You need to find [Statedef 100]
It will either be in one of the cns or st files. Or possibly in common1.cns in her folders. If there is no statedef 100 that you can find she is using the defualt common1.cns. You will need to do a little bit of coding if the second one is the case. In the mean time, please find the state if you can and post it here. (actually i know what it probably looks like but if it's customised i'd like to point you at the right bit)
Sorry for the late response, I didn't know anyone actually replied, so thank you for that!
I think this is it. To be honest, I wouldn't even bother trying to fix it, but I really like this character and that forward dash gliding across the screen feels so broken. Thanks again for your help with this!
Kendou_Nakanishi.cmd:
;-| ƒL[‚Q‰ñ˜A‘±“ü—Í |---------------------------------------------------------
[Command]
name = "FF" ;—v‹Ï‚Ý (ƒL[‚Ì•ÏX‚͉”\‚Å‚·‚ª–¼‘O‚ð•Ï‚¦‚½‚è–³Œø‚É‚µ‚Ä‚Í‚¢‚¯‚Ü‚¹‚ñ)
command = F, F
time = 15
Her common.cns:
;---------------------------------------------------------------------------
; RUN_FWD
[Statedef 100]
type = S
physics = S
anim = 100
sprpriority = 1
[State 2001]
type = Explod
trigger1 = time%5 = 0
anim = 52
pos = -50,3
scale = 1,1
postype = p1
sprpriority = 5
IgnoreHitPause = 1
id = 100
[State 200, 1]
type = PlaySnd
trigger1 = time = 0
value = 100, 0
[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)
[State 100, 2] ;Prevent run from canceling into walk
type = AssertSpecial
trigger1 = 1
flag = NoWalk
[State 100, 3] ;Prevent from turning
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn
[State 100, 4]
type = ChangeState
trigger1 = command != "holdfwd"
value = 0