YesNoOk
avatar

Mugen HEX | Screenpack - Public Beta Released! (Read 308186 times)

Started by GDPenguin, July 14, 2015, 10:48:33 pm
Share this topic:
Re: [updated 10-10-15]Mugen HEX lifebars and possibly screenpack w. DL
#61  October 18, 2015, 03:38:37 pm
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
NIIIIIICE! Love the simplicity of it! :D
This is a generic forum signature.
Re: [updated 10-10-18]Mugen HEX lifebars and possibly screenpack w. DL
#62  October 25, 2015, 06:02:43 pm
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
The project is currently on standby because my laptop is being repaired. Not something critcal, it's just the audio driver that is messed up.
[img width=600
Keep it real, keep it original
Re: [ONLINE AGAIN]Mugen HEX lifebars and possibly screenpack w. DL
#63  November 08, 2015, 04:12:11 am
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
Any ideas for the powerbars, you can't really see what power level you're at? I'm thinking like a little black box beside the bar, but some characters like DBZ chars or so have like 10 or 20 power gauges. So i'm kinda trying to make it fit for as many characters as possible. ^^
[img width=600
Keep it real, keep it original
Re: [ONLINE AGAIN]Mugen HEX lifebars and possibly screenpack w. DL
#64  November 08, 2015, 02:57:00 pm
  • **
  • Dead Weight
  • Where'd all the motivation go?
    • Philippines
    • Skype - DerEthereal
This actually looks kinda nice. Will stay tuned for updates.
Re: [ONLINE AGAIN]Mugen HEX lifebars and possibly screenpack w. DL
#65  November 08, 2015, 03:10:10 pm
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
Thx
[img width=600
Keep it real, keep it original
Re: [ONLINE AGAIN]Mugen HEX lifebars and possibly screenpack w. DL
#66  November 08, 2015, 04:22:15 pm
  • ****
  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
That select screen looks pretty sweet man. I have a few personal nit picks.. really good stuff man, I look forward to your progress.
Re: [ONLINE AGAIN]Mugen HEX lifebars and possibly screenpack w. DL
#67  November 08, 2015, 04:28:46 pm
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
[img width=600
Keep it real, keep it original
Re: [ONLINE AGAIN]Mugen HEX lifebars and possibly screenpack w. DL
#68  November 08, 2015, 06:11:34 pm
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
[img width=600
Keep it real, keep it original
Re: Mugen HEX lifebars and possibly screenpack w. DL [Updated 08-11-15]
#69  November 08, 2015, 08:23:08 pm
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
The stage select screen is getting there. Currently thinking whether animations is a good idea or not.

[img width=600
Keep it real, keep it original
Re: Mugen HEX [Updated 08-11-15]
#70  November 09, 2015, 05:18:11 am
  • ****
    • Argentina
It is a good idea but if it does not work in versus, because when a player chooses a character/s lyrics appear to choose stages
Spoiler, click to toggle visibilty
Re: Mugen HEX [Updated 08-11-15]
#71  November 09, 2015, 05:56:11 am
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
[img width=600
Keep it real, keep it original
Re: [updated 10-10-15]Mugen HEX lifebars and possibly screenpack w. DL
#72  November 09, 2015, 04:47:30 pm
  • **
  • Can't stop, won't stop!
    • Argentina
How do you like the new select screen?


Dat character select screen tho... thank you for a more "normal" number of slots, so far i'm loving the concept and the style of your work so far, but the stage select? it's like k6666orochi said, it's going to f*ck shit up when you play with a friend. Maybe add a space in the selection screen or maybe make the stage select fonts smaller? i don't know, i just know that so far i'm loving what i see. Keep it up dude!
Re: Mugen HEX [Updated 08-11-15]
#73  November 09, 2015, 07:41:39 pm
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
How do you like the new select screen?


Dat character select screen tho... thank you for a more "normal" number of slots, so far i'm loving the concept and the style of your work so far, but the stage select? it's like k6666orochi said, it's going to f*ck shit up when you play with a friend. Maybe add a space in the selection screen or maybe make the stage select fonts smaller? i don't know, i just know that so far i'm loving what i see. Keep it up dude!

