him a more impactful startup and finish to the move. The God End sprites would need some minor editing to make his left hand not drenched in blood, but that should be pretty simple too.

oh and I just remembered that Vans's (normal) Rugal used Rugal Execution as his MAX2, so there's precedent!!!
Re: Rugal Bernstein (Back on Track!)
#43  June 17, 2018, 10:54:34 pm
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I would say... none of the above.

  • Kaiser Phoenix is really really really lame, and I'm honestly shocked that SNK didn't totally ditch it or revamp it when they made 2002UM (I suppose they figured Rugal didn't need to be even stronger). But regardless, it's a really dumb looking move that goes on for too long, for piddling damage. It sucks!
  • God End just doesn't feel right with regular Rugal, it very much feels like a God Rugal exclusive type of move; like Shin Akuma and Misogi.
  • And Dead End Screamer just doesn't feel grand enough to be a level 3, unless it was reworked a good deal.

So instead, I would propose something completely different, something that would be both unique and doable with CvS sprites: Rugal Execution.

this is an Omega Rugal super that only appeared in KOF98, but God Rugal also had a version of it as a special. And that alone feels pretty natural: (regular) Rugal's most powerful move, his level 3, is just a regular old super for Omega Rugal. And for God Rugal? It's so unimportant that it's been downgraded to a special.

Anyways, offical CvS sprites exist of this move, but only for God Rugal. But luckily enough, warusaki3's Rugal has normal Rugal sprited versions of this move, and a few others (I'm not sure if waru himself made the sprites or not). So I was just tinkering around with that Rugal and came up with this:

God Rugal's version is only a special, and thus lacks a lot of the grandeur the KOF version does. So I added some frames from God End (which also exist edited into normal Rugal form), giving him a more impactful startup and finish to the move. The God End sprites would need some minor editing to make his left hand not drenched in blood, but that should be pretty simple too.

oh and I just remembered that Vans's (normal) Rugal used Rugal Execution as his MAX2, so there's precedent!!!

I was actually thinking the same thing at one time when I was thinking of a proper PotS Rugal.
Re: Rugal Bernstein (Back on Track!)
#44  June 17, 2018, 11:24:48 pm
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Ooh, Execution sounds a bit more promising for a Lv3 ^..^
Re: Rugal Bernstein (Back on Track!)
#45  June 18, 2018, 02:16:52 am
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Anyways, offical CvS sprites exist of this move, but only for God Rugal. But luckily enough, warusaki3's Rugal has normal Rugal sprited versions of this move, and a few others (I'm not sure if waru himself made the sprites or not). So I was just tinkering around with that Rugal and came up with this:

In CvS1, his Ex mode has the Rugal Execution move. Probably Warusaki3 ripped the sprites from PSX CvS1 Pro and redefine the sprites to cvs2 standard.
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Re: Rugal Bernstein (Back on Track!)
#46  June 18, 2018, 02:54:24 am
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Ah whoops, completely forgot about Rugal Execution being in CvS1!

But yeah, Waru's Rugal has a bunch of other sprites (like God End and the God Rugal stance) that have been edited to normal Rugal.
Re: Rugal Bernstein (Back on Track!)
#47  June 18, 2018, 04:59:54 am
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God Rugal's version is only a special, and thus lacks a lot of the grandeur the KOF version does. So I added some frames from God End (which also exist edited into normal Rugal form), giving him a more impactful startup and finish to the move. The God End sprites would need some minor editing to make his left hand not drenched in blood, but that should be pretty simple too.

oh and I just remembered that Vans's (normal) Rugal used Rugal Execution as his MAX2, so there's precedent!!!

I really like the idea of Rugal Execution being the lvl 3. It shall be done.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Rugal Bernstein (Back on Track!)
#48  June 18, 2018, 07:59:29 am
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so i cleaned up his left hand but soon realized that i didn't use the separated palette when editing the sprites so i have to do them again. lol!
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Rugal Bernstein (Back on Track!)
#49  June 18, 2018, 10:19:56 am
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Left Hand has been cleaned.

EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Rugal Bernstein (Back on Track!)
#50  June 22, 2018, 09:21:28 am
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I'd like it at the end if he did the pillar thing at the end of the animation, like a little wink to God End.

Also, perhaps some new Quotes since he doesn't have that many besides his God and/or Omega form.
Re: Rugal Bernstein (Back on Track!)
#51  June 22, 2018, 06:18:42 pm
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I'd like it at the end if he did the pillar thing at the end of the animation, like a little wink to God End.

Also, perhaps some new Quotes since he doesn't have that many besides his God and/or Omega form.

That God/Ultimate Rugal or whatever CvS/KOF-fans telling is nothing more as Omega Rugal combined with Gouki's/Akuma's SatsuiNoHado(AsuraSenku+RagingDemon).
No more AlterEgo or Whatever.
Last Edit: June 22, 2018, 07:47:59 pm by xxJoe_NoeFER94xx
Re: Rugal Bernstein (Back on Track!)
#52  June 23, 2018, 12:52:11 am
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I'd like it at the end if he did the pillar thing at the end of the animation, like a little wink to God End.
I dunno, a full pillar seems wrong to me, makes it a bit too similar to God End. I think having a bunch of explosions (rather than just one like CvS Rugal Execution) will do the job well enough. Alternatively, it might be interesting to try something similar to Mature's HSDM from 2002UM, where an Orochi pillar sorta appears, but the actual animation only uses the last few frames from the regular pillar animation:
Re: Rugal Bernstein (Back on Track!)
#53  June 25, 2018, 08:41:54 pm
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What's the status on his color separation?
Re: Rugal Bernstein (Back on Track!)
#54  June 26, 2018, 09:44:53 am
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EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Rugal Bernstein (Back on Track!)
#55  June 26, 2018, 03:07:10 pm
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Re: Rugal Bernstein (Back on Track!)
#56  June 26, 2018, 11:01:24 pm
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From what I remember the statue for Guile's intro is missing,  I have them added in the SFF but its saved as 1.1 if you want I can throw it your way so you can get the sprites.

Sure! go ahead and send the sprites.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Rugal Bernstein (Back on Track!)
#57  June 27, 2018, 02:21:46 am
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Question: What method do you guys use to make Super text? Its been awhile since i have made some myself and can't remember how to do it correctly.
I use Photoshop CS2 (cause it was free)

Example Text that i found in another rugal
Spoiler, click to toggle visibilty
my attempt at it (shameful)
Spoiler, click to toggle visibilty
Any advice?
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Rugal Bernstein (Back on Track!)
#58  June 27, 2018, 03:11:16 am
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This okay? (Edges feel sharp?)

Done with GIMP
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Last Edit: June 27, 2018, 03:16:38 am by Cruz
Re: Rugal Bernstein (Back on Track!)
#59  June 27, 2018, 03:35:35 am
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EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Rugal Bernstein (Back on Track!)
#60  June 28, 2018, 01:18:27 am
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what i have got done so far with the move.

still needs its FX thrown in there, possibly some position re-adjustment, etc. but its coming along to say the least.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.