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Counter FX appears with random character Anim. (Read 172 times)

Started by RagingRowen, June 12, 2019, 10:24:10 pm
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Counter FX appears with random character Anim.
#1  June 12, 2019, 10:24:10 pm
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I'm in the midst of editing Asura by Varo_hades which is an edit of Buckus' char, making it closer to PotS style than the original edit.

I've almost fully converted the Counter FX but a random anim of the char appears above it, I've seen it vary between his Guard stance and Hurt anims.
Last Edit: June 13, 2019, 02:52:03 am by RagingRowen
Re: Counter FX appears with random character Anim.
#2  June 12, 2019, 10:33:11 pm
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Turn Debug on and see what is happening, probably a wrong helper state that causes clones to appear like that.
Re: Counter FX appears with random character Anim.
#3  June 12, 2019, 10:53:02 pm
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Check vars too.....
Re: Counter FX appears with random character Anim.
#4  June 12, 2019, 11:25:06 pm
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Re: Counter FX appears with random character Anim.
#5  June 13, 2019, 02:29:32 am
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Ok, so, what is happening is:
Counter FX Helper is supposed to display an invisible animation, anim 1 in the AIR file (look at other PotS style chars, my chars for example, anim 1 is invisible), but Asura has a normal standing animation that is being displayed.

You either create an invisible animation (group -1, sprite 0) and set the counter FX to this anim number, or you change anim 1 to invisible. Better do the first one.
Re: Counter FX appears with random character Anim.
#6  June 13, 2019, 02:51:50 am
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Oh wow, I guess my eye focuses on the more complex parts, becuase it literally says anim = 1 at the top of the Statedef.