I'm working on it, I was just a bit tired of looking at the same stage select screen in every single screenpack. But as said, I'm on it, dude.
[img width=600
Keep it real, keep it original
Re: Mugen HEX [Updated 09-11-15]
#74  November 09, 2015, 09:37:01 pm
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
Heres a video preview, finally... :D
[img width=600
Keep it real, keep it original
Re: [ONLINE AGAIN]Mugen HEX lifebars and possibly screenpack w. DL
#75  November 10, 2015, 10:34:09 pm
  • ****
  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA

That select screen looks pretty sweet man. I have a few personal nit picks.. really good stuff man, I look forward to your progress.

Nit picks? What do you have in mind?

All late.. sorry man.
I'm not too fond of the big P1 & P2.
You can place them above the character where you have the select your character scrolling. You can give it that nice blue gradient you did for the names and do the Same for the p1 but write it out player 1 & player 2. You can even make that blue gradient glow. Just to make your Select screen be a bit more alive.
I cam do a little PS example once I'm off work if you like.

And where you wrote CHARACTER SELECT you can add your scrolling text it will look much nicer you can go crazy and and add a few quotes my pump people up.

For the versus screen you can even recycle the select screen where your small ports go make that steal slot place holder solid and you can add your "VERSUS" texts there typed downward.

If I get more ideas I'll shoot them your way.
Keep it up its looking pretty cool.
Re: Mugen HEX [Updated 09-11-15]
#76  November 11, 2015, 06:11:16 am
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com

That select screen looks pretty sweet man. I have a few personal nit picks.. really good stuff man, I look forward to your progress.

Nit picks? What do you have in mind?

All late.. sorry man.
I'm not too fond of the big P1 & P2.
You can place them above the character where you have the select your character scrolling. You can give it that nice blue gradient you did for the names and do the Same for the p1 but write it out player 1 & player 2. You can even make that blue gradient glow. Just to make your Select screen be a bit more alive.
I cam do a little PS example once I'm off work if you like.

And where you wrote CHARACTER SELECT you can add your scrolling text it will look much nicer you can go crazy and and add a few quotes my pump people up.

For the versus screen you can even recycle the select screen where your small ports go make that steal slot place holder solid and you can add your "VERSUS" texts there typed downward.

If I get more ideas I'll shoot them your way.
Keep it up its looking pretty cool.

Thanks for the feedback,  man. I would love that. I personally thought I could make a shadow like gradient behhind the P1 and P2, to make it easier to see on light portrait. But thanks for the support.
[img width=600
Keep it real, keep it original
Re: Mugen HEX [Updated 09-11-15]
#77  November 14, 2015, 06:29:59 pm
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
The mode select
[img width=600
Keep it real, keep it original
Re: Mugen HEX [Updated 14-11-15]
#78  November 16, 2015, 12:04:50 am
  • ****
  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
sorry I've been busy as of late, here is kinda what I was talking about ;D

Ignore the BG for the ports just some thing real quick i made


with your style just remove your P1 and P2 Font from your characters it with show case your ports so much more specially with that overlay pattern you have going on.


and one more just because I saw your mode select which is very cool.


I can send you the PSD if you like? Keep it up the good work Penguin!

Re: Mugen HEX [Updated 14-11-15]
#79  November 16, 2015, 04:30:39 am
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
sorry I've been busy as of late, here is kinda what I was talking about ;D

Ignore the BG for the ports just some thing real quick i made


with your style just remove your P1 and P2 Font from your characters it with show case your ports so much more specially with that overlay pattern you have going on.


and one more just because I saw your mode select which is very cool.


I can send you the PSD if you like? Keep it up the good work Penguin!



Why did you change the font? Oh nvm, Great thinking there. But about this p1-p2 going on,
I would with pleasure remove them, but my source file is kinda fucked=can't open it up.
So I'm just glad that I saved the templates for the portraits, overlays and all that stuff. But Damn...
I'm still working on the mode select thou.
I'll keep the Idea in mind, but you can keep your psd, I'll recreate it myself ;)

Maybe I could just simply remove the p1 and p2 completely like in tekken?
[img width=600
Keep it real, keep it original
Re: Mugen HEX [Updated 14-11-15]
#80  November 16, 2015, 06:05:45 am
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
This is where I'm at now
[img width=600
Keep it real, keep it original