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TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Read 1551814 times)

Started by Graphicus, August 09, 2013, 11:41:11 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#161  March 13, 2017, 06:24:59 pm
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I'm glad I could help. Give me a few days and I will finish the second animation as well.

Thanks guys!
No problem I can wait, ill include those in another update once they are finished
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#162  March 13, 2017, 07:50:29 pm
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Those animations are amazing and I love what you did there, Sabockee! They're very accurate (if not, perfect) to the style! :D

One question, who made those sketch anims, Memo? :o
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#163  March 13, 2017, 08:12:18 pm
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Those animations are amazing and I love what you did there, Sabockee! They're very accurate (if not, perfect) to the style! :D

One question, who made those sketch anims, Memo? :o

whoever want to finish these. they can...

this guy made them I think, he posted them in vyns last thread, its the last post I believe
They've been sitting there for 4 months
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#164  March 13, 2017, 08:37:06 pm
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Hey guys, can someone help with this:

Quote
E-hee-hee.



I'm sorry this is off topic but is there a fly forward of this?

Also a walk forward and back.

I've been looking for like 2 hours and can't find anything, but I recall seeing it before.

So the anims I need are (no cape needed):



Any help locating version of these or making a version of these would be great.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#165  March 13, 2017, 09:07:38 pm
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You mean in CVS Style?

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#166  March 13, 2017, 09:22:16 pm
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You mean in CVS Style?



Yeah. I posted here cause I don't know where else to ask about them but I could've sworn I've seen them in CVs style before. If I'm wrong, I'd love if someone made them.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#167  March 14, 2017, 12:21:50 am
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this guy made them I think, he posted them in vyns last thread, its the last post I believe
They've been sitting there for 4 months

I feel special. I'd completely forgotten about them until you showed them again. I'm sorry lol
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#168  March 15, 2017, 11:20:46 pm
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#169  March 16, 2017, 01:26:03 am
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Superb work, man.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#170  March 16, 2017, 01:53:19 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#171  March 28, 2017, 05:30:11 pm
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I'll leave it here too. Feedback is appreciated.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#172  March 28, 2017, 06:25:46 pm
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This looks PRETTY DAMN GOOD. Is that kick from SFV?
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#173  March 28, 2017, 06:36:08 pm
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Yes, it's Ryu's SF5 jumping HK. Don't you think it lacks some dynamics? Maybe I should tweak a bit Ryu's headband in the moment of impact. Is there anything more I can do to make it look more powerful?
Last Edit: March 28, 2017, 07:14:45 pm by sabockee
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#174  March 28, 2017, 06:46:33 pm
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If this is supposed to be a heavy hit, shouldn't the flap of the gi and headband strands go up the moment of impact rather than the beginning????
This is a generic forum signature.
Last Edit: March 28, 2017, 06:56:22 pm by Paz Hatter
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#175  March 28, 2017, 07:08:19 pm
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At the beginning of the move Ryu is falling down that's why gi flap and headband is up. Although it goes down to soon I suppose. It should fall down AFTER the impact. Thanks for putting me on the right track Hatter.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#176  March 28, 2017, 08:29:29 pm
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Look, as an animation it looks gorgeous, and I wouldn't criticize it because I think it's visually pleasing :nice:

From a usefulness standpoint, I would tell you that there's no point during the entirety of the animation for the headband to fall to gravity, as all throughout Ryu is falling. The band should only be affected by gravity once Ryu touches the ground :P
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#177  March 28, 2017, 08:29:29 pm
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Look, as an animation it looks gorgeous, and I wouldn't criticize it because I think it's visually pleasing :nice:

From a usefulness standpoint, I would tell you that there's no point during the entirety of the animation for the headband to fall to gravity, as all throughout Ryu is falling. The band should only be affected by gravity once Ryu touches the ground :P
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#178  March 28, 2017, 11:19:27 pm
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#179  March 28, 2017, 11:32:26 pm
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It needs some fixes. I posted it to get a feedback.
Give me a day or two and I'll post an update, Memo.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#180  March 28, 2017, 11:42:09 pm
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It needs some fixes. I posted it to get a feedback.
Give me a day or two and I'll post an update, Memo.

Cool, looking good so far and you didn't even have sketches for this one.