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Megaman: Bit of Destiny (Read 271440 times)

Started by O Ilusionista, October 18, 2010, 03:58:31 am
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Should we have a button for basic melee attacks?

Yes, its make the game more fighting oriented
69 (67%)
No, let it as is, with a button for specials only
34 (33%)

Total Members Voted: 101

Megaman: Bit of Destiny
#1  October 18, 2010, 03:58:31 am
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This is a project which I was gathering ideas first, and it was called "MVC NES".
Now its time to make a clean topic about this.

Now its called Megaman: Bit of Destiny.  
(the bit is a joke with 8Bits systems, those old ones that everyone loves).

Basically, its a crossover game, featuring chars from many dimensions (games) on a gameplay close (not 100% accurate) of Megaman series gameplay.

History:
###########################################

Spoiler, click to toggle visibilty

Gameplay:
###########################################

- No voices, like the old 8bits games
- All the SFX MUST BE in 8bits style. That old good ones blips and others.
* 4 buttons (kinda like Power Battles):

A) Specials
B) Hypers
C) Strikers
D) Jump

+plus directional combinations, like A+down, A+up, etc.
+plus charging moves (Megabuster should be carged, not a one button move)

* No air block
* No crouch moves (attacks, blocks, moves that should be blocked low)
* No grabs (I mean a button for grab. Just Grapplers will really grab, like Zangief, but its not a normal grab).
* Super Jump will be in, but since the chars are very small, you will do a higher jump, not a MVC OVER THE AIR JUMP. So no SJ stages.

* Classic Megaman intro will be added to every char. But you can add more intros if you want.

SPRITES:
##########################################


* Must be in 8bits style - 2 main colors, 2 aditional colors, black and white doesn't count).
Exceptions will be accepted, if there is a good reason.

Insipration sources: http://img121.imageshack.us/img121/3436/5114c20802a5c7bbf049f9f.png (thanx Isela)


(with less shadows, look to Abel and Gen for example)

* Every character must use a Megaman sprite as a base. You can use any of the robots masters if it fits, otherwise you must use Megaman's body as a base.

REQUIREMENTS
###########################################


Template Sheet:


(Keep in mind that you must add other specials and hypers sprites)

Template char - Dummy Man (versus Lobo Loco, original char)


Screenpack


* at least 2 super moves
* at least 1 hyper move
* An striker. Every char must have one. It doesn't needs to be from the same serie, but must share something in common. Few exceptions will be accepted.

WHICH CHARS WILL BE IN? AND HOW MANY?
#################################################


There is no limitation. You can do anyone, from any game, anime, movie, whatever.
How many chars? As much as people do :)

RESOURCES:
################################################


- For Megaman sprites: http://www.sprites-inc.co.uk/
- For NES sprites: http://spriters-resource.com/

THE ROSTER
################################################


Chars ready, needs coding

1• Spiderman (Marvel) - Sic-1
2• Lobo Loco (original) - Drue
3• Hawkeye (Marvel) - Jmaze
4• Batman (Batman) - hum
5• Cable (Marvel) - hum
6• Cody (Final Fight) - Banxman3
7• Cyclops (Marvel) - Hum
8• Goemon (Goemon) -
9• Gunstar Red (Gunstar Heroes) - Banxman3
10• Ken (Street Fighter) - hum
11• Krizalid 1st form (KOF) - Hloader
12• Lion-o (Thundercats) - hum
13• Falcon (Power Stone) - Banxman3
14• Capitão/Colonel Nascimento (Tropa de Elite / Elite Squad movie) - Magma Dragoon MKII
15• Deadpool (Marvel)
16• Captain America (Marvel) - Genziroz
17• Skullomania  (SF EX) - Cenobit 53
18• Modok (Marvel) - BDC
19• Nova (Marvel) - BDC
20• Gladiator (Marvel) BDC
21• Subzero (MK)- Hloader
22• Terry wildwolf (Garou)- Hum
23• Tomba (Tomba) - Chaotic Darkness
24• Shin Gouki (Street Fighter) - HLoader
25• Solid Snake (Metal Gear Solid) Manniku
26• SuperSkrull (Marvel) - BDC
27• Batsu (Rival Schools) - Ulisan
28• Captain America (Marvel) - Genziroz
29• Robert (KOF) - Hum
30• Troll (original) - Banxman3 & others

Chars almost ready (just missing the required frames or small fixes)

