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Character Request Topic (Read 40900 times)

Started by KingPepe2010, June 02, 2014, 07:23:10 am
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Character Request Topic
New #1  June 02, 2014, 07:23:10 am
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This topic is for whatever character requests you have. I want to keep it in one thread just in case if I have to check it all over for ideas. Feel free to request anyone you want again. Also, I would like it if you could come up with a playstyle and a small concept moveset for the character but you don't have to. :)

Rules on characters and why they can be rejected
  • Main Protagonist - If they were the protagonist of the first game of their series, they're eligible. Exceptions to this:
    • Donkey Kong Series - Mario is already in so someone else would need to take his place for the series. (either Donkey Kong, Donkey Kong Jr. or Stanley)
    • Bootleg Games - I consider bootlegs to be separate from the official series so someone from Kart Fighter could get even though Mario is in the game. I'm most likely avoiding bootleg hacks except maybe in the case for helpers.
    • No Obvious/Visible Protagonist - At this point... I just go for whoever would work best with the roster.
  • Originality - If they didn't derive from another media source, they're eligible. The only exceptions are those whose games were disconnected from their original source when localized. (EX: Shatterhand)
  • Size - I'm trying to avoid having really small characters for this game. If the character's sprite is too small, they need to redrawn. However, some characters may not look right when resized which will end up keeping them away from being a playable character (but can still be a helper). Examples of this is Kirby, Lolo and Bub where if they were made to be big as Mario height-wise, they would be too large in terms of width and it would just look strange.
  • Helpers - If the character can't get 3 helpers easily, they can't get in. The only rule helpers they need to follow is the originality rule. The usual format for helpers is: 1 from the original series/game or one from a hack (if bootleg) and 2 from under the same publisher.
  • Moveset - This is were most of the characters will miss the chance of getting in, sadly. Here are the guidelines:
    • Obviously, I need to create a decent moveset for them that works in a fighting game and this is kind of hard. A majority of NES games are sidescrollers and some of them are quite projectile-heavy. Of course, I can always make new moves and play around with ideas if I have to but I can't stray too far away from how the character is or how their game was like. (EX: I can easily get away with this in Urban Champion despite what he can only do in his game. The fact he is a brawler leads to so many possible moves I could make up and not stray away from what he is) If I'm unable to give a character a decent move set, they can't get in.
    • I'm trying not to make any clones for this game so if the character doesn't have a unique play style I can come up with, they will not make it in. (EX: Hayate from Shadow of the Ninja won't make it in if Ryu Hayabasa is in since they would end up playing similarly.
    • I'm not including absurd/weird characters such as Tetris. It kind of falls under the first thing I said about being able to make a moveset for them. Even bad characters like Apollo from the Cheetahmen (if he does get in) will be taken seriously.
    • In terms of move sets, I'm only sticking with what's on the console. Nothing from future or past games will be used. Also, don't expect characters to play like they did if they appeared in a later fighting game. (Mario doesn't play like he did in SSB, Mega Man won't be like how he is in the Vs. Series and if they do make it in, Karnov won't be like how he is in Fighter's History and the Ikari Warriors won't be anything like their KOF selves. ) This is actually one of the reasons why Link didn't get in. He would be too similar to his SSB self if he used the tools he had available to him. References are fine though if they're not directly related to the character. (one of Simon's moves might seem a bit familiar to a certain Belmont's skill...)
    • I'm staying away from anyone that heavily relies on weapons to fight. Weapons used in specials and supers is fine but the use of them for every single move is not allowed. There are some exceptions (heck, Simon sounds like he shouldn't be in because of this) but if it's possible to make then punch and kick without it seeming so odd, it's fine. This was another reason why Link didn't get in. Without his sword, it wouldn't seem right to have him fight like that
  • Representation - I'm trying to get characters from games we loved, we hated, were Japanese-exclusive, were American-exclusive and even bootleg games from all different publishers. (Nintendo will probably have the most representation, Capcom and Konami would only get about 3 or 4 characters, Hudson Soft would get 1 or 2, etc.) There's more emphasis on the "classics" with this roster so in terms of the other categories, it'll be kind of limited. (each publisher are allowed only one Japanese-exclusive character) This also means a popular character is more likely to be in. Characters who represent something specific about the NES/Famicom are more likely get in as well. (like a FDS represenative... no Disk-Kun probably won't be a character) Also I guess this won't be much of a surprise but females have a higher chance of getting in than males. (you can probably guess which games and characters I have in mind now)
might as well put this forum about bootleg games here
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Last Edit: October 09, 2017, 08:55:19 pm by KingPepe2010
Re: Character Request Topic
#2  June 11, 2014, 04:26:29 pm
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I'll be reposting my idea on the Famicom character here, but I can't repost the pic yet since I'm typing this on my Wii U, So I'll fix that later. There are also some revisions here...

