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My sprites, edits and animations (Read 16061 times)

Started by Guillotine, August 15, 2019, 03:17:17 pm
My sprites, edits and animations
#1  August 15, 2019, 03:17:17 pm
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Hello, I rarely post but received at times some messages of interest for stuff I posted in the past, so I thought I'd put together a thread.
I have already posted these Ryo and Yamazaki but there have been a few additions, files have been updated. I'm reposting them here anyway.

http://mugenguild.com/forum/topics/ngbc-ryo-kof2k3-yamazaki-reworkededited-spritesets-170548.0.html

Yamazaki's project started with the desire of having a stance that would transit seamlessy into his awesome 2k3 idle animation. Then I noticed the bad consistency, anatomy, shading etc... in the whole set and in the end, every single sprite has been heavily reworked, extra in between frames added for most attacks, a few animations ported from RB, whole new anims based on Wild Ambition attacks and more. 700+ unique sprites in the set.



http://www.mediafire.com/file/0z9ec8xa1oux85e/Yamazaki.7z

Ryo is not as dramatic but has some retouches for consistency in most frames, better transitions, some reworked moves (kohoken especially), added inbetween frames for most moves. Some moves from Takuma and SVC Karate, and Ryo KOF98 and XI.



http://www.mediafire.com/file/f3neutizu4x7f9u/Ryo.7z

So this is a resized SVC Hugo spriteset, it's complete. I fixed the dithering and retouched all the bits and lines that looked bad cause of the resize, certainly there could still be some rough bits but I think he looks ok overall. A bit of backstory on why this happened, with some dead time at work I wanted some pixel art to do in the meantime that wasn't so impegnative and I could just do with little tought involved... and of course unpractical SVC Hugo size rubbed me the wrong way. Still, I lost interest at times and kinda regretted starting it but in the end I finished it. Hopefully someone will be interested in this!



http://www.mediafire.com/file/xc3l1z3h896hlqn/Hugo_resize.7z

This Rugal GC is made to be more like 94-cvs, came out with a bit of a personal touch I guess, it also cycles into itself pretty ok.


This buff Terry is a quick thing I thought about recently, a Terry more in line with RB - XIII or even FEXL.


Some more stuff



Enjoy, feel free to use, etc. I most likely have more stuff that is either very old and can't find right now or unfinished/unorganized, but I'll try to post more in the future.

Last Edit: September 01, 2019, 10:26:07 am by Guillotine
Re: My sprites, edits and animations
#2  August 15, 2019, 03:21:48 pm
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How long did Yamazaki take? This is impressive
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that were involved in the September 11th attacks in 2001
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Re: My sprites, edits and animations
#3  August 15, 2019, 07:09:33 pm
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Very nice sprites
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Re: My sprites, edits and animations
#4  August 15, 2019, 08:15:20 pm
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Thanks for the visual. I can definitely use that Kriz stance. A lot of it is good for reference as well.
Re: My sprites, edits and animations
#5  August 16, 2019, 09:07:49 am
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How long did Yamazaki take? This is impressive

Oh a hilarious amount of time for sure, took years on and off, filling dead time at work, multitasking etc. Certainly very inefficient and was also learning anatomy and animation at the same time, plus I kept adding anything that came to mind.
Re: My sprites, edits and animations
#6  August 29, 2019, 06:55:16 pm
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This King is based off concept art for costumes in KOFXIV


Some old stuff I might or might have not just edited a bit because who is ever happy right?


iirc this slide was more static in SVC


This is a pose for cutscenes instead of the normal one which is just the stance iirc, complete with transition frames in and out


I was taken back a bit when I found these frames, then I remember they were only partially shaded in SVC so here they are complete.
2k3 must have been a dangerous time for SNK pixel artists.

Last Edit: September 01, 2019, 08:49:08 pm by Guillotine
Re: My sprites, edits and animations
#7  August 30, 2019, 03:16:15 am
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You should continue man.
Re: My sprites, edits and animations
#8  August 30, 2019, 06:59:09 am
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They're all great!  In particular, I've longed for Genocide Cutter like 94-cvs!!
By the way, can I conbine your sprites of Yamazaki with these which was painted by another person and use them?
I want to erase his tongue and slobber.
Re: My sprites, edits and animations
#9  August 30, 2019, 02:34:31 pm
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You should continue man.

As long as I'm in the mood it's all good, thanks.

