MUCH BETTER, although:- Intro looks a bit weird, might look better for Reiko to fall or to shorten the beam time so it'll be like Terminator 2 or something.- The rolling Bomb EX is better than the Bob-Omb, but if Reiko is facing left, it rolls offscreen instead of bouncing off the wall.- ARGH SWITCHBLOCK?! j/k- From an SF3 player's point of view, chaining after the EX Dive Bomb seems a bit weird.EDIT: Button-jamming for the hyper does 532 damage in my case
*When Reiko does her Hyper Ball attack, the coding causes a long string of errors. You might want to see about fixing that later on. *So far she only has one win pose quote, "I love this stuff". Perhaps you could add a win pose where she's looking down and a flower appears. *The sound when she stops from running (from Sonic the Hedgehog) is a nice touch.
- KoopaKoot's video seems to indicate that the HK Piroulette float glitch has returned.- PalNo 11 is not mute during EX Incoming and Hyper Incoming (and Raging Demon as well). At least that was the case with the previous version, I haven't yet checked this current one.Magikarp said, August 20, 2007, 04:25:55 amWhat do you guys think of the style system? Good Idea or Bad Idea?I dig it. It worked for Warusaki3, and it seems to work for Reiko as well
Magikarp said, August 20, 2007, 04:25:55 amThanks for the feedback, keep it coming! What do you guys think of the style system? Good Idea or Bad Idea?Reminds me of the Groove System (which I was never too fond of). As Akuma once said, "A true warrior enters the battle with all his powers at the ready." I prefer not to choose different styles, and not being able to change once one is picked.
Personnally, I'll always use C-style, since I play basic, but I have no problems with having different grooves.And well, not a real bug, but you can chain qcbx2+K and qcfx2+P as an infinite in training mode. Plus, after a certain time performing the combo, the super background goes off, and leaves a black screen.Nervetheless, in a real fight, being able to perform twice qcbx2+K in the same combo isn't a good thing IMO.Overall, she's getting better and better.
Kensuke said, August 18, 2007, 03:00:42 pmNice update, I vote for new old lady voice.UrzaTheOtaku said, August 21, 2007, 05:18:54 am*Still trying to find the SND file to make her sound like Tourettes Guy....am I missing something? ???
Jango made a voice pack with Tourette guys, but he hasn't released it yet IINM.Also, comes from the 1st version, but may still be there :- During the bus super, the background is misaligned both in x and y axis.- If the bus super is performed while being on the right side, the text on the bus is displayed backwards. You may have to separate the text from the bus and display it as an explod.
Raffine said, August 21, 2007, 08:18:12 amUrzaTheOtaku said, August 21, 2007, 05:18:54 am*Still trying to find the SND file to make her sound like Tourettes Guy....am I missing something? ???Possibly --> http://www.youtube.com/watch?v=o994G1DLzpISince that's the old version, I have to update the SND probably. Also trying to incorporate other memorable quotes ("LET ME TELL YOU ABOUT A PORCUPINE'S BALLS" etc etc) and extend the winquote music.More feedback in a bit.
Ahh, now I understand Guess this means I better update mine too...Edit: I just found a little odd thing. Y'know that MvC-type special move dust explod that Reiko has? It's missing a few frames, but the odd part is that her SFF file already has all of its frames. The only reason it seems incomplete is that her AIR file never refers to its last few frames.