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T.C.U.T.- Trololo's Chars United Thread (Read 87434 times)

Started by Trololo, June 14, 2016, 06:09:51 pm
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Re: Balrog by Trololo- wait for updates
#41  July 08, 2016, 04:50:51 am
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Interesting char! Cool!
Re: Balrog by Trololo- wait for updates
#42  July 19, 2016, 02:18:04 pm
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Finally I updated him.
-All his punches are pushing back when enemy is stomped into wall already. Still, his jabs in normal conditions are very same monsters. XD
-Finally gave to all his supers some Punishment Force in face of Horse Startup Invincibility.
-Turn Punch is now executing with two, but any two kick or two punch combination.
-All charge moves are now asks for longer charge. But man, when using Custom Combo this charge needs... 0 frames to exist. Yeah, basic... XD
-Sorry, still of Sean's anim and winquotes. First one is too hard to adapt to Color Separates sprites, about second ones I just forgot, so in next update will get them.
-Also no damage tweaks. They're breaking system.
-Intro VS Varo_Hades's Birdie. Wanted to make more, but...
-Changed EX Hit sound. At least, in CvS soundpack. Sorry about I forgot about other two... With the next upload will appear.
-All dash attacks are now got right hit/block attributes.
For now that's all.
=======================
Edit:
-Senorfro gave me a nice idea with his feedback on Adon. Soon this thread will become a united thread for my chars and NOT "DW=>P.o.T.S." edits".
Re: Balrog by Trololo- wait for updates
#43  July 19, 2016, 02:58:48 pm
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What ever happened to that other Balrog? Private? It had the sprites cs'd. I don't know what it is with not wanting to help each other out when we have a similar goal.. Tsk tsk any who.
Still hope to see more from you. Can't wait to see your next character.
Re: Balrog by Trololo- wait for updates
#44  July 19, 2016, 03:02:59 pm
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What ever happened to that other Balrog? Private? It had the sprites cs'd. I don't know what it is with not wanting to help each other out when we have a similar goal.. Tsk tsk any who.
Still hope to see more from you. Can't wait to see your next character.

This version of Balrog ALSO have CS'ed sprites. Just one m8 posted here a link on Sean's thread with hos works, where I saw this wonder.

The problem is to adapt THAT MUCH sprites not just to MUGEN condition, but alto to CS itself. This is too hard for me for now... But I'll handle it. In the future. XD
And you know, I just working when I inspired. I got inspiration to finish Balrog- I finished him.
That means, I'm not always can to make me to just make some chars. I'm NOT unwilling to help someone, but I just can't, cause my uninspired creations makes children crying. My only hope here is my inspired chars helping out to someone...
Last Edit: July 19, 2016, 03:13:05 pm by Trololo
Re: Balrog by Trololo- wait for updates
#45  July 19, 2016, 03:17:59 pm
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So is that the only one you were unable to do? There were two other sets as well. You did those? When I get the chance I'll download him and see what's up. I don't mind helping you out & I have a few additions in mind as well.
Re: Balrog by Trololo- wait for updates
#46  July 19, 2016, 03:35:30 pm
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Is there a spritesheet for that move trololo?
Re: T.C.U.T.- Trololo's Chars United Thread
#47  July 19, 2016, 03:37:03 pm
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I don't think so. Only if to separate that gif. And also to find a good program and P.o.T.S.' Color Separation Tutorial.
Re: T.C.U.T.- Trololo's Chars United Thread
#48  July 19, 2016, 03:55:48 pm
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You can make this classic palette :

Re: T.C.U.T.- Trololo's Chars United Thread
#49  July 19, 2016, 03:59:50 pm
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You can make this classic palette :




This palette always was there. It called "act004".
======================
Она и так там всегда была. Названа "act004".
Re: T.C.U.T.- Trololo's Chars United Thread
#50  July 19, 2016, 04:04:20 pm
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OK, thanks!  :)

Хорошо,спасибо! Просто не проверил все палитры  :)
Re: T.C.U.T.- Trololo's Chars United Thread
#51  July 19, 2016, 04:21:15 pm
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Re: T.C.U.T.- Trololo's Chars United Thread
#52  July 19, 2016, 04:25:34 pm
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Great idea to put all your chars on a single thread, Trololo. I'll look carefully what you're doing. :)
Re: T.C.U.T.- Trololo's Chars United Thread
#53  July 19, 2016, 04:26:31 pm
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Lower counter attack misses the enemy.
Re: T.C.U.T.- Trololo's Chars United Thread
#54  July 19, 2016, 04:40:06 pm
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Re: T.C.U.T.- Trololo's Chars United Thread
#55  July 19, 2016, 04:40:46 pm
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So did you also do swing blow and low smash?

OAN
Also.. What did you use to separate those sprites? I was trying to do that for Nash's run and SFV stance, but it would only be a single image.
Re: T.C.U.T.- Trololo's Chars United Thread
#56  July 19, 2016, 06:28:08 pm
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(...)Also.. What did you use to separate those sprites?(...)

I've already told you.
 
ezgif.com

Look for a 'GIF split' tab at the top of the site > Upload your animation > Press 'Split it!' button > Download sprites as ZIP> voilà!

Re: T.C.U.T.- Trololo's Chars United Thread
#57  July 19, 2016, 06:49:02 pm
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Adon is downgraded... XD
-Got back to classic palette system.
-DE-tweaked damage of Rising Jaguars.
-Adon now CAN'T to combo from a trip.
-And sorry, men. I still didn't defeated that Adon's damage dampener! It's  something undefeatable, really. Even Balrog getting that stuff better, than Adon. XD
If someone still wants to download him after that shameful downgrade, then link is the same...
Re: T.C.U.T.- Trololo's Chars United Thread
#58  July 19, 2016, 08:13:34 pm
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Your Adon is really solid already.
(...)Also.. What did you use to separate those sprites?(...)

I've already told you.
 
ezgif.com

Look for a 'GIF split' tab at the top of the site > Upload your animation > Press 'Split it!' button > Download sprites as ZIP> voilà!



I understand that but I'm trying to tell you, the images that I added creates a single image and doesn't split them. I'm trying to add the SFV stance you showed me.
Re: T.C.U.T.- Trololo's Chars United Thread
#59  July 19, 2016, 10:07:26 pm
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Version History txt file in Adon still says last update 04.06.2016...

lui

Re: T.C.U.T.- Trololo's Chars United Thread
#60  July 19, 2016, 10:27:10 pm
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your custom combo on your divinewolf edits are messed up, they only allow the normals to chain and not the specials, with the supers being possible to cancel into from the get-go, which should not be the  case, they must only be allowed to be performed once your characters starts flashing, which should only be triggered after a couple of seconds.