They're all great!  In particular, I've longed for Genocide Cutter like 94-cvs!!
By the way, can I conbine your sprites of Yamazaki with these which was painted by another person and use them?
I want to erase his tongue and slobber.


hmm I don't think I have slobber anywhere, I assume it is in the person files.
Tbh I'd rather see my sprites used as they are....  but ehi do what works for you no worries, I publicy released them for free, thanks for asking.
Actually I have some more wip animations for Yamazaki that need more polish so check back from time to time.
Re: My sprites, edits and animations
#10  August 30, 2019, 03:30:51 pm
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hmm I don't think I have slobber anywhere, I assume it is in the person files.
Tbh I'd rather see my sprites used as they are....  but ehi do what works for you no worries, I publicy released them for free, thanks for asking.
Actually I have some more wip animations for Yamazaki that need more polish so check back from time to time.

Thanks. These are examples of combining. I try to leave parts you fix as they are.

Last Edit: September 24, 2019, 05:12:32 pm by Soy Sauce
Re: My sprites, edits and animations
#11  August 31, 2019, 08:06:58 am
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oh I see, those sprites have very little editing anyway, thanks for elaborating.
Re: My sprites, edits and animations
#12  September 02, 2019, 10:54:58 am
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This Is just a refresh of KOF96 Vice stance, some minor editing. the howling animation has 1 or 2 extra frames and some editing for better flowing


This is Goenitz missing the super grab, normally he doesn't have a proper missing animation so it tends to be awkward to me, I believe there's only 1 new frame here but I think the animation works well enough
 

These Diana edits from Foxy I made as a test, Diana has so many details. I believe I used the palette she has as Kula's striker, probably a mistake cause of limited skin colors


I noticed some shading mistakes on Geese and Rugal sprites so I corrected and uploaded them again
Re: My sprites, edits and animations
#13  September 02, 2019, 05:36:28 pm
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Great work Guillotine!
Keep on delivering!
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Until I saw the holes
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Re: My sprites, edits and animations
#14  September 03, 2019, 05:28:21 pm
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Great work Guillotine!
Keep on delivering!

Thanks, I am a fan of your sprites. No problem for now, I opened the vault and am finding stuff I didn't even remember that just needs polishing of various degrees, but also started some more animations because why not?

Here's a simple edit of Kula in more adult proportions/face, inspired by early beautiful Hiroaki pictures where she's clearly a young woman, then there's Urien and Yung Mie from Karnov I think?
Re: My sprites, edits and animations
#15  September 04, 2019, 01:40:07 am
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that Urien looks amazing.
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Re: My sprites, edits and animations
#16  September 04, 2019, 12:49:05 pm
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I'm not very familiar with SNK sprites, but this is impressive. Are you sure you didn't work for SNK at some point? :lol:
Re: My sprites, edits and animations
#17  September 04, 2019, 01:03:20 pm
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These look pretty damn good, keep it up!  :bison:
Re: My sprites, edits and animations
#18  September 04, 2019, 02:53:23 pm
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Thanks, I am a fan of your sprites. No problem for now, I opened the vault and am finding stuff I didn't even remember that just needs polishing of various degrees, but also started some more animations because why not?
Thanks, I am a fan of your sprites too, really like what you are doing.
From these lasts, Yung Mie is my favorite, great work indeed.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: My sprites, edits and animations
#19  September 05, 2019, 04:08:20 pm
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Thanks you all, much appreciated.

So this was a project at a time I guess til I got bored, and I think a Rocky came out about that time in mugen with pretty nice sprites, and I lost interest even more. Looking at it now, the arm and especially shoulder design from the 2k striker is pretty convoluted and kind of hard to convey properly in the resolution given, or maybe I just don't like it. If I had to do it now I'd change the design to a simpler form, or directly to the Robo Army design with just 3 holes in the shoulder and different details, just tried this in the last sprite.

Re: My sprites, edits and animations
#20  September 12, 2019, 08:13:16 am
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I posted in the past a similar RB stance for Krauser, but the chest movement was exaggerated and the arms were mostly static and it didn't quite work out. Now I tried it again with more subtle movement for both body and arms, I believe this is my best shot. Everytime I have to work on hands at this resolution I have a renewed respect for pixel artists that know what to do with them.
Last Edit: September 12, 2019, 05:49:16 pm by Guillotine
Re: My sprites, edits and animations
#21  September 12, 2019, 08:21:14 am
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I see you're working more with shading on some parts (belly and belt for example) instead of moving them, which turns out very good. This is something I have some trouble with when animating. Everything looks really smooth, good work. :D
Re: My sprites, edits and animations
#22  September 12, 2019, 12:41:11 pm
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Thanks, and yes that's how it is for small movements, suggest it with shading and actually move parts very sparingly.

