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Counter Hit (Mechanics) (Read 4535 times)

Started by Ricepigeon, April 28, 2016, 05:24:48 pm
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Counter Hit (Mechanics)
#1  April 28, 2016, 05:24:48 pm
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A Counter Hit, as the name implies, is the act of countering or interrupting the startup frames of an opponent's attack with a player's own attack. Depending on game, counter hits will provide various bonuses including, but not limited to; increased damage, longer hitstun, slightly higher frame advantages, knockdowns, groundbounces, wallbounces, or other properties.

In MUGEN, implementing a counterhit system usually relies on detecting the opponent's movetype as an attack type (movetype = A). However, if an opponent character forgets to set the recovery frames of an attack as "Idle" by using the StateTypeSet controller, these systems can result in false positives.

Related State Controllers:
StateTypeSet

Related Triggers:
Movetype(*,***)