Famicom (Fam, Famiko, Fami?)

Would be an OC representing the console itself and the tools made for it (microphone, power pad, power glove, zapper) and through them she could even draw aspects from games that normally would'nt be representable (like Duck Hunt).

Her basic body language would be based on Mario's from Donkey Kong and DK.Jr from DK2 since they were the first games released on the Famicom.
Her basic attacks however would be based on the notorious Bad Street Brawler since the game was made to use the Power Glove.
Some special moves would be based on the Zapper like shooting at the sky to make a Duck fall down from above and hit the opponent in the head, or a counter move where she holdsters the gun and shoots if the opponent attacks her, alternatively, a crosshair appears and she has to aim it at the opponent to make it hit.
The microphone could be used like Blancas electricity, but instead using soudwaves. It could even be used as a Hyper Combo.
The powerpad however is unsure.

Her hyper combos would use each of the gadgets in some way.
A Power Glove based move, perhaps it could be like a Falcon Punch.
A zapper based move.
But her strongest would be based on the Nintendo World Championship, jumping on the opponent, bouncing out of the screen and hitting them with a car, sending them flying into a sign or a tree ending with a ton of Tetris blocks falling down on the opponent.

Her win poses would be:
Standing dramatically, using the PowerPad as a cape.
Spinning her zapper, aiming it upwards and firing in a badass pose, just to have a duck land on her head, ending with the Duckhunt dog laughing.
Doing the famous Power Glove pose... it's so bad...

I suppose her role could be like Ingrid in Capcom Fighting Jam, being a Sub-Boss, but not really a badguy.
Re: Character Request Topic
#3  June 13, 2014, 08:11:34 pm
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Yeah, I'm not sure if she would play any kind of role in the story (...which I haven't fully come up yet, gj pepe) but I think being a sub-boss + secret character would work best for her if she's going to be a representative of the console itself. Also looking at the moveset, I'm assuming you're trying to make her a defensive character?

I'm not entirely sure on using stuff from Bad Street Brawler or NWC for her since I don't recall those games being released for the Famicom (correct me if I'm wrong however) but then again, despite the name of this game I might just mix in some stuff that was from the NES only. I remember the Power Glove being released in Japan itself though so that's totally fine.
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Re: Character Request Topic
#4  June 13, 2014, 08:43:33 pm
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Well Bad Street Brawler was one of two games to use the Power Glove, the other was a breakout style game made by Rare, but I felt it was going to be just another projectile attack, and BSB had some insane moves like lifting someone up and spinning them around upright before throwing them away.

Otherwise, her Strongest Hyper could have her charge up the PowerGlove, with a text above reading "BEHOLD, THE ULTIMATE WARPZONE" Before punchin the opponent through the side of the arena, and across different NES locales before plummeting on the otherside of the screen.

I also had an idea regarding boss characters outside the Pirated Games Bosses.

They would be classical game villians like Koopa, Dracula, Ganon, Dr.Wily, and so on. But they would play out like in their respective games, so Dracula would teleport and shoot three fireballs and using his monstrous form for Round 2, While Ganon would remain invisible, shooting fireballs, and the player would have to find out where he is and strike.
This would make them more boss like and perhaps serve as some kinda lethal mini-game.
Re: Character Request Topic
#5  June 13, 2014, 09:21:51 pm
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There was this one wrestling game... I don't know what it is, but in Famicom Hisi Tai, there were some characters from it, and a stage. Could anybody from that get in? I think it was a Kinnikuman game, though, but not MUSCLE. I think Mario was a guest character, too...
Re: Character Request Topic
#6  June 14, 2014, 06:59:12 pm
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@rukifellth: Yeah, true. I'm not saying we can't use any references to the Power Glove games, it's just it might seem a little out of place. Also, that hyper could totally work.
About bosses from other games, I'd rather leave the actual main bosses (a mid-boss and the final boss) to be something that's not entirely straight out of a specific series or game. I could do like some type of "boss rush" bonus game with them however.

@メインキャラクター: ...please read the guidelines.
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Re: Character Request Topic
#7  September 14, 2014, 03:27:11 am
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Oh gosh, this seems like such a badass concept. I really wish you luck on your game. Of course, being a NES nerd, I have a few ideas for characters or such, so here I go.

