dampir said, January 02, 2020, 07:18:01 pmUsed xnalara with a 3dmodel that already exist, also some people(at deviantart) also did rip all the animations(.pose files) to be viewed in xnalara( a pose software that display 3d models.properlu ripped for this viewer)Not all sfv character animations are converted to be used in xnalara....but there are some 3d model packs and pose pack animations for most of kof xiv .And soo i did confihire the camera seleted a background and play each frame(laura got like 3000 + more frames)The thing is you se in xnalara the 3d model and also you can play its animation and capture frame by frame ...or do a batch convertion Coming from a xnalara background, have you tried using one of the built in shaders, and then adjusting the light sources?This is just a very quick test Im sure this could help reduce the amount of stray colors.
DatKofGuy said, January 03, 2020, 01:29:49 pmdampir said, January 02, 2020, 07:18:01 pmUsed xnalara with a 3dmodel that already exist, also some people(at deviantart) also did rip all the animations(.pose files) to be viewed in xnalara( a pose software that display 3d models.properlu ripped for this viewer)Not all sfv character animations are converted to be used in xnalara....but there are some 3d model packs and pose pack animations for most of kof xiv .And soo i did confihire the camera seleted a background and play each frame(laura got like 3000 + more frames)The thing is you se in xnalara the 3d model and also you can play its animation and capture frame by frame ...or do a batch convertion Coming from a xnalara background, have you tried using one of the built in shaders, and then adjusting the light sources?This is just a very quick test Im sure this could help reduce the amount of stray colors.Where can I get that Xnalara shader?
Its in the program by default, there is a shader menu in the control window, last option, user written shader, then select the one that works best for you.
ALso, for a more accurate cvs style, the light should be position striaght up , up right like we see in that render is accurate to kof.