Trying to rip some gba sounds out of a game for a character using GBAMusRiper but all i seem to get is the background music and instrumental type ones.I'm not sure if it finished fully ripping it though. Rips about 177 files and then gives me this errorCode: Dump complete, now outputing SF2 data...Exception in thread "main" java.lang.IndexOutOfBoundsException at java.io.FileOutputStream.writeBytes(Native Method) at java.io.FileOutputStream.write(Unknown Source) at java.io.DataOutputStream.write(Unknown Source) at gbaMus.SMPLSubChunk.write(SF2Chunks.java:397) at gbaMus.SdtaListChunk.write(SF2Chunks.java:137) at gbaMus.SF2.write(SF2.java:86) at gbaMus.SoundFontRiper.main(SoundFontRiper.java:122) at gbaMus.GBAMusRiper.main(GBAMusRiper.java:191)The game is Ueki no Housoku - Jingi Sakuretsu! Nouryokusha Battle (J). I'm trying to get the attack sounds out of it (Like whne ueki punches, or does a special)anyone have experience with GBAMusRiper and can help?
Yes, I have experience with it, since I ripped some sounds with that tool (I'm G.o.D., and I've ripped these: http://spritedatabase.net/forums/viewtopic.php?f=3&t=777&start=150 look at the last posts).First of all, did you download the latest version? (version 2.2)Second, it seems you got all the files (in MIDI format) but the tool can't output the SF2 file (necessary to play them correctly and convert the files in a different format, using another tool).I shall give a try at that game. Then I'll let you know.Edit: the game hasn't the Sappy engine, so the sounds can't be ripped this way. Maybe that's why the tool acted like that for you.I only tried the automatic mode though, perhaps it's still possible to rip the sounds manually.
but it let me rip some of them. I could play them fine in MPCi tried the other method (importing as raw data into audacity) but i can't seem to get the right pitch so it sounds weird.
I've tested the rom in audacity, these are the parameters that i've found to dump in raw:Codification: Signed 8 Bit PCMByte order: Default EndiannessChannels: 1 MonoFrequency: 10000 HzThe sounds are at the final of the fileHope it helps
You could also try ripping the sounds in-game using these codebreaker codes to turn off the music:33000000 000033000050 0000330000A0 00003300011C 000033000140 000033000190 0000330001E0 000033000230 0000Not sure if that's all of them. Let me know if any are missing.