Changelog:-custom mode damage adjusted-unblockable throw glitch on punch throw removed on batman-power gain from projectile trade bug fixed-damage bug fixed-AI updatehttp://network.mugenguild.com/kamekaze/The Amazonian is here and shes got the things that give her the powers she has yes. Again, unlike my standard ports I've actually included 2 other modes via a config.txt that I cannot stress enough that you should look at. Because the original mode has some things that most of you would consider "fucking stupid". That mode is the no longer the default because it's accurate. Instead I defaulted it to Custom because that's the mode you'll probably want to use anyway. But if you really want to experience it as it was the option is there. To explain the other two I've decided to just copypasta the readme:Original-Faithful to the source-only LP and C.LP can be canceled at a certain frame-Cornerpush activates 5 frames after a move hits from an air attack-Throws can occur regardless of block or hitstun-opponent regains control to block while dizzy if a special is used.-none of Wonder Womans attacks can be air blocked-If hit J.HK hits as low as possible to the ground it knocks down.Rebalanced-Throw glitch removed-Opponent cannot block while dizzy-all Light normals can be canceled -LP/LK/MP/MK special cancelable-specials have variation and adjusted advantage-gains despiration move on low life-number of attacks needed to stun higher-damage output lowered-performing a normal out of flight start up cancels jump arc-Freeze time altered for each button -Bracelet shield timing altered for each button-Flip kick properties alteredCustom-Rebalanced changes-opponent can be juggled for 2 hits-despiration becomes super move-number of attacks needed to stun lowered
Kamekaze said, August 14, 2017, 11:39:07 pmChangelog:-custom mode damage adjusted-unblockable throw glitch on punch throw removed on batman-power gain from projectile trade bug fixed-damage bug fixed-AI updatehttp://network.mugenguild.com/kamekaze/The Amazonian is here and shes got the things that give her the powers she has yes. Again, unlike my standard ports I've actually included 2 other modes via a config.txt that I cannot stress enough that you should look at. Because the original mode has some things that most of you would consider "fucking stupid". That mode is the no longer the default because it's accurate. Instead I defaulted it to Custom because that's the mode you'll probably want to use anyway. But if you really want to experience it as it was the option is there. To explain the other two I've decided to just copypasta the readme:Original-Faithful to the source-only LP and C.LP can be canceled at a certain frame-Cornerpush activates 5 frames after a move hits from an air attack-Throws can occur regardless of block or hitstun-opponent regains control to block while dizzy if a special is used.-none of Wonder Womans attacks can be air blocked-If hit J.HK hits as low as possible to the ground it knocks down.Rebalanced-Throw glitch removed-Opponent cannot block while dizzy-all Light normals can be canceled -LP/LK/MP/MK special cancelable-specials have variation and adjusted advantage-gains despiration move on low life-number of attacks needed to stun higher-damage output lowered-performing a normal out of flight start up cancels jump arc-Freeze time altered for each button -Bracelet shield timing altered for each button-Flip kick properties alteredCustom-Rebalanced changes-opponent can be juggled for 2 hits-despiration becomes super move-number of attacks needed to stun lowered Awesome! Do you have an estimated timeframe on the 3 villains?
You didn't need to quote the entire post and I'm working on Cheetah as we speak lol. I'd say i'll be done by september.