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Stage Discussion (Read 167757 times)

Started by Neocide, October 24, 2012, 11:06:52 pm
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Re: Stage Discussion
#281  July 08, 2019, 02:26:01 am
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Those are all wonderful. Regarding the fire lighting,it should be vastly bigger in radius; when I look at it is now,itfeels like the fire is dying. Or better yet,just make the area around lighter to reflect the light from the flames more. Otherwise nice upgrade on the forest itself!.
Re: Stage Discussion
#282  July 08, 2019, 03:54:20 am
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Thanks for the heads up, I'll implement that ASAP.
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GLB

Re: Stage Discussion
#283  July 12, 2019, 05:59:47 am
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Looks good! I may just do a rebuild completely once it's done. I realize now that individually coding each tree with it's own delta movement was a real kick in the dick trying to adjust simple things like stage width/height later lmao, worth it visually though.
Re: Stage Discussion
#284  July 12, 2019, 06:56:27 am
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so that's why the stage width was like that? also I can't remember were we going to redo cell games?

GLB

Re: Stage Discussion
#285  July 12, 2019, 11:40:11 pm
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I honestly dont remember. I just know it was completed besides Hercules movements. Iirc we landed on wanting a new sky/new bg elements. And nah, the width was like that originally, its just when I attempted to adjust it later, I had to replace all the trees. So it'd be easier to redo it lol.
Re: Stage Discussion
New #286  September 19, 2019, 02:52:24 am
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After nearly 2 months of standing in the same place in the dark, we are finally ready to move forward with the programming phase.  :pleased:


EDIT: Played around with the day variant's palette to make it less reliant on Photoshop layer mode trickery:

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Last Edit: September 19, 2019, 03:49:27 am by apathy