Strider, from, well, Strider
Namakubi from Zombie Nation (though this may work better as a stage, the floating samurai head blowing up the city in the background)
Mark/Bert from Monster Party
Salaryman from Takeshi's Challenge
Ninten from Mother
Rick from Splatterhouse NES
One of the battletoads, from...Battletoads...
Earthworm Jim (dunno if this counts, but was ported by fans to NES)
L Block - Tetris
Duck Hunt Dog - Duck Hunt
Layla from the game of the same name
Noah - Bible Adventures
Boy and Blob - A boy and his blob
Princess Tomato (Though this may work better as a stage)
Konami Man - Wai Wai World
Solid Snake - Metal Gear
Bill Razer - Contra

And, I know this one would require custom sprites, but what about Captain N? He could use a Zapper and summon a gameboy for attacks, and summon obscure nintendo characters to help him out in battle.


...huff huff. Wow, that's a lot. I don't except you to use many of these idea of course, that'd be a heck ton of work. But hey, maybe you can come up with some cool assist characters or stages with some of these. I do have one question though, are some stages going to be mixes of two or more nes games, more so then just a character or two cameoing in the background?
Re: Character Request Topic
#8  September 16, 2014, 04:55:59 am
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Heh, thank you! As for the characters you've mentioned:

Strider, from, well, Strider - Considering him although if I fully decide he'll be in, I want to see if I can make him different from his MvC self.
Namakubi from Zombie Nation (though this may work better as a stage, the floating samurai head blowing up the city in the background) - Yeah, it'd be better to have a stage based off of the game.
Mark/Bert from Monster Party - He's also a possibility but let's just say if he does get in, Bert won't be the only monster he can transform into...
Salaryman from Takeshi's Challenge - Really tempted to put him in just for the shits and giggles.
Ninten from Mother - ...been kind of rethinking about his inclusion. There's a possibility although he might need a whole new set of sprites.
Rick from Splatterhouse NES - Maybe, need to see what kind of moveset.
One of the battletoads, from...Battletoads... - Very good chance, as for the Battletoad I might use it'll probably be Rash since he's player one in the original game
Earthworm Jim - I don't know if any actual homebrew attempts (and if there are, I'd rather not use those) but I know there's bootleg ports of both EWJ games to the NES. Although in the FCF progress thread, I already mentioned he'll be a helper for a certain character.
L Block - Tetris - Not very likely; would probably end up as a gimmicky character and...yeah I'd rather not have those.
Duck Hunt Dog - Duck Hunt - Kind of considering him since I could use someone to represent the Zapper.
Layla from the game of the same name - Really tempting, I need to see what kind of game style I can come up with her.
Noah - Bible Adventures - Eh, I think there might be a better character to use from Color Dreams/Wisdom Tree in all honesty. Also, Noah technically isn't an original game character.
Boy and Blob - A boy and his blob - I was thinking of having the Blob himself as his own character and for certain attacks, he can transform into other fighters.
Princess Tomato (Though this may work better as a stage) - Yeah, it'd be better to have a stage based off of the game as well.
Konami Man - Wai Wai World - I'll consider it, his attacks will probably consist of stuff from random Konami games.
Solid Snake - Metal Gear - Eh, not sure how he could work and he might be better as an assist for...
Bill Razer - Contra - This guy if he gets in. Although I'll have to make him less projectile-heavy,

And, I know this one would require custom sprites, but what about Captain N? He could use a Zapper and summon a gameboy for attacks, and summon obscure nintendo characters to help him out in battle. - Ehhhh, not really keen on adding characters that aren't from a game unless they're a sub-boss/secret boss of some sort, so I would say no to being an actual character on the roster.

For stage mixing, it kind of happened already if you took a look at Urban Champion's stage. :P

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Re: Character Request Topic
#9  December 06, 2014, 12:58:44 am
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Holy Crap. I completely forgot about the Japanese NES games!

What I'm trying to say is that I suggest Ness from Mother 1
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Character Request Topic
#10  December 07, 2014, 08:15:07 pm
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Would The Mandarin from Captain America & The Avengers be eligible? I always loved his attacks and overall wish he was made playable in that game.
I suppose you need some villains in there =P
Re: Character Request Topic
#11  December 08, 2014, 01:54:04 am
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@supersonicmix: First off, you mean Ninten. :P
2nd of all, look at the post above you.