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Re: My sprites, edits and animations
#23  September 12, 2019, 02:15:20 pm
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Thanks you all, much appreciated.

So this was a project at a time I guess til I got bored, and I think a Rocky came out about that time in mugen with pretty nice sprites, and I lost interest even more. Looking at it now, the arm and especially shoulder design from the 2k striker is pretty convoluted and kind of hard to convey properly in the resolution given, or maybe I just don't like it. If I had to do it now I'd change the design to a simpler form, or directly to the Robo Army design with just 3 holes in the shoulder and different details, just tried this in the last sprite.


I think Rocky is a robot, walking is not suitable for it (?) maybe gear sliding is more suitable. :)
I am Chinese!打倒一切洋奴,慕洋犬和港台毒!
Re: My sprites, edits and animations
#24  September 12, 2019, 03:47:50 pm
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I posted in the past a similar RB stance for Krauser, but the chest movement was exaggerated and the arms were mostly static and it didn't quite work out. Now I tried it again with more subtle movement for both body and arms, I believe this is my best shot. Everytime I have to work on hands at this resolution I have a renewed respect for pixel artists that know what to do with them.


Would be cool to be able to use this, only it’s looks as though he has a ponytail. Unless you have a sheet of this version.
Re: My sprites, edits and animations
#25  September 12, 2019, 04:33:13 pm
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I posted in the past a similar RB stance for Krauser, but the chest movement was exaggerated and the arms were mostly static and it didn't quite work out. Now I tried it again with more subtle movement for both body and arms, I believe this is my best shot. Everytime I have to work on hands at this resolution I have a renewed respect for pixel artists that know what to do with them.


Would be cool to be able to use this, only it’s looks as though he has a ponytail. Unless you have a sheet of this version.
ohh I can see that, there's both a separation and the shading suggests the form. I'll try to fix it in a bit.

edit : There you go, should be fine now



Thanks you all, much appreciated.

So this was a project at a time I guess til I got bored, and I think a Rocky came out about that time in mugen with pretty nice sprites, and I lost interest even more. Looking at it now, the arm and especially shoulder design from the 2k striker is pretty convoluted and kind of hard to convey properly in the resolution given, or maybe I just don't like it. If I had to do it now I'd change the design to a simpler form, or directly to the Robo Army design with just 3 holes in the shoulder and different details, just tried this in the last sprite.


I think Rocky is a robot, walking is not suitable for it (?) maybe gear sliding is more suitable. :)

Rocky walks in Robo Army though! But for running, I would do as you say.
Last Edit: September 12, 2019, 05:52:02 pm by Guillotine
Re: My sprites, edits and animations
#26  September 16, 2019, 07:00:03 pm
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Here's NGBC Ryo in classic AOF stance, also in the second gif a lazy attempt at XIII beginning of the stance animation when getting back from an attack, surprisingly hard to describe little thing.

Re: My sprites, edits and animations
#27  September 17, 2019, 06:43:41 pm
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Pretty smooth stance.

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Re: My sprites, edits and animations
#28  September 20, 2019, 10:19:29 pm
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So here's an edit for a character I wish was in a game I could play. Doing all the tattooes is really ehhhhh
Last Edit: September 21, 2019, 10:07:26 am by Guillotine
Re: My sprites, edits and animations
#29  September 24, 2019, 06:01:24 pm
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Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.

Dante for Smash
Re: My sprites, edits and animations
#30  September 24, 2019, 06:07:13 pm
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For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.



Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
Last Edit: September 24, 2019, 06:49:14 pm by Guillotine

9mb

Re: My sprites, edits and animations
#31  September 25, 2019, 07:47:20 am
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For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.



Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268
I am Chinese!打倒一切洋奴,慕洋犬和港台毒!
Last Edit: September 25, 2019, 07:51:35 am by 9mb
Re: My sprites, edits and animations
#32  September 25, 2019, 03:15:30 pm
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Re: My sprites, edits and animations
#33  September 25, 2019, 10:31:26 pm
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For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.



Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268

Send him a PM next time.
Don't request for stuff to be made.

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Re: My sprites, edits and animations
#34  September 26, 2019, 05:15:27 am
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For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.



Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268

Send him a PM next time.
Don't request for stuff to be made.
tx,I am working hard on my English .I just hope, not demand.
I am Chinese!打倒一切洋奴,慕洋犬和港台毒!
Re: My sprites, edits and animations
#35  September 26, 2019, 05:49:36 am
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The rocky you talk about. His kick animations were off. Would love to see those kicks replaced.

The creator of the rocky said he loved doing robots but humans were a major problem.
Re: My sprites, edits and animations
#36  September 26, 2019, 08:31:23 am
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Now I'm trying to make new skills for my Yamazaki with your sprites.
https://twitter.com/soysaucemugen1/status/1176841115808358401
Thank you for great sprites!

glad you're enjoying them. and thanks for sharing your progress, it's cool to see him in action!
I have one big animation to refine, and a few small ones, hopefully soon I'll release them as well.

The rocky you talk about. His kick animations were off. Would love to see those kicks replaced.

The creator of the rocky said he loved doing robots but humans were a major problem.

I see, well most of my plans revolved around Maxima edits for the most part, Rocky kicks in Robo Army were reasonably similar imo, I still have some very rough ones but no kicks anyway.

For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.



Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268
sorry, not very interested in Another Robert, good luck with your edits.
Last Edit: September 26, 2019, 08:36:02 am by Guillotine

9mb

Re: My sprites, edits and animations
#37  September 26, 2019, 02:20:30 pm
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Now I'm trying to make new skills for my Yamazaki with your sprites.
https://twitter.com/soysaucemugen1/status/1176841115808358401
Thank you for great sprites!

glad you're enjoying them. and thanks for sharing your progress, it's cool to see him in action!
I have one big animation to refine, and a few small ones, hopefully soon I'll release them as well.

The rocky you talk about. His kick animations were off. Would love to see those kicks replaced.

The creator of the rocky said he loved doing robots but humans were a major problem.

I see, well most of my plans revolved around Maxima edits for the most part, Rocky kicks in Robo Army were reasonably similar imo, I still have some very rough ones but no kicks anyway.

For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.



Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268
sorry, not very interested in Another Robert, good luck with your edits.
I am very happy with your reply, ok; I work hard.
I am Chinese!打倒一切洋奴,慕洋犬和港台毒!
Re: My sprites, edits and animations
#38  October 04, 2019, 08:18:42 am
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So yeah I thought I was just finishing some animations / developing a couple concepts but giving a look at the set there was still some things that I wanted more "flowy" I guess, so here's a few extra transition frames for his reversal(which is also renewed in CVS/14 style). Also here's a WA/KOF14 grab animation for his climax/neomax/hsdm Drill, both miss and hit. More to come...

Re: My sprites, edits and animations
#39  October 04, 2019, 02:39:39 pm
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Wow, everything flows so well and looks great.
Bravo!
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: My sprites, edits and animations
#40  October 04, 2019, 02:57:29 pm
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So yeah I thought I was just finishing some animations / developing a couple concepts but giving a look at the set there was still some things that I wanted more "flowy" I guess, so here's a few extra transition frames for his reversal(which is also renewed in CVS/14 style). Also here's a WA/KOF14 grab animation for his climax/neomax/hsdm Drill, both miss and hit. More to come...


I added your new sprites to my Yamazaki!
https://twitter.com/soysaucemugen1/status/1180103168534822913
Last Edit: October 04, 2019, 03:39:16 pm by Soy Sauce
Re: My sprites, edits and animations
#41  October 05, 2019, 01:22:37 am
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It's really good to see these great animations being used.

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Re: My sprites, edits and animations
#42  October 11, 2019, 03:14:22 pm
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Ehi thanks all, yeah it's pretty nice to see them in action.

so I did something about snake arms in the past but I never looked at it as a whole, quite a few skips in the position of the legs I didn't care about, here's my current edit:


By checking my old set someone might have seen I tried to do the Shovel DM from Wild Ambition, what I did there was to heavily edit the Cool Choi attack and I guess it looked alright in virtue of the original animation being pretty great, but I never felt satisfied with it as it didn't look very shovel-y and didn't feel like I could push it further back then. Here's my current attempt, retooling the cyclic part and with a new beginning and ending:


