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BLEED's work (Read 189576 times)

Started by Bleed, September 29, 2011, 06:33:34 am
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Re: BLEED's work
#41  October 06, 2011, 01:03:13 am
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There are some changes to shang but it's not ready for posting.  It's basically an adaptation to the system I have for Scorpion, which more advanced.
Re: BLEED's work
#42  October 06, 2011, 03:31:25 pm
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 Wow. These are amazing. I've seen your work in DA before but never noticed you were doing them for Mugen.

 Creating my own fighting game is one of my dreams. I've designed characters a long time ago, but never managed to complete the sprite sheet of any of them. 2D animations require a lot of time... A friend of mine suggested creating them in 3D instead, which i've never tried before, but it is true that creating animations while being have to re-draw the character for each frame is much more frustrating than working on a 3D one. I always wanted to try 3D modeling, but the only free programs i could find (and get it to work on my MAC) are google's skecthup and "sculptris". "Sculptris" Doesn't seem to be what i wanted, since it is more like working with clay rather than polygons. Google's sketchup doesn't seem to be what i wanted either...

 Thank you for listing all the software you're using. Maybe i can find the one im looking for afterall.

 btw; You like Tekken? Ever considered creating King?
Re: BLEED's work
#43  October 07, 2011, 01:25:41 am
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I like King, I used to play him a lot in Tekken Tag, but now I jump around more.

Feng
Jin
Baek
Bruce
and I like to do random select.

I don't know if I'll make more Tekken characters, I think so.

As for 3D programs, to my knowledge, the best one for free is Blender.  It's the closest thing to Maya or 3dMax I've seen, but I don't know if it runs on mac.

Re: BLEED's work
#44  October 07, 2011, 06:49:35 am
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The axe is textured now, this is how it looks as a sprite.

GLB

Re: BLEED's work
#45  October 07, 2011, 07:49:45 pm
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Everything looks great.  :o

hum

Re: BLEED's work
#46  October 08, 2011, 02:07:23 am
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I just love your work and i follow it a long time. Will you make Shang Tsung in 3d models too?




I think this first is better than other, because Ryu seems more like a adult man.
Re: BLEED's work
#47  October 08, 2011, 05:26:29 am
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I have shang from MK2 pretty much all sculpted out, but I'm not working on it right now.
Re: BLEED's work
#48  October 17, 2011, 02:21:19 pm
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 I wish i checked back here earlier (i searched for many 3D programs and eventually discovered Blender before reading your reply, Thanks anyway!) . I've successfully downloaded Blender and it does work with MAC. It took me a while to understand how it works, but i've managed to start creating my very first 3D model. It's currently just a face...

 Good luck with your characters, they look awesome!
Re: BLEED's work
#49  October 19, 2011, 04:51:33 am
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MK1 Scorpion with textures so far.

Re: BLEED's work
#50  October 19, 2011, 04:39:51 pm
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Man, I love MK1 Scorpion so much. I think his hood gave him a ton of personality.
Re: BLEED's work
#51  October 21, 2011, 01:57:37 am
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Just wanted to say thx 4 sharing the bloody chars.they all are awesome.
Best MK chars i ever played inc the original games.
This sure gonna be nothing less then amazing. :sugoi:
good luck on your projects here man
Re: BLEED's work
#52  October 23, 2011, 08:31:13 am
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I had to do the textures all over, the file became corrupt  --; but now I have like 60 backup copies, I set 3dMax to Increment on save.

Re: BLEED's work
#53  October 23, 2011, 07:51:50 pm
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He looks fantastic. :)
Re: BLEED's work
#54  October 31, 2011, 02:00:10 am
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;---------------------------------------------------------------------------
Scorpion for mugen 1.0 update today, not the HD version.
Link is in the video description

http://www.youtube.com/watch?v=kfAfqGwvdwE&feature=channel_video_title
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Extract the files to a folder named Bloody Characters or My characters, whatever you want.

