YesNoOk
avatar

Undocumented Sctrls (Read 1031 times)

Started by Feddi09, May 25, 2019, 12:02:56 am
Share this topic:
Re: Undocumented Sctrls
#21  May 25, 2019, 05:58:53 am
  • **
  • Kinda New to Creating
    • USA
    • laronwise91@gmail.com
    • Skype - Feddi2009
Is there any archive to this forum?
LW
Re: Undocumented Sctrls
#22  May 25, 2019, 06:04:55 am
  • ***
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
Re: Undocumented Sctrls
#23  May 25, 2019, 06:26:02 am
  • **
  • Kinda New to Creating
    • USA
    • laronwise91@gmail.com
    • Skype - Feddi2009
Thanks. Any help is important help.
LW
Re: Undocumented Sctrls
#24  May 25, 2019, 09:49:27 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Projectile was to allow helpers to behave more like projectiles. For eg hitting a projectile helper would never increment the hitcounter or trigger movecontact. I can't remember the other stuff it was meant to handle. Never implemented though.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Undocumented Sctrls
#25  May 26, 2019, 03:50:40 pm
  • **
  • Kinda New to Creating
    • USA
    • laronwise91@gmail.com
    • Skype - Feddi2009
LW
Re: Undocumented Sctrls
#26  May 26, 2019, 10:20:54 pm
  • avatar
  • **
DarkEXDonald has the Tagin sctrl programmed into him as well
Re: Undocumented Sctrls
#27  May 29, 2019, 05:19:09 pm
  • **
  • Kinda New to Creating
    • USA
    • laronwise91@gmail.com
    • Skype - Feddi2009
I've also noticed in 1.1 helper's can't read other helper's that they haven't produced while in 1.0 helper's can read any helper that any helper produced.
LW