Yes! We are team! This character will be AWESOME! [preview]http://www.justnopoint.com/lithues/shots/yus000.png[/preview] So lets get into the basics!Spoiler, click to toggle visibilty
-This is all the attacks that we have right now---------------------------------------------------------------Basic move outline-------------------------------------------------------- Standing low punch: This move should be able to be rapid fired.This move can be blocked standing and crouched.This will mostly used for up close combo starters. Can be special/super canceled for example ; lets say you do a standing L.P then do the correct inputs for a spirit gun. The spirit gun should come out. Crouching low punch : This move should count as a normal attack can be blocked both standing and crouched. Is special/super cancel able. This will be use for starting up combos quickly. Standing medium punch Should be able to be linked with another Standing medium if timed right and also linked to a medium kick, and standing heavy punch. For example ; Here is a combo that should work, St .MP,St Mp, St Mk. When i say linked i mean linked not like easily mashed buttons but something that requires a bit of timing. Can be special/super canceled. Should be able to use this for Anti Air and gives a decent amount of damage not to much though. Standing heavy punch: Should be able to be special/super cancel up close and not from far away. gives a good amount of damage and stun. Good for starting hard hitting combos. Should be able to be linked into such as : St MP. St. HP Standing low kick: This move can be special/Super canceled. Can be linked two times if timed right. Example of a good combo with l.k ; St.lp 3X, st.lk, spirit gun. This should be used for punishing dropped combos from the opponent similar to yang's low kick.Should be a bit hard to link two st L.k together. Crouching Low kick: Can only be blocked low. Should be able to rapid fire this move. basic combo with this should be : cr.lp, cr.lp , cr lk. can not be special cancel able but is super cancel able.Should be pretty easy to link this one. Good for pushing the opponent back.Standing medium kick: Is special/super cancel able but only for one frame of the attack! Should be kinda of difficult to cancel this into a special/super. Good for spacing and playing footsies.Can be linked into. For example (st. mp. st. mk , rapid punch)Standing heavy kick- Anti air. Good for stopping jumping opponents also hits twice second hit is a mid attack that can only be blocked standing. Is not special/super cancel able. Good for keeping opponents out of the air.Crouching medium kick- Is special/super cancel able this move should work like ryu's crouching medium kick. Good for spacing and keeping the opponent out. Fwd Standing Heavy kick : Fwd+ h.k *This attack can be charged*! If held this moves becomes focus attack like moves which can take one hit before hit animation. If fully charged will result in a wall bounce. Which the opponent will be able to be juggled. If not fully charged this move becomes a overhead mid attack. So a crouching opponent can not block this attack if not fully charged.Spirit gun : df.f. any punch * This attack can be charged* This a projectal move in which yusuke shots a blast across screen. It can be charged and as 5 different levels of charge. 01. 1 hit no push back on yusuke and faster recovery 02. 1 Hit and knock down push back slower recovery 03. 2 hits and knock down push back slower recovery 04. 3 hits and knock down push back slower recovery 05. 4 hits and knock down push back slower recovery The charged can be canceled with a press of a punch button and next time you start off with the same out of power you canceled at. Ex spirit gun : df.f, two punches This version has a bit of a slow start up but does cause a wall bounce. Which opens up combo opportunities. Takes some meter. --------------------------------------------------------------------------Stuff to add--------------------------------------------------------------------- Rapid Fist: 5 hits input: rapidly press any punch five times for this move! exactly like Chun li's rapid kicks and E. Honda's Slaps Description : Rapid punch only comes out when player does 5 repeated button presses of any punch very fast. Depending on which version is used effects the damage and the push back of the attack does. For example the Hp Version push back is the best which would make this safe on block. The push back should be less and less for each lower version. Ex version does push back but allows enough space so Standing medium kick and be linked. After st, mk is linked yusuke can go back into rapid fist. Yusuke has options he can do after a hit or block hit of rapid fist. All options should be done before the 4th hit of the rapid fist attack. Each options take up meter from the special gauge. Rapid fist option 1- Launcher inputs before 4th hit of rapid fist. Down, Down-back, Back+ low punch Launches the opponent in the air where he can be combo in the air or on the ground. Yusuke's gets four juggle hits after the launcher. Air Spirit Gun- 1 hit Ex Ver two hits Inputs: Up, Up-forward , Forward + Any punch This is the air version of yusuke's Spirit gun. Which causes push back on yusuke. The fastest version of this move is the low punch version. medium is the normal speed version and heavy punch version is the slowest but strongest. The ex version is a bit slower then low punch version but faster then the medium version. But on hit the EX Version cause a juggle state. Where the opponent can be hit twice until they hit the ground.
That's Pretty much it from me I will let Rajaa post up everything I forgot! Here are some screenshots! Really There is a good amount of stuff I left out but I will let Rajaa handle telling you guys the rest! UPDATE Here is the First Beta Video!Spoiler, click to toggle visibilty
VIDEO Update again! first Beta Combo Video
VIDEO Update!! Palette separation!