[Statedef 5910]
type = S
movetype= H
physics = N
velset = 0,0
[State 5910, 1] ;Standing
type = ChangeAnim
trigger1 = !Time
trigger1 = PrevStateNo = 120 || PrevStateNo = 130 || PrevStateNo = 150
value = 5910
[State 5910, 1] ;Standing
type = ChangeAnim
trigger1 = anim = 5910
trigger1 = time > 15
value = 5911
[State 5910, 1] ;Crouching
type = ChangeAnim
trigger1 = !Time
trigger1 = PrevStateNo = 121 || PrevStateNo = 131 || PrevStateNo = 151
value = 5920
[State 5910, 1] ;Crouching
type = ChangeAnim
trigger1 = anim = 5920
trigger1 = time > 15
value = 5921
[State 5910, 1] ;Jumping
type = ChangeAnim
trigger1 = !Time
trigger1 = PrevStateNo = 122 || PrevStateNo = 132 || PrevStateNo = 152
value = 5930
[State 5910, 5] ;State type gets set to crouch
type = StateTypeSet
trigger1 = anim = [5920, 5921]
statetype = c
[State 5910, 5] ;State type gets set to air
type = StateTypeSet
trigger1 = anim = 5930
statetype = a
[State 5910, 7]
type = ChangeState
trigger1 = !animtime
value = 0
ctrl = 1