@MewtwoZX: Sadly no, Mandarin was already an existing Marvel character.
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Re: Character Request Topic
#12  December 08, 2014, 12:57:33 pm
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I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Character Request Topic
#13  December 31, 2014, 03:48:37 am
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How about Black Mage from Final Fantasy? He already has his 3 helpers and specials could be represented from his moves in the game. He would represent Square Enix. Bad thing though is he may have to have all of his sprites custom.
*burp*
Re: Character Request Topic
#14  March 21, 2015, 03:57:29 am
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Hey How About Thomas From Spartan x and Natraps anime? He is badass and have a lot of powers and helpers that appears in the anime. i don't know if will gonna a bad thing for the custom sprites but i will be waiting your answer.
Re: Character Request Topic
#15  March 27, 2015, 02:08:01 am
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@Gamey DJ: Black Mage might be a possibility, I'll consider him

@AntonioQuirino: Thomas is a really questionable case when it comes to characters coming from other media since in the Kung Fu localization, he didn't really change. (It's still Thomas from Wheels on Meals, just without the connection now). I'm still thinking about it tbh.
might as well put this forum about bootleg games here
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Re: Character Request Topic
#16  April 05, 2015, 10:51:01 pm
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To be honest Ninten can be a representative of Nintendo of Japan

and Lloyd can be one of his helpers since it will be easy to pick his moves out (Bottle Rockets duh...)

EDIT: In fact I already made a plan for Ninten IF he was in the game. Its on a sheet of paper with all the explanation. Strengths, Weaknesses, I even have helpers for him.
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Last Edit: April 06, 2015, 11:13:13 pm by supersonicmix
Re: Character Request Topic
#17  April 06, 2015, 04:21:05 pm
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I already stated what I thought about Ninten earlier. :P
might as well put this forum about bootleg games here
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Re: Character Request Topic
#18  April 15, 2015, 02:52:32 am
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can you tell me who is ninten?
Re: Character Request Topic
#19  April 15, 2015, 03:03:47 am
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He's the main character of the first game in the Mother series, (Earthbound Zero, or just Mother) that basically was the Ness or Lucas of that game.
Re: Character Request Topic
#20  April 16, 2015, 01:30:38 am
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So here's the moveset.
EDIT:
@KingPepe2010: I decided to edit them a bit so it wouldn't be cheap. Also I made the first helper now. :D

Spoiler, click to toggle visibilty

I made it during my free time at school. ^_^
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Last Edit: June 14, 2015, 12:02:27 am by supersonicmix
Re: Character Request Topic
#21  April 18, 2015, 02:22:26 am
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Last Edit: April 18, 2015, 02:25:42 am by AntonioQuirino
Re: Character Request Topic
#22  April 19, 2015, 07:08:12 pm
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@supersonicmix: Some of those moves might work although characters generally don't have Level 2 supers anyways.

@AntonioQuirino: Slight problem, Hattori originally came from a manga.
might as well put this forum about bootleg games here
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Re: Character Request Topic
#23  April 19, 2015, 07:34:39 pm
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@KingPepe2010:Ok. So how about that guy from the tower of druaga?
Last Edit: April 19, 2015, 07:38:12 pm by AntonioQuirino
Re: Character Request Topic
#24  April 20, 2015, 11:37:19 pm
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@KingPepe2010:Ok. So how about that guy from the tower of druaga?

You mean Gil?

Hmm. It depends. Gil's attacks are hard to make using what he has. but his helpers are pretty easy to find, so It is a little likely that he will get in. But if he does get in, He will need a new set of sprites like Dig Dug.
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Character Request Topic
#25  May 29, 2015, 11:01:44 pm
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Another suggestion characters: the helicopter from raid on bungeling bay(i think he is better as a helper) and final star from star force(japan)
Re: Character Request Topic
#26  July 29, 2015, 12:49:43 am
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this is probably going to get deleted by the admins but....Rash from Battletoads would make a good character IMO.
:/
Re: Character Request Topic
#27  August 01, 2015, 01:43:08 pm
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might as well put this forum about bootleg games here
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Re: Character Request Topic
#28  August 02, 2015, 09:55:19 pm
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well i think this one someone suggested but....how about that guy from soccer?
(if u wanna know why i suggested him, see this video:https://www.youtube.com/watch?v=rMo1PVKAYEc and jump to 6:20)
Re: Character Request Topic
#29  August 12, 2015, 11:49:12 pm
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Heck yeah! Rash all the way!
:/
Re: Character Request Topic
#30  December 25, 2016, 11:46:14 pm
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Okay, so I'm super hyped for this project, and of course that caused me to have some ideas for characters. Well, might as well list them here:

Alex (from River City Ransom)
Represents: Technos
Assists: Billy Lee (Double Dragon), Jimmy Lee (Double Dragon), Karate Champ
Notes: Could be a brawler, who picks up items around stage, similar to Cody in his Street Fighter Verisons

Steve Hermann (SHATTERHAND)
Represents: Natasume
Assists: Nova (Power Blade), S.C.A.T. Solder (from S.C.A.T.), Hayate (Shadow of Ninja)

Cheetah Man
Represents: Bootleg NES Games
Assists: Characters from Action 52

Mr.Gimmick
Represents: SunSoft
Assists: Spy Hunter, Blaster Master, Lemmings
Notes: His star and abilty to throw it around stage as it bounces around would make him a unique character.

