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Megaman chars - Blade Man, Bass & Others (Read 28851 times)

Started by O Ilusionista, January 03, 2016, 11:47:07 pm
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Megaman chars - Blade Man, Bass & Others
#1  January 03, 2016, 11:47:07 pm
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Hi there.

I am working in some Mega Man characters for IMT's Robot Master Meyhem project. Some will have only the power sets addded (on this project, each robot has a power set of 6 different moves) but some will be coded from the strach.


Blade Man

Spoiler, click to toggle visibilty

Roll

Spoiler, click to toggle visibilty
Last Edit: November 20, 2019, 07:41:42 pm by O Ilusionista
Re: Blademan (Megaman)
#2  January 05, 2016, 02:31:29 am
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Did you use Lip Sync as inspiration for his head?
Re: Blademan (Megaman)
#3  January 05, 2016, 03:27:44 am
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The head were made by the original spriter.
Re: Blademan (Megaman)
#4  January 05, 2016, 03:54:18 am
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Ah, it just looked similar to me XP I'll give it a shot to see what he has in store ^_^
Re: Blademan (Megaman)
#5  January 05, 2016, 04:01:07 am
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Mudy is helping me to clean some sprites. This is the taunt/win animation, already cleaned.
Re: Blademan (Megaman)
#6  January 05, 2016, 03:11:43 pm
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Mudy? This became more interesting! :D

Say hi for me... if he remembers me :P
Re: Blademan (Megaman)
#7  January 05, 2016, 03:31:54 pm
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Re: Blademan (Megaman)
#8  January 05, 2016, 04:35:11 pm
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Ah, now I got the Lyp Sync reference :)
I like those Mega Man PC characters, specially that Blade Man and Shark Man.

Mudy? This became more interesting! :D

Say hi for me... if he remembers me :P

I will :)
Re: Blademan (Megaman)
#9  January 05, 2016, 07:06:24 pm
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Re: Blademan (Megaman)
#10  January 05, 2016, 07:23:56 pm
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I would kill too, because I think that char has a lot of potential. But someone need to sprite it first :(
Re: Megaman chars - Blade Man, Roll, TopMan...
#11  January 06, 2016, 01:37:13 am
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I changed the topic title so I can talk about all the Megaman related wips.

Roll

Spoiler, click to toggle visibilty
Re: Megaman chars - Blade Man, Roll, TopMan...
#12  January 06, 2016, 09:01:20 pm
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Vacuum attack done


Power punch done

(Maybe I will change the glove for something more funny).
Re: Megaman chars - Blade Man, Roll, TopMan...
#13  January 08, 2016, 05:58:14 am
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So here is Roll. 6 original powersets. All the additional edits were made by me. Both players and enemies can get the itens.

Please forgive the drop of framerate, my notebook is overheating :(


Re: Megaman chars - Blade Man, Roll, TopMan...
#14  January 08, 2016, 12:46:13 pm
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Really good set of moves for Roll. Not only it makes her stand out from being a Megaman clone, but they're also really nicely sprited and animated. Like, that heart spike ball flows so smoothly, did you do that by yourself?

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Re: Megaman chars - Blade Man, Roll, TopMan...
#15  January 08, 2016, 12:52:32 pm
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So here is Roll. 6 original powersets. All the additional edits were made by me. Both players and enemies can get the itens.

Please forgive the drop of framerate, my notebook is overheating :(

[youtube]http://www.youtube.com/watch?v=LuEnF-4-Iz0&feature=youtu.be[/youtube]

You did a nice job at making Roll different from Megaman while still being fun to play.
Current Status: N/A
Re: Megaman chars - Blade Man, Roll, TopMan...
#16  January 08, 2016, 05:35:30 pm
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Really good set of moves for Roll. Not only it makes her stand out from being a Megaman clone, but they're also really nicely sprited and animated. Like, that heart spike ball flows so smoothly, did you do that by yourself?

Thanks. The spiked ball came from another game. I've sprited the vacuum attack and the other attacks.

So here is Roll. 6 original powersets. All the additional edits were made by me. Both players and enemies can get the itens.

Please forgive the drop of framerate, my notebook is overheating :(

[youtube]http://www.youtube.com/watch?v=LuEnF-4-Iz0&feature=youtu.be[/youtube]

You did a nice job at making Roll different from Megaman while still being fun to play.

Thanks. That was my intention.

I decided to change Blademan's idle animation because I made another more more fluid

I still need to clean the sprites.
Last Edit: January 08, 2016, 05:38:36 pm by O Ilusionista
Re: Megaman chars - Blade Man, Roll, TopMan...
#17  January 08, 2016, 06:19:08 pm
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His helmet reminds me of the knights from Castle Crashers lol

That looks nice!  I'm not sure if it would look better if the arms were staggered just a little... like have the right arm be all the way up a frame or two earlier than the left arm being all the way down.  I understand he is a robot and your movement might be more suitable.

Re: Megaman chars - Blade Man, Roll, TopMan...
#18  January 09, 2016, 02:49:48 pm
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Thanks.

Mazerald made a cool edit to change her MVC look to TvC look


Is this a good idea?
Re: Megaman chars - Blade Man, Roll, TopMan...
#19  January 09, 2016, 03:07:10 pm
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I personally like it.It just needs to have the black horizontal line on her dress removed (just above her chest), and.... she seriously needs proper arms, not those Popeye arms she got there. Her arms under her sleeves would be more thin, not the exact same shape as her sleeves.


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Re: Megaman chars - Blade Man, Roll, TopMan...
#20  January 09, 2016, 03:15:07 pm
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I lol'ed at Popeye arms :) But I agree with you.