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Megaman chars - Blade Man, Bass & Others (Read 28801 times)

Started by O Ilusionista, January 03, 2016, 11:47:07 pm
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Re: Megaman chars - Blade Man, Roll, TopMan...
#21  January 13, 2016, 06:18:12 pm
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I will work on other things for now but I will work on him on my spare time
Re: Megaman chars - Blade Man, Roll, TopMan...
#22  January 17, 2016, 05:01:35 pm
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I've worked on Burstman a tad today:

- Fixed old bugs

- New aerial hyper moves



- New AI
Re: Megaman chars - Blade Man, Roll, TopMan...
#23  January 21, 2016, 05:56:00 am
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More progress with Blademan:

- All required hit sprites are done. Thanks to Rage for the help with the cleaning


- All required hit animations done.


I will continue this character only in my spare time, because I have other things to do, including some commissions. So this could take a while to be finished.
Re: Megaman chars - Blade Man, Roll, TopMan...
#24  January 21, 2016, 08:17:06 pm
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That's not all there is to it, is there? I see hints of Killer Croc.
Re: Megaman chars - Blade Man, Roll, TopMan...
#25  January 23, 2016, 10:57:41 pm
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Here is the first preview of Top Man, with all this powersets:

1- Top Throw
2- Buzzsaw Top
3- Top Spin
4- Magic Hat
5- Coil attack
6 - Tornado spin

Re: Megaman chars - Blade Man, Roll, TopMan...
#26  January 24, 2016, 03:32:40 am
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I actually really like that hyper move. Feels well made.

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Re: Megaman chars - Blade Man, Roll, TopMan...
#27  January 24, 2016, 03:36:04 am
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It was made by JFA, I just fine tunned it.
Re: Megaman chars - Blade Man, Roll, TopMan...
#28  January 24, 2016, 07:58:10 pm
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Nice work O!!!!! Been a fan of your work for long time. Can't wait for that killer croc.
I'm a big thieve and troll, Mugen is free so u can't say nothing. I just want to make a buck by having traffic in my site. Hide your characters or I will take them and will send one of my minions to make a version that I can host. I live in ratverse, beware of my powers
Re: Megaman chars - Blade Man, Roll, TopMan...
#29  January 24, 2016, 10:11:05 pm
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Thanks.
By the way, Elecman sprites were remade to match more the original characters, so no more Megaman big arms.


I will post a template for Elecman, Blademan and Burstman so people can make some palettes.
Re: Megaman chars - Blade Man, Roll, TopMan...
#30  January 30, 2016, 10:55:54 pm
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I've made a big top in 3D for one of the helpers.
I tried to achieve a cell shading look.



Any thoughts?
Re: Megaman chars - Blade Man, Roll, TopMan...
#31  January 30, 2016, 11:16:55 pm
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This looks pretty good. Reminds me of a car game I used to play.
Re: Megaman chars - Blade Man, Roll, TopMan...
#32  January 30, 2016, 11:19:47 pm
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Thanks!
Re: Megaman chars - Blade Man, Roll, TopMan...
#33  January 31, 2016, 12:06:49 am
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The animation looks pretty good, but I'm not sure about the spikes on the left of the sprite instantly going dark. I feel their shading transition could work smoother.

Dante for Smash
Re: Megaman chars - Blade Man, Roll, TopMan...
#34  January 31, 2016, 12:17:12 am
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I will try to make it smoother.
In game shot:

I think it blended well with the other sprites.
Re: Megaman chars - Blade Man, Roll, TopMan...
#35  January 31, 2016, 07:17:04 pm
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I think the outline should be static throughout the animation (no jitter).

And there's that odd flashing band towards the left side that should probably match the rest of the top (again, static anim).  Plus that one pixel thing at the very top doesn't look right.

So I'm basically recommending that the only thing changing between frames should be the spikes and the spike's shadows.  And you might want to experiment with adding some kind of blur effect if you want to kick it up a notch.

But that looks really great :)  Nice job rendering that

Re: Megaman chars - Blade Man, Roll, TopMan...
#36  January 31, 2016, 07:48:47 pm
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I know what you are talking about. That one pixel will be removed.
About the jitter and the blur, the animation happens so fast and there are the hitspark and the dust...which makes it barelly noticiable.
Re: Megaman chars - Blade Man, Roll, TopMan...
#37  January 31, 2016, 11:25:24 pm
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New video: Top Man vs Burst Man
Re: Megaman chars - Blade Man, Roll, TopMan...
#38  February 01, 2016, 07:19:49 pm
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I am working on this just in my (few) spare times. This is the complete jump animation, with that "jiggle" Capcom puts on some movements:
Re: Megaman chars - Blade Man, Roll, TopMan...
#39  February 04, 2016, 06:06:59 pm
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Top Man is done. Here are all the palettes I made for him

Re: Megaman chars - Blade Man, Roll, TopMan...
#40  February 08, 2016, 06:57:56 pm
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Blade Man now has 6 palletes. I tried to make each more very different, so we can have something more unique.



Againt, any help is appreciated.