Bubby
Represents: Taito
Arkanoid, Bubble Bobble, Evelator Action Agent
Notes: I just wanted an excuse for a character that punches random. Plus since he's the Bubble Bobble's character in human form, he could turn into the dragon for a super, or also use the bubble as an EX move.

Bases Loaded Baseball Player
Represents: Jaleco (But also sports titles in General)
Assists: Cyberball, Hoops, Pinball Quest
Notes: This character may sound lame in concept, but sport games were a thing on the NES, and it'd be a shame to not represent them. This character could call other baseball players in for combos (for example, a pitcher shows up on other side of screen and you have to hit ball into enemy for damage).

Harry (Harry's Legend)
Represents: Bootlegs
Bootleg NES Games
Assists: Wally Bear (NO Gang), Noah (Noah's Arc for Nes), Bao Qing Tian (Bao Qing Tian)

ExL

Re: Character Request Topic
#31  December 26, 2016, 03:15:10 pm
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Hmmm... If it's still needed:
Felix the Cat
Represents: both Hudson and bootleg(Dragon Co) as have one official and one pirate games.
He has very wide arsenal of magic bag's transformations one of most creative characters on NES. Don't know why nobody said about him... Well, now I did :)
Re: Character Request Topic
#32  March 24, 2017, 05:45:46 am
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@Strider Gunstar:
Pretty sure Alex has been discussed before; I think I said he was a good candidate although I'd prefer to use his original Kunio-Kun version.
Steve Herrman's a good suggestion, it would be kind of funny to see the Cheetahmen as an actual fighter but I'm not sure. Yumetaro (Mr. Gimmick) would be too small to resize properly. Bubby's fate is already decided for something in the near future as Bub. Bases Loaded Player I'm not convinced on; I'm not entirely keen on including a ball sports character like that. Harry Potter is a no since he's based on media outside of video games. (also man, none of those helpers have anything in common with Harry's Legend)

@ExL: No for Felix The Cat, same reasons for Harry above.
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Re: Character Request Topic
#33  March 24, 2017, 04:23:35 pm
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The robot from... Gah... What's the name... Robo Warrior I think? Could he work? It looked like a pretty good game and the items give him a bit of a moveset. Dunno the company so I have no clue about assists.
Re: Character Request Topic
#34  March 25, 2017, 08:35:16 pm
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Haha, I was trying to give Harry a bunch of other Bootleg characters. But I get your point that Harry, even representing Bootlegs, would be really out of place in this game.
Re: Character Request Topic
#35  April 01, 2017, 11:42:08 pm
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This is my idea for a character:

Billy Bob (Gun Smoke Gunman)
Represents: Capcom
Helpers: Jumping Blue Bandit(idk his original name), SonSon, ScroogeMcDuck.
Notes: He is a Gun-based Character, but he could be a fighter just like samus or megaman.

(this suggestion text just looks like strider gunstar's one,and btw king pepe u could use parasol stars's sprites for bubby)
Last Edit: June 08, 2017, 10:02:19 pm by AntonioQuirino
Re: Character Request Topic
#36  April 12, 2017, 03:04:07 am
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...didn't consider Billy Bob to be honest, I'll think about him.
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Re: Character Request Topic
#37  June 08, 2017, 10:11:25 pm
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Here Comes another suggestion:
Ninja Kun
Represents: Jaleco
Helpers: That Bomb Thrower creature, Genesis Ship, Formation Z Robot
(and after u finish thonolan, who's next? say a tip of the character)
Re: Character Request Topic
#38  June 08, 2017, 11:52:38 pm
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Actually, I like the idea of Ninja-Kun to be honest. I'll probably consider his son Ninja Jajamaru more since he's had more games.
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Re: Character Request Topic
#39  June 10, 2017, 03:53:50 pm
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Err dude, as far as i know Jajamaru is ninja-kun's younger brother. and i hope Gamapa-kun, the giant frog be one of his supers (and a level 2 super for a character anyway)
Last Edit: June 10, 2017, 03:58:35 pm by AntonioQuirino
Re: Character Request Topic
#40  June 10, 2017, 04:48:37 pm
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...oh yeah you are right, it is his brother. Whoops. ._.

