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Why Did You Get Into MUGEN Coding? (Read 1830 times)

Started by Nep Heart, November 26, 2018, 11:45:32 am
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Re: Why Did You Get Into MUGEN Coding?
#21  February 04, 2019, 07:57:20 am
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On the topic of Montana, if you can surpass him now, get your ass in gear and shit out those V conversions. His Rasetsumaru is still ~90% to me but feels off.
His stuff is very much guesswork but when I was looking at Basara's velocities in 5 Special, I noticed Montana's guesses on his conversion were shockingly close. Some of them were even essentially correct but the float was rounded to the nearest .5. He made some educated guesses alright. I wish his sprite alignment, hitboxes, and animtiming guesses were that educated.

it's because they are already content with what they have done, mugen is not a paying job so as long as the charcter works for a creator that's enough; one's persons crouching while running is another person's change it to pots style.
Re: Why Did You Get Into MUGEN Coding?
#22  February 04, 2019, 11:14:51 pm
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Haven't coded a character yet, but I do a lot of stages;

Looking forward to going the whole nine yards to perfection as I've always been a huge fan of the games of my childhood.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: Why Did You Get Into MUGEN Coding?
#23  February 14, 2019, 06:20:19 pm
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I can't remember exactly but I think everything started when I watched a few tutorials and I started editing some chars, was a long and fun story.
Re: Why Did You Get Into MUGEN Coding?
#24  March 23, 2019, 02:47:11 pm
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Why did I get into MUGEN Coding?

Well, I always understood that MUGEN development is half of the entire experience of MUGEN, the other being actual fighting in MUGEN. And with MUGEN development, you are expected be your own coder, as well as be your own sprite artist along with a host of other occupations.

Interestingly enough, I didn't start MUGEN development until months after I started my MUGEN career. I guess that trying to program and sprite without sophisticated tools is too hard for me back then, and back then, I was just starting out high school. It took me finding out about and using Fighter Factory to really jump start my career as a MUGEN developer and contributor...
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