In the select.def put this in the character section.

Bloody Characters\bloody_scorpion.def


I have them set up like this, so they all use the same files from the basics folder I have for them.


Special notes;

Fighting styles are set by default depending on the character.

Scorpion is set to Bleed mode

I just set it to what ever mode they have more developed.

You change play styles if you want by holding a direction on the pad while a round is loading. It takes the setting right when the screen fades in from black at the start of a round.


Hold up = MKR mode

Hold Forward = Bleed mode

Hold down = UMK3 mode


With Scorpion, you can do your setting first, then after the fade in happens, hold back to do the Human Smoke transformation. The change happens after scorpion does his intro animations.



Once you set one of these, they will not change unless you lose and go back to the character select screen.

Another way to change styles is like before, during a match hold start till the menu comes up.

Play style 01 = UMK3
Play style 02 = Bleed
Play style 03 = MKR

Press start again to make your selection.


;---------------------------------------------------------

Bleed mode has a lot of changes, the combo system for example works based on the motion of your moves.

Different moves like the round house, sweep, etc. pretty much any move with that sort of command, can chain to another if it makes sense visually. The chain is possible after a move hits, or during the recovery frames if you miss.

With Scorpion, you can do a combo like this.

D+LK, DF+LP, U+HP, HK or B+HK

It's sort of like Fei Long's combos.


Other stuff are mainly tweaks to the system and fixing bugs.

The combo system can tell what type of move has been used in a combo and change accordingly.

The gravity and combo ender auto changes check for these things.

1 = Number of hits?

2 = Have multiple basic combo starters been used?

3 = Has a hold type combo starter been used?

4 = Has the same move been used twice in a row?



Number of hits, mainly controls the gravity. They fall faster with every hit.

Multiple combo starters stops heavy stun infinites, by making the player fall.

If a hold type move has been used more than once, the escape becomes available. Like a throw escape if you land the spear twice in a combo.

If a move has been used twice in a row, you get a stagger or fall.
Re: BLEED's work
#55  November 01, 2011, 06:57:49 am
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I found some things to fix, the link is updated.


http://www.youtube.com/watch?v=kfAfqGwvdwE

;--------------------------------------------------------------------------

Intro and ending enabled

constant variables for smoke, updated to keeps his moves locked.  It was going back to Scorpion's moves before.

fixed a problem with the wall push not resetting after landing some jabs.  it was making the throws slide back during combos.

Scorpion's teleport now checks back edge distance before adding gravity.  Stages that don't let you get close to the wall were causing him to snap to the ground too soon.

Fixed a wall slam combo damper reset error after the air throw with the spear.

Changed the gravity in sorpion's air throw with the spear. = LP in air. Doesn't dip so low any more.

Hit box for the LP air throw is bigger, to make that air combo easier to land.    HP, HK, LP
Re: BLEED's work
#56  November 01, 2011, 09:39:21 pm
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The last update has very much pleased me!   :)
Re: BLEED's work
#57  November 01, 2011, 09:57:11 pm
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Another update for today, fixed a bug against Kamekaze's characters, a clashing variable was making the zoom effect happen.

I changed the spear head to be part of the rope, so it's all one piece scaling with Angle draw.  Against some characters like Kamekaze's Yang, the rope and spear would come out of alignment.

Increased his damage output by 30 points, because he has way too much trouble against characters that are fast and have super moves.

http://www.youtube.com/watch?v=kfAfqGwvdwE
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Re: BLEED's work
#58  November 03, 2011, 09:00:37 am
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Working on the bones for this one.

Re: BLEED's work
#59  November 03, 2011, 07:06:55 pm
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ahh man, this is Awesome  bleed. you always find a way to out do yourself each time. ;) keep up the excellent work man
Your signature was over sized. Max size is 600*200.
Re: BLEED's work
#60  November 04, 2011, 12:58:58 am
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