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More Mugen throw issues (Read 549 times)

Started by eishiba, November 02, 2019, 06:04:06 pm
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More Mugen throw issues
#1  November 02, 2019, 06:04:06 pm
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So after doing the throw the opponent gets stuck in the air.

https://www.youtube.com/watch?v=5yzHaWQ4_ug

[Statedef 770]
type = S
movetype = A
physics = N
juggle = 0
poweradd = 30
ctrl = 0
velset = 0,0
anim = 770
sprpriority = 1

[State 770, 0]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NT
damage = 7
hitflag = M
pausetime = 0,0
sparkno = -1
p1sprpriority = 0
hitsound = 1,1
guardsound =1,1
ground.type = High
p1stateno = 775
p2stateno = 780


[State 770, 1]
type = ChangeState
trigger1 = AnimTime = 0
Value = 0
ctrl = 1
;------------------
[Statedef 775]
type = S
movetype= A
physics = S
anim = 775
poweradd = 6

[State 775, 0]
type = HitDef
trigger1 = time = 0
attr = S, NT
damage = 6
hitflag = M
pausetime = 0,0
sparkno = -1
p1sprpriority = 1
hitsound = 1,1
ground.type = High

[State 775, Bind 1]
type = TargetBind
trigger1 = AnimElem = 1
pos = 89.5, -8

[State 775, Bind 2]
type = TargetBind
trigger1 = AnimElem = 2
pos = 55, 41.5

[State 775, Bind 3]
type = TargetBind
trigger1 = AnimElem = 3
pos = 70, -57

[State 775, Bind 4]
type = TargetBind
trigger1 = AnimElem = 4
pos = -52.5, -140

[State 775, Turn]
type = turn
trigger1 = AnimTime = 5

[State 775, Hurt]
type = TargetLifeAdd
trigger1 = AnimElem = 4
value = -78

[State 775, Throw]
type = TargetState
trigger1 = AnimElem = 4
value = 21

[State 775, State End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------
[Statedef 780]
type = S
physics = N
movetype = H
velset = 0,0
ctrl = 0

[State 780, Anim]
type = ChangeAnim2
trigger1 = time = 0
value = 780

[Statedef 780]
type = A
physics = A
movetype = H
velset = 5,-8

[State 780, Fall]
type = selfstate
trigger1 = time = 0
value = 5000
ctrl= 1

Re: More Mugen throw issues
#2  November 03, 2019, 11:16:20 am
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Thats mostly because you stuffed your code up. You targetstate to 21. Which is nothing. And you have 2 statedef 780s which won't work.

Change the targetstate to 781 and then label the second statedef as 781 as well. Would also recommend 5050 rather than 5000 for your selfstate


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