This gif doesn't not have sparks but the set is updated and complete and has everything.
Btw I did some slight changes in the set, some details for consistency and flowing, some face details here and there, a few extra minor animations and transitions, so check it out if you were using it.
http://www.mediafire.com/file/0z9ec8xa1oux85e/Yamazaki.7z/file
Re: My sprites, edits and animations
#43  October 11, 2019, 03:58:56 pm
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Good job! By the way, could you tell me what sprites have changed? I want to pick them out.
Last Edit: October 11, 2019, 05:11:52 pm by Soy Sauce
Re: My sprites, edits and animations
#44  October 11, 2019, 09:44:58 pm
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Maybe you don't need the answer anymore, but there's a bunch actually, I dd somewhat of a revision and checked certain details in most frames. You could check the date, they are all over honestly.
Re: My sprites, edits and animations
#45  October 12, 2019, 07:50:27 am
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Maybe you don't need the answer anymore, but there's a bunch actually, I dd somewhat of a revision and checked certain details in most frames. You could check the date, they are all over honestly.
Thanks. :megusta:
Re: My sprites, edits and animations
#46  October 19, 2019, 03:13:07 pm
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For a change I gave a try to my favourite new character from KOFXIV, Luong:
Re: My sprites, edits and animations
#47  October 19, 2019, 08:27:32 pm
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Pretty solid sprite there.

Dante for Smash
Re: My sprites, edits and animations
#48  October 25, 2019, 04:32:21 pm
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I was revisiting briefly Wild Ambition which is a game I'm quite fond of, and got hit by the itch to try and edit a few sprites of Ryo just the way Mr. Karate is in that game, in the illustrations by Hiroaki that is, the in-game model is quite simplier. The strange anime hair is hard to convey, there's no illustration of the back and in the model is kinda too much so I felt like simplifying it. I also skipped the kanji on the shoulder because when playing from the left it's not facing the camera, and I feel that's a mighty good justification.

 
Last Edit: October 25, 2019, 04:37:36 pm by Guillotine
Re: My sprites, edits and animations
#49  October 26, 2019, 07:13:26 pm
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That's the coolest Wild Ambition Ryo I've seen so far. Good work.

Dante for Smash
Re: My sprites, edits and animations
#50  October 28, 2019, 03:28:44 pm
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Thanks!

So this run cycle was an idea I had uhh almost a decade ago, damn, I had the legs done, edited from Eiji I think, but then left it there not confident enough to give it life. Picked it up again and well here it is. I'm not sure it "works" as intended, but I am always tinkering it and just want to call it done.


ink

Re: My sprites, edits and animations
#51  October 28, 2019, 03:49:01 pm
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I love this! Amazing work as always.

I am curious how this would look with everything else in game.
Re: My sprites, edits and animations
#52  November 02, 2019, 11:47:00 am
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Thanks! I think it would mesh alright, might need a couple frames of transition possibily, I dunno.

Anyway, when I drew Luong I just knew I had to try animating the stance:
Re: My sprites, edits and animations
#53  November 02, 2019, 01:54:13 pm
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That looks amazing!
Re: My sprites, edits and animations
#54  November 10, 2019, 09:02:31 pm
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I was tinkering back with this stance I made for NGBC Ryo, when I decided to convert it to KOF Ryo, this was more work than I envisioned, and I envisioned a fair amount of it. I tried to animate the hair... I'm not really feeling it, too much secondary movement already anyway, but here it is.

Re: My sprites, edits and animations
#55  November 10, 2019, 10:06:25 pm
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I personally like the hair movement quite a lot. Great job.

Dante for Smash
Re: My sprites, edits and animations
#56  November 18, 2019, 12:33:53 pm
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Re: My sprites, edits and animations
#57  November 21, 2019, 07:53:54 pm
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Last Edit: December 05, 2019, 09:01:59 pm by Guillotine
Re: My sprites, edits and animations
#58  December 05, 2019, 09:01:46 pm
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I ended up converting a few animations I retouched for NGBC Ryo... I'm editing my edits of official edits, is this meta yet?
But actually the uppercut is new, it's another Robert's heavily edited. I'm also reposting light punches which had wonky palettes.



Re: My sprites, edits and animations
#59  December 10, 2019, 01:14:24 am
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I'm really fond of these animations. For the longest time, it has always bothered me how rough Ryo's sprites through most KOF games looked, so seeing his animations being revamped is something I value a lot. Really good work so far.

Dante for Smash
Re: My sprites, edits and animations
#60  December 11, 2019, 04:07:02 pm
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thanks for the high praise. Yes I do share the sentiment about Ryo of course, IMO the 96 stance has been a bit of a curse for animation since a lot of the stuff even new often didn't flow very well from it, I think only XI had a little revamp and even then it just outlines the oddness.