YesNoOk
avatar

CHUN LI by MGMURROW 6/3/19 (Read 11239 times)

Started by MGMURROW, February 18, 2010, 07:47:46 am
Share this topic:
CHUN LI by MGMURROW 6/3/19
New #1  February 18, 2010, 07:47:46 am
  • avatar
  • **
HAPPY BIRTHDAY MOTHER!!!!!!!!

First Release - Happy Birthday Mother
2/ 17 /2010






mgmurrow//sites.google.com/site/mgmurrow/


                                            MOVE LIST

SPECIALS
Tenshou kyaku                       F,D,DF, KICK
Kikouken/Fireball                    D,DF,F, PUNCH  ground/air
Hazanshou/Flip Kick                D,DB,B, KICK   ground/air
Spinning Bird Kick                    D,DF,F, KICK   ground/air
Lightning Kick                          KICK, KICK, KICK

HYPERS
Kikoushou/Fireball                   D,DF,F, 2PUNCHES
Air Demon                               D,DF,F, 2PUNCHES in the air
Zankuu/Air Fireball                  D,DF,F  2PUNCHES in the air
Houyoku-Sen/Lightning Kicks  D,DF,F, 2KICKS   
Tensei Ranka                          F,D,DF, 2KICKS
Spinning Bird Kick                    D,DB,B, 2KICKS
     
                 
THROWS
GROUND THROW                 HOLDFORWARD/BACK Z
AIR THROW                         HOLDFORWARD/BACK Z

ALPHA COUNTER
COUNTER PUNCH                HOLDBACK+A(EASY)
                                           B,DB,D,+B
                                           B,DB,D,+c

LIE DOWN RECOVERY ROLL
FORWARD                           F,KICK
BACK                                   B,KICK

RECOVERY ROLL
FORWARD                            B,DB,D,KICK
                                           F,KICK(EASY)
BACK                                   B,KICK(EASY)

ADVANCED GUARD PUSH
2/3 PUNCHES WHILE BLOCKING

DIZZY
WHEN DIZZY MUST PRESS BUTTON 10 TIMES TO UNDIZZY

DAMAGE DAMPENER
1 FOR NORMAL ATTACKS
1 FOR SPECIAL ATTACKS
1 FOR HYPER ATTACKS

1 LEVEL OF AI
EASY AI


                                             CREDITS

  First God for putting me on this earth and giving me the abilities and understanding for this.

  POTS at mugen guild for all the coding help. there is soo much he has helped me out with that
it is next to impossible for me to remember it all. he has helped me on my other releases and
with my WIPs that in turn transfered over from them to CHUN LI. I CANNOT PUT IN WORDS ALL THE
RESPECT HE DESERVES.  RESPECT TO THE FULLEST!!!

  Vyn at Infinity for the open source Damage Dampening code.  RESPECT!!!!

  Winane at mugen guild for the AI Triggers.  RESPECT!!!!

  Alchemist at mugen-infantry for all the code help and testing. RESPECT!!!!

  Beximus at mugen-infantry for all the code help. RESPECT!!!!

  Mr. Fong at Random Select for his help on the damage dampener system and for his permission
for me to share the code - IF YOU USE YOU BETTER GIVE HIM CREDIT. RESPECT!!!!

  Ryou Win for explained how to start codeing the AI with the triggers and variables that had
to be coded.

  GM for the SF3 dizzy/stun guage sprites for which i used as a template for the alpha storm
dizzy/stun guage.

  All the tutorials at the guild, infantry and infinity for all the code help.

  Zweifuss for the sprites.

  To anyone else i forgot thanks to them too.



as always enjoy, have fun and leave feedback for updates

MGMURROW


https://sites.google.com/site/mgmurrow/
Last Edit: June 04, 2019, 03:23:49 am by MGMURROW
Re: CHUN LI by MGMURROW
#2  February 18, 2010, 06:02:02 pm
  • avatar
  • **
MURROW, I've always enjoyed playing with your Hulk, it's a complete character with a few interesting new moves.
However it's really weird, that you've started to mix SFIII sprited characters with MvC attack system... It makes the character (Chun-Li here) is 'different', but I dunno... it doesn't fit (with whatever you put it in)  :-\. Why such a choice, I've wondered from the day, when you made Shadow Lady ??
Deltacide1 said:
Here come all the Street Fighter NOOBS that have never´╗┐ played a fucking Street Fighter game until 4.
Fucking faggots !
Re: CHUN LI by MGMURROW
#3  February 18, 2010, 06:22:20 pm
  • ******
  • My power is maximum
  • Never order spooky spaghetti
    • USA
It's actually not that weird. I mean, DG's Ryu and Sean had SF3 sprites and used the MvC system, and they were pretty good.
Re: CHUN LI by MGMURROW
#4  February 19, 2010, 01:44:43 am
  • ***
  • Mental Organism Designed for Only Shitting.
HAHAHA! Cool. Chun Li.

