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customize your char to my char Peketo's fatal move (Read 14646 times)

Started by Borghi, December 29, 2005, 05:58:04 pm
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customize your char to my char Peketo's fatal move
#1  December 29, 2005, 05:58:04 pm
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hi! this is a tutorial that explains how to customize any char to Peketo's fatal move. If the char is customized this way, my char will cut the his head at the end of the move.

It requires to copy certain states to your char CNS, and not only to add some animations.

I made it very easy to follow, but never knew of someone that has actually done this, so, I still have no 100% security if it works properly.

here's the tutorial:

http://borghi1.free.fr/CUSTOMIZE.htm

enjoy! jo jo jo

      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: customize your char to my char Peketo's fatal move
#2  December 29, 2005, 07:36:52 pm
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Wow, very cool, and easy to understand tutorial, even for people who don't know how to code. :D

I think I'll add this feature to my first char : NXC Ryu, it's in final development state, it should be released soon, and adding this cool stuff shouldn't be hard. I'll send you an e-mail when done. ;)
Re: customize your char to my char Peketo's fatal move
#3  December 30, 2005, 06:12:27 am
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coolcoolcool :)

this way i can know if it works
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: customize your char to my char Peketo's fatal move
#4  December 30, 2005, 06:17:23 am
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Borghi: about this:
trigger1 = time = 330

trigger1 = name = "peketo"

trigger2 = time = 330

trigger2 = name = "hashi"

trigger3 = time = 330

trigger3 = name = "viuda negra"

trigger4 = time = 330

trigger4 = name = "shar-makai"

trigger5 = time = 330

trigger5 = name = "TRUGLUMIO"


why don't you use:
triggerall = time = 330
trigger1 = name = "peketo"
trigger2 = name = "hashi" ..........????????????
Re: customize your char to my char Peketo's fatal move
#5  December 30, 2005, 07:32:47 am
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i dont know, i dont usually use triggerall.. if you say it works, let's change it!

EDIT: but.... i should change it in the next update for Peketo, or it could bring incompatibility problems just changing the tutorial...
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Last Edit: December 30, 2005, 07:36:34 am by Borghi
Re: customize your char to my char Peketo's fatal move
#6  December 30, 2005, 06:22:38 pm
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Speaking of triggers in peketo's cns, the anim standard for checking if the character is customized for this move would work as well. Heck, it would even work better, as for example.....

Code:
triggerall = time = 330
trigger1 = name = "peketo"
trigger2 = name = "hashi"
trigger3 = name = "viuda negra"
trigger4 = name = "shar-makai"
trigger5 = [color=red]selfanimexist(6966006)[/color]

Just if certain person's char has a blank 6966006 anim in his/her air file, peketo will trigger the capability of cutting opponent's head off without any need to modify peketo's cns file...... (the mentioned piece of code being in the p2 state made this possible....)
Re: customize your char to my char Peketo's fatal move
#7  December 30, 2005, 07:21:44 pm
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so, you say that the tutorial sould say this: when you add the animation part, people should add also:

[Begin Action 834897234 (for example)]
-1,0,0,0,1

and if Peketo detects that its done?

 

      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: customize your char to my char Peketo's fatal move
#8  December 30, 2005, 07:46:40 pm
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mmm, it didnt work...

i made this:

Code:
[State 3050, 5]
type = ChangeState
trigger1 = selfanimexist(9123000)
value = 91230
ctrl = 0

and added that 9123000 blank animation to viuda negra.

the trigger got triggered, but the move looked odd and full of bugs
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: customize your char to my char Peketo's fatal move
#9  December 30, 2005, 08:17:52 pm
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Whoa, this board is full of bugs o_O
my definition of triggerall:
triggerall isn't a trigger who triggers over the others or triggers everytime,
triggerall is something like a common trigger, but who acts with the others.
like:
triggerall = animelemtime(2) = 1
trigger1 = var(3) = 5

is the same thing as:
trigger1 = animelemtime(2) = 1
trigger1 = var(3) = 5

and:
trigger1 = time = 330

trigger1 = name = "peketo"

trigger2 = time = 330

trigger2 = name = "hashi"

trigger3 = time = 330

trigger3 = name = "viuda negra"

trigger4 = time = 330

trigger4 = name = "shar-makai"

trigger5 = time = 330

trigger5 = name = "TRUGLUMIO"


is the same as:
triggerall = time = 330
trigger1 = name = "peketo"
trigger2 = name = "hashi" ..........

you can use triggerall to shorten codes, and control them better without having to scroll your screen hehehe.
Last Edit: December 30, 2005, 08:22:03 pm by «[ëMØ_
Re: customize your char to my char Peketo's fatal move
#10  December 30, 2005, 08:18:29 pm
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mmm, it didnt work...

i made this:

Code:
[State 3050, 5]
type = ChangeState
trigger1 = selfanimexist(9123000)
value = 91230
ctrl = 0

and added that 9123000 blank animation to viuda negra.

the trigger got triggered, but the move looked odd and full of bugs

@Borghi:You just forgot the "time = 330" trigger.....

