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How to achieve real opacity? (Read 1772 times)

Started by Alzter, July 06, 2018, 03:58:27 pm
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How to achieve real opacity?
New #1  July 06, 2018, 03:58:27 pm
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    • Australia
I was wondering if there was a way to get "true" opacity into M.U.G.E.N?
I want to find a way to use alpha channels, and not just the transparency filters.
Last Edit: July 07, 2018, 12:24:44 pm by Alzter
Re: How to achieve real opacity?
#2  July 06, 2018, 05:13:39 pm
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Re: How to achieve real opacity?
#3  July 07, 2018, 01:46:53 am
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  • I make games, art, etc.
    • Australia
Is that the only way?
Last Edit: July 07, 2018, 02:08:43 am by Alzter
Re: How to achieve real opacity?
#4  July 07, 2018, 12:15:38 pm
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1.0 and below don't have the options. You can mimic it with the addition transparency filter, but it'll have to be an explod if you're trying to layer it.
vVv Ryuko718 Updated 10/31/22 vVv
Re: How to achieve real opacity?
#5  July 07, 2018, 12:16:12 pm
  • *
  • I make games, art, etc.
    • Australia
Okay.