-I see you added her MvC super along with the one from SF 4 and SSF4.
-Good job on the CMD.
-God did grace you man. He is good.
Re: CHUN LI by MGMURROW
#5  February 19, 2010, 01:54:16 am
  • avatar
  • **
HAHAHA! Cool. Chun Li.

-I see you added her MvC super along with the one from SF 4 and SSF4.
-Good job on the CMD.
-God did grace you man. He is good.

thanks man and i pray everyday he continues to grace me

i fixed the p2 missing dizzy guage power(for some reason it wasnt in the sff file) so in the process of fixing it i put the negative states in their own ST file(this doesnt make a difference just made it easier for me to troubleshoot)so if you want the fix the link is now the fixed version. sorry

enjoy

MGMURROW

Re: CHUN LI by MGMURROW
#6  February 25, 2010, 08:21:51 pm
  • avatar
  • **
    • www.youtube.com/user/a1kh3m15t031
I noticed a bug with her, it only happened a twice but it could be anything I guess... when I do her air super the one with the kick, once it's started if I push all 3 kick buttons (it only happened by accident, heat of the moment thing) she freezes and alternates between her standing animation and her super animation and stays stuck like that while floating high into the air... it's only happened twice and when I do it on purpose to see if it will happen again it's yet to happen but maybe it's something to look at... also this is personal preference but I change her standing Kikouken animation to not last so long she stays in that stance even after the Kikouken has been blocked and it leads to me getting my ass kicked so I changed it to make her do the Kikouken and then go back into the standing animation but I did that because I could stand it shooting the Kikouken and staying i that stance for about 2 seconds before going back into the standing animation

also I made some palletes for her without changing the color of the Kikouken from the pal SF3CHUN.act she has a red with white, a black with white and a sage green with white, within all three pal's her Kikouken stays blue... but I also did that for personal preference...

that is all I can say about her, I really like her gameplay mechanics most since shes a MvC style with out that horrible SFA/MvC style sprite
R.I.P. +MW.PMI
Re: CHUN LI by MGMURROW
#7  February 26, 2010, 05:23:00 am
  • avatar
  • **
i never noticed the air demon bug but it will be redone in an update to match the arcade version closer. i worked on the move for shadowlady but removed it to give it to chun(since she had it in the arcade) i thought it was finished but....

also the ticks to the hyper fireball are correct to sf3TS and you SHOULD be able to be beat down if you miss a hyper(or any attack for that matter) like if you sweep with ryu/ken/akuma and it gets blocks p2 can hit you befor the kick animation ends. even when you hit someone with a fireball in a corner they can recover and hit you before your animation ends(versus series). keeps you from attacking all the time without p2 being able to do anything.

thanks for the feedback

MGMURROW 
Re: CHUN LI by MGMURROW
#8  February 26, 2010, 06:13:10 pm
  • avatar
  • *
hello MGMURROW.
thank you very much for such a GREAT CHUN LI.
she was always my 1,& only favorite from sf.
just 1 thing,where can i get that stage in the pictures?(your download section maybe?hint,hint.)
KEEP UP THE GOOD WORK.
Re: CHUN LI by MGMURROW
#9  February 27, 2010, 08:27:34 am
  • avatar
  • **
thanks surge, the name of it is "realm of mist" by RatonMalo not sure where i got it from

hope this helps

MGMURROW
Re: CHUN LI by MGMURROW
#10  March 02, 2010, 02:43:41 pm
  • avatar
  • *
hello MGMURROW.
i'm VERY SORRY for the late reply.
THANK YOU.i'll look for it.
Re: CHUN LI by MGMURROW
#11  June 04, 2019, 03:11:19 am
  • avatar
  • **
UPDATE - Happy 3rd BIRTHDAY ROXY BABY     
6/ 3/ 2019
-Added Cheap KO to Guard Break/Stun P2 state
-Added air throw tech hit states
-Added the air throw direction command
-Added nohitby to dizzy state to be compatable with captain commando
-Added the death & cheap KO sounds
-Added intro for shadowlady
-fixed the gethit sounds
-Scaled the DANGER text & repositioned p2 side
-Added Danger Sound
-Added First Attack Sound and Text
-Added Advancing Guard Sound and Text
-Added PlayerPush to states to match my other characters
-Added NoyHitBy and Removed PlayerPush from P2 Alpha Counter Hit State

Please test and report any errors

thanks and have fun

MGMURROW