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The CS Discussion Thread (Read 845517 times)

Started by Froz, August 14, 2013, 06:40:53 am
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Re: The CS Discussion Thread
#1361  August 13, 2019, 04:09:30 am
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    • www.mediafire.com/folder/zsjza5fud6l36/Mugen_Super_Happy_Funtime
Marrow def needs more lovin, here's one more cosplay and some customs:

Gwendoline

Hivemind

Hurricane

Primal

Re: The CS Discussion Thread
#1362  August 14, 2019, 01:40:18 am
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This was made by @Akiba Seth: I "think"


You can contribute here if you'd like. I'm going to get to her soon as well. You can learn how to make a template and/or palettes in the mean time. Don't stop learning now. Keep it up.
Re: The CS Discussion Thread
#1363  August 16, 2019, 07:52:15 am
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  • NDSilva
    • Brazil
@davismaximus: Sweet palettes, man. Much thanks! :2thumbsup:


Updated the color separation a little. I think it makes more sense for the Bonerang attack to share colors with the "knife-type" bone, afterall.




And btw, some more pals: :c00l:
Spoiler, click to toggle visibilty
Re: The CS Discussion Thread
#1364  August 21, 2019, 03:30:38 pm
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very nice NDSilva!
Re: The CS Discussion Thread
#1365  August 21, 2019, 10:22:46 pm
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Re: The CS Discussion Thread
#1366  August 21, 2019, 10:32:45 pm
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  • Sluggo is lit
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    • network.mugenguild.com/jmorphman
sabockee! All the people who made new sprites or edits are listed in the credits of the readme.
Re: The CS Discussion Thread
#1367  August 21, 2019, 10:36:44 pm
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Okay. Interested in updating your King with more KOF moves? Or are you done with that?
Re: The CS Discussion Thread
#1368  August 21, 2019, 10:48:15 pm
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  • Sluggo is lit
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    • network.mugenguild.com/jmorphman
What KOF moves? I consider her pretty complete as is; only things I can think of that aren't there are stuff like, the 96-98 version of Tornado Kick (that dumb upward-angled one), and then minor stuff from the NESTS era like her F+LK overhead and her proximity unblockable (HCF+punch)—which, while cool, kinda seem to be gilding the lily to me. I honestly don't think I'd add them even if they existed in CvS form, since King feels pretty solid to me.
Re: The CS Discussion Thread
#1369  August 22, 2019, 12:04:22 am
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Yup, all of those. I use the cvs sprites, but the game play is geared more towards KOF.
I get what you mean how it isn't necessary, I just want KOF in full glory. That tornado kick especially to make the lvl2 Illusion Dance like the source material.

Similar to these you could use. Just an example. Trying to convert as many as possible especially those that were butchered in CVS.
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Re: The CS Discussion Thread
#1370  August 22, 2019, 12:48:27 am
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  • Sluggo is lit
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    • network.mugenguild.com/jmorphman
I dunno if I'd call anybody butchered: I like many of the things Capcom did in adapting the characters, especially the Fatal Fury and Art of Fighting characters, who had some very weird changes over the years in KOF. Capcom often went back to their source, and based their version or aspects of their version on FF or AOF, rather than the KOF version, and I liked that a lot.

Like, take Joe's sliding kick as an example: at some point in one of the KOFs, SNK redid the animation from the original one, with his leg fully extended (which is what shows up in CvS, more or less) to the new one where his leg is bent (technically the bent animation is the first, having shown up in Fatal Fury 1, but whatever! They changed it for good reason in KOF and FF3!). I've always been baffled by that change and I never liked the new anim, so I'm glad Capcom went with the original.

Or to go back to King, I've always hated that upwards Tornado Kick animation, and I'm glad Capcom ditched it entirely. And heck, even SNK dropped it eventually, starting in 2003, Illusion Dance now ends with the classic Tornado Kick.

It's all up to personal taste, of course!
Re: The CS Discussion Thread
#1371  August 22, 2019, 12:53:45 am
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They brought it back in XIV! ha yeah true.
Re: The CS Discussion Thread
#1372  August 22, 2019, 07:29:51 am
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  • Swagger just dumb. Call it Kelly Bundy
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Shaking off the cobwebs

Last Edit: August 22, 2019, 07:32:56 am by Big Bad Palettier
Re: The CS Discussion Thread
#1373  August 23, 2019, 12:18:11 am
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Nice brown there.
Re: The CS Discussion Thread
#1374  August 26, 2019, 11:34:14 am
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  • Getting better, still a long way to go
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Currently doing this on the side
Expanded on the CS by Daniel Matheus/Speedster
I've never really done this kinda thing before, any tips for speeding things along?
EDIT: Accidentally uploaded an outdated version

This is the actual thing
Re: The CS Discussion Thread
#1375  August 26, 2019, 10:06:28 pm
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Go for it! Looks dope man. You need to add that SSj4 pal now.
Re: The CS Discussion Thread
#1376  August 26, 2019, 10:33:02 pm
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  • Getting better, still a long way to go
    • UK

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Cheers, thanks to EthantheHuman, i'm using the Remap pen in FF3 now
God damn it makes things so much easier
Re: The CS Discussion Thread
#1377  August 27, 2019, 05:42:21 pm
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You can already sprite so you can read lines, definitions. It’ll be super easy for you.

What were you using before? Photoshop?
Last Edit: August 27, 2019, 06:01:05 pm by 2Dee4ever
Re: The CS Discussion Thread
#1378  August 27, 2019, 06:15:24 pm
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  • "Contrary to popular belief,
  • I know exactly what i am doing".
    • USA
i know its on my thread already but i figured i would post it here as well.

Updated Captain America template by davismaximus
Tony Stark said:
"You can take away my house, all my tricks and toys, but one thing you can’t take away... I am Iron Man."
Re: The CS Discussion Thread
#1379  August 27, 2019, 08:07:59 pm
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Seeing this kinda makes me want to do it ha! Minor nitpick? The straps and the shield itself share colors.


I forgot to post these for you Akiba, just basics for now.
Last Edit: August 27, 2019, 08:33:22 pm by 2Dee4ever
Re: The CS Discussion Thread
#1380  August 27, 2019, 08:33:15 pm
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Damn, great pal.