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Babidi + Majin Vegeta + Normal Vegeta updated [Release - updated 28-05-15] (Read 364246 times)

Started by Balthazar, May 18, 2015, 11:53:11 pm
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Re: Majin Monday Triple Threat! (Babidi, Majin Vegeta + Normal Vegeta updated!!!)
#101  May 24, 2015, 10:37:50 am
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Hey. Im having some trouble with Majin Vageta. I use his Baku (and EX) and his Photon Bomb quite alot in practice and VS. simply because it's perfect for OTG (off the ground) and Combo finishers. Except when i use them in Arcade, it doesnt OTG. Im just wondering if they were not supposed to be OTG or if they were and just some mistake somewhere in Arcade?? Thanks

Isn't that because the CPU techs everything so the OTG can't work?
Re: Majin Monday Triple Threat! (Babidi, Majin Vegeta + Normal Vegeta updated!!!)
#102  May 24, 2015, 10:54:49 am
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Isn't that because the CPU techs everything so the OTG can't work?

I didnt really think of that at first, but once i did mange to land ONE against them about a few hours ago (somehow i have no clue how i did....) i started to think it was just the AI. That would explain why i cant use frieza's one either.

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Re: Majin Monday Triple Threat! (Babidi, Majin Vegeta + Normal Vegeta updated!!!)
#103  May 24, 2015, 11:12:07 am
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Yeah I guess they won't tech everything maybe it's coded to do it most times. Against a human that techs OTGs will never work.
Re: Majin Monday Triple Threat! (Babidi, Majin Vegeta + Normal Vegeta updated!!!)
#104  May 24, 2015, 11:25:08 am
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Yeah, i guess so :/ Ah well, im fine with just Frieza for now, can't wait till he's finished. Thanks
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Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#105  May 24, 2015, 10:08:38 pm
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Feedback fixing, third round:

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I don't know if anyone has noticed this but, after the babidi x majin vegeta intro(if you skip it) majin vegeta uses the normal vegeta(updated) stance but if you move or attack he switches back to his normal stance. IS THIS NORMAL????
Fixed

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Normal_Vegeta;  his backward Wolverine Flip has the medium kick impact sound, while the forwards version has the strong kick impact sound. It should be the strong one for both versions.
Fixed

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There was this other time I was using Freeza Z2 where I actually hit Majin Vegeta during the super while I was trapped in the move already, but I don't know if this was intentional. Also, I somehow escaped the super after one hit, although I'm not entirely sure how I actually did it.
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I discovered a bug with Babidi. I was using Majin Vegeta and was fighting against Babidi. He summoned PuiPui and I started to guard. Babidi started using his Bibidi Babidi Buu Super just before Pui Pui dissapeared. I was still in guarding state. I was first captured in his magic ball but, then I was out of it moving freely. Babidi was also not centered. I took a screenshot.
If my suspicions are correct, this problems should be fixed with a fix I just made for another issue.

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also, in turns mode after winning a round he will regain all of his health, when normally you should only regain some of it. 
Fixed!

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AI scaling not working?
It is working from my side. Try making a copy of the character and set their AI level in the respective config.txt files to 1 and 8, and have them fight together. Level 8 AI will win over the AI level 1

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Babidi's Super Enchanter bugs: if the level 3 projectile gets hit with the projectile reflecting attack that all Z2 characters have, weird stuff can happen. If you hit your opponent during this time they won't go into the custom state.
Fixed! (at least I couldn't reproduce the problem after modifying the code)

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- The Bulma intro pose just seems to lack impact, in my opinion. Maybe adding some env shake when she gets hit would help that?
Done!

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Seems if Babidi's Sticky Bomb latches to someone during groundbounces they fly offscreen (up or down dependent on timing) permanently. Detonating it fixes the situation though.
Landing it on them after the tech window makes them stand up instantly, though.
Fixed by prevented the bomb from sticking to downed enemies.
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Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#106  May 25, 2015, 03:29:38 pm
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Whats up with merged vegeta? Does he have gameplay of both vegetas?
img src="https://imgur.com/OA1PwuA"

Ugoste89 said:
M.U.G.E.N isn't just a game. It's beyond a game. M.U.G.E.N is an art!
Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#107  May 25, 2015, 04:16:18 pm
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Merged Vegeta works like (just to take a famous example) Ryu by POTS : you can select modes by holding start on select screen.