And yeah, the giant frog is pretty much a given. :P
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Re: Character Request Topic
#41  June 10, 2017, 04:59:13 pm
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Question about takaha... i mean master higgins. instead of using his AI 1 sprites why don't u use his AI 4 sprites? it is alot more detailed anyways, and i was intrigued bout this but i'll ask u anyway: some characters can have ships as helpers? if it does i suggest for a konami character (probably konami man or bill rizer) the twin bee ship or vic viper.
Re: Character Request Topic
#42  June 10, 2017, 10:16:24 pm
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Kingpepe, can you make an official character list for this project? so people can stop suggesting the same thing over and over again, cause' some don't even bother to back track and read, one final thing, I just hope Kuros from Wizards & Warriors makes it in. (woops! I just suggested unintentionally lol)
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Re: Character Request Topic
#43  August 03, 2017, 06:06:34 am
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Hell Fighter from Hell Fighter
Re: Character Request Topic
#44  August 05, 2017, 01:00:06 am
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@AntonioQuirino: I could also do a mix of both similarly to what happened with Bomberman. (Bomberman 2 look with Bomberman 1's coloring) As for ships, yeah that's a possibility.

@Noside: I probably should, I'll try to compile a list when I have the time.

@Gvino2i: Ooh, Hell Fighter's a good one. There's honestly a bunch I could choose from the Sachen library too...

might as well put this forum about bootleg games here
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Re: Character Request Topic
#45  September 22, 2017, 10:59:47 pm
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I'm considering writing up an moveset for Spelunker, the infamously delicate miner that Japan loves. However, I'm not sure if referencing Spelunker 2 is allowed, as it's technically not a "real" sequel, and the explorer may or may not be the Spelunker from the first game. Any chance you could give a ruling on this?
Re: Character Request Topic
#46  September 22, 2017, 11:21:36 pm
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I would definitely say go for it. Even though it's completely different as a sequel, they still acted like it was one to Spelunker anyways. I would've done so anyways if I had to make a Spelunker character.
might as well put this forum about bootleg games here
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Re: Character Request Topic
#47  September 23, 2017, 04:44:01 am
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What would his assists be? Prince of Persia? The guy from Deadly Towers? Karateka?
Re: Character Request Topic
#48  September 23, 2017, 04:51:32 am
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Actually, if all goes well, his helpers will be the bat from the original, and the Esper and the priest from 2.

Seriously, I wouldn't dare make the Prince a assist character.
Re: Character Request Topic
#49  September 23, 2017, 04:54:07 am
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Huh? Is making the Prince bad or good? Would you rather see him as a character?
Re: Character Request Topic
#50  September 23, 2017, 10:16:43 am
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Considering how unique Prince Of Persia is, the prince definitely deserves to be playable.
Re: Character Request Topic
#51  September 24, 2017, 12:25:27 am
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Alright, here goes. Forgive me if this is messy, I did this whole thing on my phone.

Spelunker
Representive of: Spelunker
First famicom game: Spelunker (December 1985)
Playstyle: Ultimate glass canon, mixed with some rushdown and zoning tools. Think smash bro's Little Mac mixed with a game of Bomberman.

Strengths:
-Incredible walk speed, and has the best dash in the game
-Basic moves allow for fast, easy combos
-Special "energiser" power charge allows for super fast meter gain
-Special moves are powerful and hard to avoid, ex versions exchange power for safety
-Rope can function as a proto-combo breaker, help avoid projectiles, or help your mix up game
-Supers can completely change how you have to approach him, hyper pretty strong too
-Made to be simple to use, hard to master

Weaknesses
-If you don't master him, you're fucking dead, kiddo
-Seriously, has the lowest health in the game, his specials can all self harm in some way, and he takes fucking fall damage in a fighting game
-His jump and air attacks suuuuuck, why would you even do this
-If you hit his energiser, say goodbye to everything meter related for a while, dumbass
-He even takes more chip damage when he blocks, Jesus fucking Christ
-But hey, other than that, he's pretty cool
-FOR A GUY WHO APPARENTLY HAS FUCKING ARTHRITIS

Moveset

Basics
*Pick A Fight (back-up and punch)- Spelunker swings a pick axe above his head and into the ground. Good anti air, can be spammed, but spamming it will break the axe, leaving him vulnerable. Can OTG, but no good against projectiles.

*Got A Light? (Hold punch)- Sperlunker uses his helmet light to flash and stun the opponent. Does no damage, can't hit ducking opponents, but can't be blocked either.

*Leave Me Alone! (Punch while moving forward)- Whilst moving forward, Sperlunker slaps the opponent in a wimpy fashion. Think Luigi's dash attack in smash.

