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Death Battle (And sprite fight animations) (Read 17343551 times)

Started by Long John Killer, April 09, 2015, 03:59:16 am
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Re: Death Battle/One Minute Melee
#1521  July 06, 2017, 12:00:12 am
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Spoiler: This time spoilers (click to see content)

Spoiler: Next time spoilers (click to see content)
Re: Death Battle/One Minute Melee
#1522  July 06, 2017, 01:04:11 am
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Aftermath

Re: Death Battle/One Minute Melee
#1523  July 06, 2017, 02:33:05 am
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Well that video was terrible

Anyway, the Death Battle went exactly as expected but I'll give the song choice credit for making me think of this

Which always without fail makes me think of the most canon sprite animation ever made
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Death Battle/One Minute Melee
#1524  July 06, 2017, 02:34:14 am
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Lol, AnimationRewind trying to get some views off the DB crowd...
Re: Death Battle/One Minute Melee
#1525  July 06, 2017, 02:48:35 am
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I remember Zero vs Omega Zero that's one of my favorite sprite animations.
As for the death battle I expected Zero to win so it wasn't surprising.
Re: Death Battle/One Minute Melee
#1526  July 06, 2017, 03:23:47 am
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Spoiler, click to toggle visibilty

Spoiler: Next match (click to see content)
Last Edit: July 06, 2017, 03:59:07 am by Long John Killer
Re: Death Battle/One Minute Melee
#1527  July 06, 2017, 11:20:57 am
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Re: Death Battle/One Minute Melee
#1528  July 06, 2017, 06:16:12 pm
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Re: Death Battle/One Minute Melee
#1529  July 07, 2017, 03:24:45 am
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Re: Death Battle/One Minute Melee
#1530  July 09, 2017, 06:02:49 am
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Well this was certainly a video
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Death Battle/One Minute Melee
#1531  July 15, 2017, 07:55:31 pm
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new OMM is out
Re: Death Battle/One Minute Melee
#1532  July 19, 2017, 11:24:48 pm
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Place ya bets.



Re: Death Battle/One Minute Melee
#1533  July 19, 2017, 11:57:13 pm
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I'd forgotten the fire abilities Renamon naturally has, thinking it didn't get any until Taomon with the Will-o-Wisp thing.

Hm.  Well, I'd say stat-wise, Lucario probably has the edge all around, jumping around mountains and a natural ability to negate Renamon's stealth tactics and/or clones.  However, type-wise, Lucario using Fighting, Steel, Ground or Dragon means nothing to Renamon's Animal/Data typing, as it has no equivalent in Pokémon.  However, Renamon using Fighting and Fire based attacks against Lucario's Fighting/Steel typing will be giving it a x4 offensive boost.  However, this Type matching didn't go both ways with Screwattack in Charizard vs Greymon, even though it should have, so I don't know if they'll bother taking that into affect. (WarGreymon being a Dragon would equally make it weak to Mega Charizard X's further boosted Dragon Claw as it was to WarGreymon's Dramon Killers, seeing as far as Pokémon skills work Dragon moves are still x2 effective against other Dragons)

Unless there's any one specific example that shows Renamon outclassing Lucario in speed by a stupidly large margin, I'd figure Lucario will overall match or beat Renamon blow for blow, until it starts using Fire moves, then Lucario will switch to it's much more devastating ranged attacks than Renamon's Diamond Storm.  Though ranged is not Lucario's forte and Diamond Storm is Renamon's signature attack, Dragon Pulse is simply a bigger and better attack.

I wouldn't be surprised if they figure that just by any physical fire attack Renamon does would do x4 damage, plus Lucario's comparative frailty, especially after using Close Combat supposing Renamon survives, they say that's enough for Renamon to win though.  That or pull a digivolve anyways, minus any companions.

Actually, you know, something else came to mind.  The typical concept of Death Battle is each combatant at their prime.  Wild Pokémon and Digimon would not typically fit this criteria, and are instead done to as best possible they could be without interference, like the Kanto starters match.  Would that mean max leveled as well?  Because that would impact if Renamon could digivolve or not.  I just sort of assumed it would be the average levels for wild Lucario and Renamon between all games they can be found in.
Last Edit: July 20, 2017, 03:32:49 am by Long John Killer
Re: Death Battle/One Minute Melee
#1534  July 20, 2017, 10:28:07 pm
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Looks like they finally dropped a full episode
Good job on Kayas' behalf
Re: Death Battle/One Minute Melee
#1535  July 22, 2017, 10:13:30 pm
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DBX
Re: Death Battle/One Minute Melee
#1536  July 26, 2017, 07:58:46 pm
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Meh.

Spoiler: This fight (click to see content)

Spoiler: Next fight (click to see content)
Last Edit: July 26, 2017, 08:08:41 pm by Long John Killer
Re: Death Battle/One Minute Melee
#1537  July 26, 2017, 09:25:27 pm
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Re: Death Battle/One Minute Melee
#1538  July 27, 2017, 01:30:33 am
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Ignoring the result, I was only disspointed at how short the fight was


Spoiler: Next fight (click to see content)

Spoiler, click to toggle visibilty
Re: Death Battle/One Minute Melee
#1539  July 27, 2017, 02:46:01 am
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Re: Death Battle/One Minute Melee
#1540  July 27, 2017, 07:10:10 am
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Spoiler, click to toggle visibilty