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All Chars Update(June of 2017) (Read 18096 times)

Started by DW, June 28, 2017, 05:57:25 pm
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All Chars Update(June of 2017)
#1  June 28, 2017, 05:57:25 pm
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As the title says, all chars I have finished updating over the course of May/June. Mainly misc tweaks and system updates. Fine tuning essentially, to my current WIP, Strider's standard. I also reduced the hitspark size similar to what Jmorphman has recently done with his chars, but not as much. I think he reduced his by 35%. I reduced them by 20%. If there has been any mechanic changing aspects to a char's move, a char has gained a new ability, etc, then it is sure to be mentioned in the ReadMe of the respective char. PLEASE take a few secs and refer to said ReadMes, to avoid asking questions that are answered. Not much else left to say really...

Get them all at TM
Re: All Chars Update(June of 2017)
#2  June 28, 2017, 06:54:23 pm
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I'm gonna take advantage that I'm on break and we got free wifi lol.
hell yea checking these out when I get home thanks!
Re: All Chars Update(June of 2017)
#3  June 28, 2017, 07:40:20 pm
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Thank you very much for the updates DivineWolf.

Should there be a hitspark behind Eliza in the Jaeiken special?

Spoiler, click to toggle visibilty

DW

Re: All Chars Update(June of 2017)
#4  June 28, 2017, 08:48:11 pm
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C'mon man... Thats the fx of Jaeiken. Its been there ever since I released her. Its not a hitspark.
Re: All Chars Update(June of 2017)
#5  June 28, 2017, 10:51:19 pm
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Re: All Chars Update(June of 2017)
#6  June 29, 2017, 01:07:53 am
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Lol just when I asked you when you're releasing the updates.

Lookin' good though, DW. I'll pm you about something else for Strider.  :8):
Re: All Chars Update(June of 2017)
#7  June 29, 2017, 02:10:02 pm
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I like the new size of the hitsparks you set for your characters. I didn't like how Jmorphman and Knuckles8864 set on their characters as they felt too small and shows less "oomph" on their super moves. Yours on the other hand are not too big and not too small, so it still keeps that flashiness when your characters does their super moves. If the size of the hitsparks have to be reduced, 20% is perfect. I hope you keep it that way.
Re: All Chars Update(June of 2017)
#8  June 29, 2017, 07:17:18 pm
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That sagat thou god dayum he's a beast now.
They feel awesome, great update to this
Play style everybody loves.

To those pots style creators, yall need to pay
Attention, DW has the class in session

DW

Re: All Chars Update(June of 2017)
#9  June 29, 2017, 08:26:29 pm
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Ok, sorry.  ;)

Don't worry about it.

Lol just when I asked you when you're releasing the updates.

Lookin' good though, DW. I'll pm you about something else for Strider.  :8):

Thanks.

I like the new size of the hitsparks you set for your characters. I didn't like how Jmorphman and Knuckles8864 set on their characters as they felt too small and shows less "oomph" on their super moves. Yours on the other hand are not too big and not too small, so it still keeps that flashiness when your characters does their super moves. If the size of the hitsparks have to be reduced, 20% is perfect. I hope you keep it that way.

Thanks. Yes, that's the new standard set for the way I handle the hitsparks.

That sagat thou god dayum he's a beast now.
They feel awesome, great update to this
Play style everybody loves.

To those pots style creators, yall need to pay
Attention, DW has the class in session

Thanks for the support.
Re: All Chars Update(June of 2017)
#10  June 30, 2017, 03:32:11 am
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Now this is the real deal right here, thanks a lot man, I will post if I find anything funny.
Re: All Chars Update(June of 2017)
#11  June 30, 2017, 03:55:29 am
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Rock's readme doesn't mention EX Reppuken can hit otg.

DW

Re: All Chars Update(June of 2017)
#12  June 30, 2017, 05:48:41 am
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Re: All Chars Update(June of 2017)
#13  June 30, 2017, 05:53:30 am
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You're right sorry it was hard to notice for me for some reason.
Re: All Chars Update(June of 2017)
#14  June 30, 2017, 09:10:10 am
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After I got to try most of the cast, I have to say,  you did an awesome job bro, Mai feels smoother, Psy plays great with the chains, you nailed it, good job, I like rock's alternate CMD as well, its a toss up on what to use for him right now.
Again Great stuff Wolf, and thanks.
Last Edit: June 30, 2017, 09:14:52 am by PeXXeR
Re: All Chars Update(June of 2017)
#15  July 01, 2017, 07:31:38 am
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You ad ai the update?
Re: All Chars Update(June of 2017)
#16  July 02, 2017, 11:17:13 pm
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Can't wait to check these out :)
Re: All Chars Update(June of 2017)
#17  July 16, 2017, 01:06:42 am
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Wolf, I have noticed sometimes when Psy's fire blast is blocked after a char wakes up, it makes the hit sound effect, its rare as shit and maybe its  some mugen voodoo or something on my end but hey.

DW

Re: All Chars Update(June of 2017)
#18  July 16, 2017, 09:18:27 pm
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You ad ai the update?

No.

Wolf, I have noticed sometimes when Psy's fire blast is blocked after a char wakes up, it makes the hit sound effect, its rare as shit and maybe its  some mugen voodoo or something on my end but hey.

Honestly, it's more like a AI "voodoo" thing. AI seems to do things that aren't particularly possible for a human player. Like blocking, even though they technically should have gotten hit. Or even though you can't block during Custom Combo, the AI overwrites this and still blocks. Don't worry about it, it's not really important.
Re: All Chars Update(June of 2017)
#19  July 17, 2017, 01:34:02 am
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Ah, cool, thanks.