*Grab (forward or back and select)- Sperlunker repeatedly stabs the opponent with his explorer knife, then shoots them point blank in the head from the front or back with his explorer gun. (Aka the weapons from Spelunker 2)

Specials

* Phantom Blaster (down, down-forward, forward and kick)- Sperlunker draws and fires his ghost killing Phantom Blaster! As expected for a gun that can kill ghosts, its damage output is high, and it's range is top notch! Anyone in front of you who isn't half a screen away will have their health drained and be pushed back slowly (beware- they won't suffer hit stun, so don't use this point blank!), and any enemy projectiles hit will disappear after a few seconds. There's just one tiny flaw: using this move will drain your health. The damage should be worth it, though- unless, of course, you mess up... Oh, and don't try to spam it- the start up and ending lag will give them time to close the gap.

* Fantastic Flare (forward, forward-up, up and kick, available on ground and in air)- Spelunker throws a flare upwards. On contact or after a short delay, it explodes, hurting enemies in a small radius and destroying all enemy projectiles on screen. It then leaves behind a small fire ball than slowly floats to the ground that can also hurt the opponent- but it can also hurt you if you touch it. Holding forwards or backwards while performing this move will change how far you throw the flare. This move can only be used when none of your flares are on screen.

* Rock Breaker (forward, down forward, down and kick)- Spelunker plants a grey bomb, and after a few seconds, a powerful blast is unleashed! This move has deceptive range: just like the original, instead of showing a explosion, the game simply makes the background flash, so gauging the blast radius is pretty hard. Unfortunately, you have to gauge the blast radius too- your own bombs can harm you! Putting distance between you and your bomb isn't hard with your speed and excellent dash, but how much distance do you need?  Whatever happens, remember only one bomb can be out at a time. No blowing yourself up twice!

EX specials

* Sequel Shooter (down, down-forward, forward and punch+kick)- Spelunker fires six bullets from his Explorer gun. The range is a bit short, and the total damage is only slightly more than the phantom blaster when all six bullets connect, but at least you're only draining meter, not your health! You can also duck while firing by holding down.

* Triple Flare  (forward, forward-up, up and kick, available on ground and in air) Throw three flares at once, at different distances. Remember, you can't use this while one of your flares is on the screen. The only EX special that makes a special less safe.

* Gangway! (forward, down forward, down and punch+kick) This move helps the Spelunker get out of the blast zone after setting up a bomb- by having him charge away from it! If his self-preserving charge hits the opponent is flung onto the bomb, which detonates immediately! But be warned, if the Spelunker hits a wall, a blocking opponent, or is just plain hit, he'll be the one thrown onto the bomb and immediately blown up! If no one ends up on the bomb, the bomb will explode normally, and Spelunker will trip and fall over once out of blast zone.

* Rope-A-Hope (up/down and punch+kick in mid air) Spend meter to hang off a rope in midair, even when you're in hit stun. Use this to avoid fall damage or attacks your great dash can't handle. Up/down lets you go up and down the rope, tapping left or right will make you fall straight down adjacent to the rope, and pressing punch and left/right together let's you jump off. Both falling and jumping off let's you do air combos on the way down, but if you fall too far, you will take fall damage and get knocked down on landing.

Super attacks

* Multiplier (level 1) (u,u,ub,u,uf,db,d,df punch) Spelunker  holds up the hidden item: multiplier! Now for a limited time, his damage is doubled! But be warned: if he gets hit, the effect wears off early, and the first hit does double damage just to pour salt in the wound.

* Speed up (level 1) (u,u,f,b,f,b punch) Spelunker holds up the hidden item: speed up! His speed increases dramatically, and his dash goes even further now! Use your newfound super speed to pull off even crazier combos, but once again, don't get hit, or you'll waste your meter!

* Invulnerability (level 1) (u,u, triple circle punch) Spelunker holds up the hidden item: invulnerability! Now even though Spelunker still suffers hit stun, he no longer takes damage from any attacks, including his! But beware, he's still vulnerable to fall damage, so if your opponent hits you high enough, wave goodbye to your power up...

* (Note: only one "hidden item" super can be active at a time. In the case you do try it, the new one will override the old.)

* Zero Toku Punishment (level 3) (u,f,d punch+kick): Spelunker gets a little mad, and proceeds to use his jumping animation as a jump kick. If it connects, he follows up with a flare to the face, leading into a utter beat down in front of the hell screen from Spelunker 2. It ends with the dazed opponent being hit into a bomb by a mine cart, being blown into the air, and finished off with Spelunker using the energiser as a makeshift laser canon. Be warned, if this doesn't end the round, you will be locked out of all meter related moves for a while as the energiser shorts out.

Helpers
Note: in the great Spelunker tradition, all of his helpers are capable of hurting the Spelunker.