Palettes 1 to 6 are Normal Vegeta.
Palettes 7 to 12 are Majin Vegeta.

This allows you to save some space in your select screen by having both chars in only one slot. You even have DEF files if you want to lock the char in only one mode.
The only downside to this is that there's only one SFF, so Normal and majin Vegeta will share the same small portrait.
Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#108  May 25, 2015, 04:23:26 pm
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Thanks for explanation.
img src="https://imgur.com/OA1PwuA"

Ugoste89 said:
M.U.G.E.N isn't just a game. It's beyond a game. M.U.G.E.N is an art!
Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#109  May 26, 2015, 12:23:35 am
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I hope everyone enjoyed the intros and winposes, between both normal vegeta and majin vegeta I dont think anyone ever saw a character quite like this.
Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#110  May 27, 2015, 09:39:24 pm
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@Jango Hakamichi:
@Black Hatter:
Could you please resubmit your palettes using the updated template? Thanks and apologies for the inconveniences

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Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#111  May 27, 2015, 09:40:52 pm
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I'll see if I can redo them and upload them tonight.
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Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#112  May 28, 2015, 11:48:55 pm
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Hey guys, we've (well, XG mostly) updated Babidi and Majin Vegeta (+Normal Vegeta) based off the feedback you've given us!
Please redownload them and update your versions (clean installs are preferred to prevent any issues that overwriting might give)!
http://network.mugenguild.com/balthazar/chars_z2.html

So Babidi, Majin Vegeta, Normal Vegeta AND the merged Vegeta have all been updated,grab 'em now!
Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#113  May 29, 2015, 11:23:47 am
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@Jango Hakamichi:
Could you please resubmit your palettes using the updated template? Thanks and apologies for the inconveniences
Whoops just noticed this

Magus


Taj the Genie


Skull Kid


and have a fourth palette that was me fucking around with colors

Blackheart
Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#114  May 29, 2015, 11:29:02 am
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Feedback:
"Call me crazy but normal vegeta still doesnt combo his LP into MP. Just go into training mode and press LP then MP you'll see the red bar "breaks" unlike if you press LK, MK, HK where the red bar never breaks."

Again, I never had this issue personally, but quite a few people gave that feedback, and apparently it's not fixed in the update yet.
Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#115  May 29, 2015, 09:20:02 pm
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Feedback:
"Call me crazy but normal vegeta still doesnt combo his LP into MP. Just go into training mode and press LP then MP you'll see the red bar "breaks" unlike if you press LK, MK, HK where the red bar never breaks."

Again, I never had this issue personally, but quite a few people gave that feedback, and apparently it's not fixed in the update yet.

Oh yeah, my mistake, with Vegeta's multiple DEF files, I fixed the merged version, but forgot to fix the splitted ones ¬_¬

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Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release]
#116  May 29, 2015, 10:26:53 pm
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Thanks for the updates man. They seem to work better now in The Game.
Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release - updated 28-05-15]
#117  May 30, 2015, 01:28:46 am
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@Jango Hakamichi:
Could you please resubmit your palettes using the updated template? Thanks and apologies for the inconveniences
Whoops just noticed this

Magus


Taj the Genie


Skull Kid


and have a fourth palette that was me fucking around with colors

Blackheart


Hey, I love these palettes! I don't see them in Babidi's palettes folder, would you mind making .acts? Really loving that blue you used for Taj The Genie palette.

Awesome character, I am not a huge Dragon Ball fan, but this is a lot of fun to play around with.
Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release - updated 28-05-15]
#118  May 30, 2015, 11:50:35 am
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The two-in-one Vegeta download link doesn't work in Balthazar's site (404 - Not Found).

Because you wrote MergedVegetaZ2.rar instead of Merged_VegetaZ2.rar (the underscore is missing).
Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release - updated 28-05-15]
#119  May 30, 2015, 12:06:12 pm
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Ah thanks for the heads-up, fixed ;)
Re: Babidi + Majin Vegeta + Normal Vegeta updated [Release - updated 28-05-15]
#120  May 30, 2015, 12:27:34 pm
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No problem.

Feedback: (two-in-one Vegeta, normal version)
I've noticed that when the enemy gets defeated by the ki blast flurry (D,DB,B, any punch) and the flames are on him, there's some debug flood regarding those; precisely, the message is as follows:
WARNING: PLAYER FIRE (719) IN STATE 9990: TRIED TO USE RELATIVE POS OF NON-EXISTENT P2.