Code:
[State 3050, 5]
type = ChangeState
trigger1 = time = 330
trigger1 = selfanimexist(9123000)
value = 91230
ctrl = 0

Would look something like that if you do it right......
Last Edit: December 30, 2005, 08:31:53 pm by That User
Re: customize your char to my char Peketo's fatal move
#11  December 30, 2005, 09:52:20 pm
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Quote
Borghi:You just forgot the "time = 330" trigger.....

thats true  :'(

well, it works. I already updated my 4 chars with that mini feature.
Now i'll update the tutorial so everybody has the ultimate version (i hope) with that animexist trigger
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: customize your char to my char Peketo's fatal move
#12  December 30, 2005, 10:47:33 pm
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done! its all updated.
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: customize your char to my char Peketo's fatal move
#13  January 29, 2006, 04:43:33 pm
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I've only overseen your tutorial so I could be wrong, but AFAIK nothing prevents you from putting all the coding part inside Peketo. The other characters only have to use the correct sprites/anims. :muh:
Last Edit: January 29, 2006, 04:46:07 pm by The SlayDreamer
Re: customize your char to my char Peketo's fatal move
#14  January 30, 2006, 04:45:34 am
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I'm Doing the Edition now... It will be A cool Adition...

BTW Borghi, You Did Double Posting, Use the Modify Button Next Time...

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Re: customize your char to my char Peketo's fatal move
#15  January 30, 2006, 05:21:02 am
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I'm Doing the Edition now... It will be A cool Adition...
:sugoi:

Quote
BTW Borghi, You Did Double Posting, Use the Modify Button Next Time...
sorry, it won't ever happen again in the whole world.

Quote
I've only overseen your tutorial so I could be wrong, but AFAIK nothing prevents you from putting all the coding part inside Peketo. The other characters only have to use the correct sprites/anims.

well, i used to think that, but after failing many times I posted in the help forum and was told that the move won't ever work right unless I modify the die state of the victim. The target char must go to his own 5150 state so Mugen knows the char died, or the fight will go on stucked for a seconds once the move is over.
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: customize your char to my char Peketo's fatal move
#16  January 30, 2006, 12:30:02 pm
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BTW Borghi, You Did Double Posting, Use the Modify Button Next Time...
sorry, it won't ever happen again in the whole world.
Just so you know, you're allowed to double-post as long as you bring new stuff, update your topic, etc.

As pointed by Lost_Spirit, you could have edited your 1st post since it was pretty recent... but meh, we won't kill you for that. ^__^


Quote
well, i used to think that, but after failing many times I posted in the help forum and was told that the move won't ever work right unless I modify the die state of the victim. The target char must go to his own 5150 state so Mugen knows the char died, or the fight will go on stucked for a seconds once the move is over.
My bad, I didn't think about that... but now that you tell me... :P

//edit: one thing that could work, would be to put the opponent in the custom state, use the Fatal Move (without harming him -- nokill=1), then make him exit the custom state to encounter a BIG RED CLSN1 box coming from Peketo and dealing 10000 health points.
Last Edit: January 30, 2006, 12:34:27 pm by The SlayDreamer
Re: customize your char to my char Peketo's fatal move
#17  January 30, 2006, 05:20:35 pm
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well, i could try that, but since that the creator must make the correct sprites for the char, it isnt so hard to add the coding in the tutorial, that is really easy, even for people that doesn't know how to code (here comes the question: how did a person that can't code make a char? i'll let you think about it, and call me to the 4-657-1406 to share opinions and thoughts).

Now is like... too late... to chnge the tutorial again, i think.... and again, its really easy to add the rest oncew you added the sprites.
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: customize your char to my char Peketo's fatal move
#18  January 30, 2006, 06:11:23 pm
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OK, got it. Just wanted to point out that many creators are reluctant to modify their code, while they agree more about adding anims (along with the sprites) in the AIR... like the currently accepted custom anims "shocked", "burnt", etc...

Now I leave you alone. :mink:
Oh, and if you want a bit of cleaning in that thread, just ask...
Last Edit: January 30, 2006, 06:17:21 pm by The SlayDreamer
Re: customize your char to my char Peketo's fatal move
#19  January 30, 2006, 10:02:04 pm
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Quote
and dealing 10000 health points.
Wouldn't be enough to kill some chars. :laugh:
Better set const.data.life to 0. ;P