Ripping gba sounds (Read 2824 times)

Started by Tylerr, February 04, 2015, 12:49:42 pm
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Ripping gba sounds
#1  February 04, 2015, 12:49:42 pm
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Trying to rip some gba sounds out of a game for a character using GBAMusRiper but all i seem to get is the background music and instrumental type ones.

I'm not sure if it finished fully ripping it though. Rips about 177 files and then gives me this error

Dump complete, now outputing SF2 data...Exception in thread "main" java.lang.Ind
        at Method)
        at Source)
        at Source)
        at gbaMus.SMPLSubChunk.write(
        at gbaMus.SdtaListChunk.write(
        at gbaMus.SF2.write(
        at gbaMus.SoundFontRiper.main(
        at gbaMus.GBAMusRiper.main(

The game is Ueki no Housoku - Jingi Sakuretsu! Nouryokusha Battle (J). I'm trying to get the attack sounds out of it (Like whne ueki punches, or does a special)

anyone have experience with GBAMusRiper and can help?
Re: Ripping gba sounds
#2  February 04, 2015, 01:02:26 pm
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Yes, I have experience with it, since I ripped some sounds with that tool (I'm G.o.D., and I've ripped these:   look at the last posts).

First of all, did you download the latest version? (version 2.2)
Second, it seems you got all the files (in MIDI format) but the tool can't output the SF2 file (necessary to play them correctly and convert the files in a different format, using another tool).

I shall give a try at that game. Then I'll let you know.

Edit: the game hasn't the Sappy engine, so the sounds can't be ripped this way. :(
Maybe that's why the tool acted like that for you.

I only tried the automatic mode though, perhaps it's still possible to rip the sounds manually.
Last Edit: February 04, 2015, 01:10:18 pm by Alex Sinigaglia
Re: Ripping gba sounds
#3  February 04, 2015, 01:13:42 pm
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but it let me rip some of them. I could play them fine in MPC

i tried the other method (importing as raw data into audacity) but i can't seem to get the right pitch so it sounds weird.
Re: Ripping gba sounds
#4  February 12, 2015, 04:44:25 pm
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I've tested the rom in audacity, these are the parameters that i've found to dump in raw:

Codification: Signed 8 Bit PCM
Byte order: Default Endianness
Channels: 1 Mono
Frequency: 10000 Hz

The sounds are at the final of the file

Hope it helps ;)
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Re: Ripping gba sounds
#5  February 12, 2015, 08:44:52 pm
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You could also try ripping the sounds in-game using these codebreaker codes to turn off the music:

33000000 0000
33000050 0000
330000A0 0000
3300011C 0000
33000140 0000
33000190 0000
330001E0 0000
33000230 0000

Not sure if that's all of them.  Let me know if any are missing.
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