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KOF XIII Boss Saiki - 24-6-2015 (win background patch for 1.1 only) (Read 126158 times)

Started by BoyBoyz, January 01, 2012, 07:04:49 am
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Re: KOF XIII Boss Saiki - 27-4-2014 (full version)
#201  April 28, 2014, 02:52:56 am
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LOL oops.. assertspecial noshadow!! It only appears on some stages I guess coz I can't see the reflection yet.
I'll update it later when I'm free, for personal satisfaction at completedness. Not necessary to redownload just for one code xD.
Re: KOF XIII Boss Saiki - 27-4-2014 (full version)
#202  April 28, 2014, 06:13:29 am
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you could fix this when Saiki is in the air, that you're hiting him when he is covered looks like he's stand but saiki is in the air.
you could change his cover when he's in the air.
Re: KOF XIII Boss Saiki - 29-4-2014 (full version)
#203  April 28, 2014, 11:36:17 pm
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Sadly, KOF XIII has no guard animations :( pls let me know if you find a suitable animation in Saiki's little pool of sprites.

Latest update 29-4-2014 includes the fix for the STUN word having a shadow, improvement to one command in AI, AND:

Re-colorized a group of sprites to color = 0, and then implemented explods instead of helpers for Dark Ash's super. Looks much nicer now and covers the whole screen even on zoomed stages.

Now that I know about this re-colorization, I might make a Dark Ash :)
Last Edit: April 28, 2014, 11:42:24 pm by BoyBoyz
Re: KOF XIII Boss Saiki - 29-4-2014 (full version)
#204  April 28, 2014, 11:39:19 pm
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Sadly, KOF XIII has no guard animations :( pls let me know if you find a suitable animation in Saiki's little pool of sprites.

Latest update 29-4-2014 includes the fix for the STUN word having a shadow, improvement to one command in AI, AND:

Re-colorized a group of sprites (3123) to color = 0, and then implemented explods instead of helpers for Dark Ash's super. Looks much nicer now. Try it out with F,B,F, b.

Now that I know about this re-colorization, I might make a Dark Ash :)



yes, so much yes
Re: KOF XIII Boss Saiki - 17-5-2014 - new guardsounds
#205  May 17, 2014, 05:31:13 am
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Updated with new guardsounds for strong punch/kick, 3 supers, and fireballs. If you want the accuracy then download it here:

https://www.mediafire.com/?0ah6hx42ov0mc4a

Else, the previous version will do. Enjoy!


Also, dark ash completion = 90% :)
Re: KOF XIII Boss Saiki - 17-5-2014 - new guardsounds
#206  May 17, 2014, 05:01:34 pm
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Thanks.!
Saiki was too small x= 4 and y= 4 I puted x=5 and y= 5  I have this mistake now, can this fix?

and maybe this
Last Edit: May 18, 2014, 08:11:44 am by yaret
Re: KOF XIII Boss Saiki - 17-5-2014 - new guardsounds
#207  May 18, 2014, 11:11:39 am
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This has something to do with the localcoord = 260,240 in his kof13saiki.def file.

I do not know which screenpack or configuration you are using so, im sorry I can't help :(

Re: KOF XIII Boss Saiki - 17-5-2014 - new guardsounds
#208  May 18, 2014, 08:38:29 pm
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ok I understand, I´ll try to fix with new localcoord
Re: KOF XIII Boss Saiki - 21-6-2015
#209  June 21, 2015, 03:20:18 pm
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Last Edit: June 21, 2015, 05:31:14 pm by BoyBoyz
Re: KOF XIII Boss Saiki - 22-6-2015 (new patch)
#210  June 21, 2015, 07:57:35 pm
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BoyBoyz I love your Saiki thanks for updating.!! anyplan yet to make mappabison.xD??? I know you like it.xD because it's in your mediafire staff.xD

this pach it for mugen 1.0 or just mugen 1.1 I say because you pots your saiki 1.1
Re: KOF XIII Boss Saiki - 22-6-2015 (new patch)
#211  June 21, 2015, 09:00:16 pm
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The update is for saiki mugen 1.1.  He can't be played on mugen 1.0 due to some required coding that's for mugen 1.1.

No plans to update that bison though haha. 
Re: KOF XIII Boss Saiki - 22-6-2015 (new patch)
#212  June 21, 2015, 10:15:19 pm
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I used this Saiki on my Mugen 1.0 :) I was gonna apply this updated but you said it can't be.xD Mmmmm
Re: KOF XIII Boss Saiki - 22-6-2015 (new patch)
#213  June 21, 2015, 11:07:35 pm
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I do remember some functions of Saiki not being able to be used in mugen 1.0.  However, I just tested and it seems to be fine ... maybe I have forgotten/remembered wrongly.

The patch doesn't change anything much from the previous version to this though.  You can replace your mugen 1.0 version with the new one, no problem.
Last Edit: June 21, 2015, 11:15:17 pm by BoyBoyz
Re: KOF XIII Boss Saiki - 22-6-2015 (new patch)
#214  June 22, 2015, 11:00:29 am
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it can't be added because the sprites weren't ripped properly. Press Z to select saiki and u will see some flames in standing position... however that's the best we can go so far...

sorry to ask this question.....is Z means start button....?
Re: KOF XIII Boss Saiki - 22-6-2015 (new patch)
#215  June 22, 2015, 01:06:00 pm
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No Z means button Z. In the configuration there are 6 buttons x y z, a b c.


New minor update for those who really mind the small details:
Air fireball (1077) changestate into 1088 triggered now by :

trigger1 = numtarget && p2stateno = [5000,5999]
trigger2 = numtarget && p2stateno = 811 || p2stateno = 812 || p2stateno = 819 || p2stateno = 822 || p2stateno = 823 || p2stateno = 824 || p2stateno = 825

instead of movehit = 1 && p2movetype = H.


If i have time i might add the hyper mode gauge, win background (without lag).
Last Edit: June 22, 2015, 01:27:05 pm by BoyBoyz
Re: KOF XIII Boss Saiki - 22-6-2015 (2nd fix)
#216  June 22, 2015, 07:30:14 pm
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Re: KOF XIII Boss Saiki - 22-6-2015 (2nd fix)
#217  June 22, 2015, 11:39:14 pm
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The new intro suggested above has been added for mugen 1.0 and 1.1.  He randoms between 2 intros for normal mode, and only 1 intro for his dark flame mode.

However, the win flash background shown below cant be enabled due to some bugs



http://www.mediafire.com/download/tdq1csu469x64xc/Boss_Saiki_Mugen_1.1_23-6-2015.rar  - If you think you find any bugs, just redownload, it'll probably be fixed.

Now all that's left is to incorporate the power and hyper bar system, which isn't very necessary/important as of now. 
Last Edit: June 23, 2015, 12:39:25 am by BoyBoyz
Re: KOF XIII Boss Saiki - 23-6-2015 (new intro)
#218  June 23, 2015, 12:19:12 am
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That was quick! Nice.

Add some "Dark Flames" to his transformation intro... and please don´t drop the 1.0 support.  :)
Re: KOF XIII Boss Saiki - 23-6-2015 (new intro)
#219  June 23, 2015, 12:25:24 am
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Lol I decided to totally remove the win background... there is some bug that clashes with mugen 1.1.  Forget it xD  Re-uploading a version for mugen 1.0 and 1.1.
Re: KOF XIII Boss Saiki - 23-6-2015 (new intro)
#220  June 23, 2015, 12:33:18 am
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downloading it.!! thanks