Bat (sort of 1 hit?)
Just like the game, killing the bat won't stop it from coming back. You'll have to wait for their health meter to slowly refill itself before using it again, but you'll never lose it permanently. (Full bar cost)
*standing - bat flies above of the point between you and your opponent, and drops, um, cave dust on anyone below.
*crouching - bat does a swooping attack. (1/3 bar cost)

Priest (3 hits)
*standing - priest walks in and casts magic. If your opponent doesn't have a good lead, the magic freezes them in place. If the opponent does have a good lead, priest casts aura, causing them big damage on hit. Aura can only be cast once per round. (Full bar cost)
*crouching - priest slowly walks in front of Spelunker. If a projectile or opponent tries to hit him, he uses Rosemary, reflecting projectiles and knocking any in front away from him. (2/3 bar cost)

Esper (2 hits)
*standing - Esper jumps in and shoots three lightning bolts for big damage. (1/3 bar cost)
*crouching - Esper places a marker where the Spelunker is currently placing. When the marker is on screen, pressing select whilst crouching will teleport you to the marker for free. (Full bar cost to place marker)

Other stuff:

The Fall that kills you - Like the original, Spelunker is so vulnerable to fall damage, he can die from it in mid-air. Any time he continuously goes downwards (except when climbing ropes) for more than his jump height, his health drains till his descent stops, whether that be the ground or the opponent juggling you. With Spelunker, sometimes being comboed can save you from extra damage...

Energiser charge - when Spelunker power charges, he holds out the energiser for super fast meter. However, if the opponent hits the energiser, it'll short circuit the energiser, and lock out all meter related moves. So play it safe, kid!

Busting makes me feel good - if the opponent is killed by the phantom blaster, they will be disintegrated, and Spelunker will perform a familiar victory dance...

CAVE IN! - finishing the whole match  with Zero Toku Punishment will cause a cinematic that ends up replicating the original ending screen.

Victory pose specifics - Sperlunker's match won pose changes depending on whether the opponent sticks around or not when defeated. If the opponent sticks around, a ghost will emerge from their body, and Spelunker will quickly zap it away. If they don't, they will drop a diamond for him to pick up. His mid match victory pose has him walk to towards the centre of the screen, passing the checkpoint statue and boarding the descending platforms to the next level.

Palettes
1 original red and blue
2 HD all red
3 evil twin all black
4 box art yellow
5 explorer green and white
6 special: white shirt with blue jeans
Re: Character Request Topic
#52  September 25, 2017, 01:56:28 am
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Admittedly, there's a lot of neat ideas in here. I especially like how you incorporated Hell from Spelunker 2 for his level 3 super as well!
might as well put this forum about bootleg games here
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Re: Character Request Topic
#53  September 25, 2017, 06:48:50 am
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I would suggest Popeye but he is more of a cartoon character and not a video game character. Despite that, it was very popular as a game.
If not, Popeye could be a striker but, here goes in case of hope. lol

Game: Popeye
Developer: Nintendo
Release Year: 1983
Gameplay Style: He is more of a punching man with possible flips with some boxing abilities.

Specials
- Drill Punch: Popeye does a drill punch where his arm turns and spins. He takes aim and hits like Balrog does but doesn't hit straight. It causes a spin.
- Uppercut: A strong uppercut
- Flip Kick: a Guile-ish flip kick which knocks the enemy to the wall and causing a fall.
- Rolling Tornado: Popeye does a rolling tornado forward. He can also does it diagonally from the air or up to air from the ground and causes multiple hits.

Supers
- Multi Punches: Popeye eats his spinach and dashes towards the enemy. He throws the enemy into the air and does many multihits upwards. Kinda similar like Luffy does.
- Spinach Power: Kinda the gatling like Luffy does again but, his first punch knocks the enemy to the wall/corner and Popeye starts beating the crap out of it with many big punches. The last punch knocks the enemy to the other side of the wall.

Power and Strenght
- Popeye is not too slow and not too fast. He can taunt with a spinach can. He throws and catches it.
- His spinach gives him speed.
- He can run or dash
- His forward and backward jumps are tumbles. Like spinning or rolling as a jumping.

Stage
- Ship

I know he doesn't make a chance but, I felt writing it as The Game was very popular back then.
I think I can suggest you stages from various Nes Games if you want.





Re: Character Request Topic
#54  September 25, 2017, 05:38:51 pm
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Admittedly, there's a lot of neat ideas in here. I especially like how you incorporated Hell from Spelunker 2 for his level 3 super as well!

Thanks! I don't really know much about fighting game mechanics and what makes something broken, so if there's anything that looks like it wouldn't work, that's why.