1• Ulala (Space Channel 5)
2• Pulseman (Pulseman) - NMario
3• Daredevil (Marvel) - Jmaze
4• Ironmnan (Marvel) - Jmaze
5• Namor (Marvel) - Iced
6• Stikoman (Stinkoman 20x6)- Misses just the required frames
7• Strider (Strider)- Blackhook
8• Strkyer (MK) - Sodom
9• Kabal (MK) - Sodom
10• Jack (SF EX) - Sodom
11• Sodom (Street Fighter/Final Fight)- Sodom
12• K' (KOF) Jdplayer
13• Mario (Mario) - Shadow0X3


chars not ready (missing required frames and/or attacks, moves, strikers,etc)

1• Francesca (The Krion Conquest)
2• Dustman (Megaman)
3• Belmont (Castlevania) - Blackhook
4• Sigma (MMXtreme)
5• Tenguman (Megaman) - Blackhook
6• Wily Battle Suit (Megaman)
7• Sandbag (SSBB/M) Shadow0x3
8• Electro (Marvel) - JaspionBR
9• Darkseid (DC) - BDC
10• Bonk (Bonk's adventure)
11• Space Ghost (Space Ghost) - Jaspionbr
12• Robocop (Robocop) - Jaspionbr
13• Goro (MK) - Hum
14• Red Harlow (Red Dead) - The Grinch2
15• Bluestreak (Original) - Diepod
16• Kefka Palazzo (Final Fantasy) - Blackhook
17• Skater (Streets of Rage)- ChocolateGiddyUp
18• Beat (Jet Set Radio Future)- ChocolateGiddy
19• Phoenix Wright (Ace Attornet) ChocolateGiddy
20• Rolento (Street FIghter) - MDD
21• Ms Marvel (Marvel)-Genziroz
22• Captain Marvel (Mar-vell)-Genziroz
23• Bucky (Marvel)- Genziroz
24• Blanka (Street Fighter) Sonic260XL
25• Ryu (Street Fighter) Sonic260XL


Bosses not ready
1•Zone D Boss - Chip 'n Dale: Rescue Rangers

Total chars (until October 2nd)- 68 chars

HOW CAN I HELP? CAN I JOIN?
##################################################


You can help by:

- Editing chars
- Coding chars
- Editing stages
- Coding stages
- Giving ideas

Yes, you can join :)
Last Edit: October 02, 2011, 08:21:51 pm by O

MDD

Re: Megaman: Bit of Destiny
#2  October 18, 2010, 05:14:16 am
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How about Evil Megaman?
Spoiler, click to toggle visibilty

Anyways, this project looks nice. Hopefully you get some good authors on it.
Re: Megaman: Bit of Destiny
#3  October 18, 2010, 12:05:31 pm
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Looks very fun, although I'm not sure how long this will be entertaining to play,
when you have a zillion little chars sharing probably lots of animations.
I think it will be more interesting if you have stages with platforms (like smas bros or jump stars).
Other than that, nifty stuff ;)
Re: Megaman: Bit of Destiny
#4  October 18, 2010, 02:12:36 pm
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LOL at Evil Megaman.  But I plan to do Copy Robot.

Looks very fun, although I'm not sure how long this will be entertaining to play,
when you have a zillion little chars sharing probably lots of animations.
I think it will be more interesting if you have stages with platforms (like smas bros or jump stars).
Other than that, nifty stuff ;)

Thanx. I will think about it.

An edit done by Left4Dead: Chuck Norris

 :sugoi: :sugoi:

MDD

Re: Megaman: Bit of Destiny
#5  October 19, 2010, 12:29:22 am
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If you want, I could edit some sprites so he has Ashura Senkuu and Shun Goku Satsu sprites. 8-bit sprites are easy to edit.

Though I wouldn't code him since I don't know shit about it.
Re: Megaman: Bit of Destiny
#6  October 19, 2010, 01:18:10 am
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If you want, I could edit some sprites so he has Ashura Senkuu and Shun Goku Satsu sprites. 8-bit sprites are easy to edit.

Though I wouldn't code him since I don't know shit about it.

please, go ahead.

Namorman edited by Iced:

Re: Megaman: Bit of Destiny
#7  October 20, 2010, 04:36:50 am
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Re: Megaman: Bit of Destiny
#8  October 20, 2010, 06:04:50 am
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0_0

Cody please
Re: Megaman: Bit of Destiny
#9  October 21, 2010, 02:22:27 pm
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A sketch of the main screen:

Re: Megaman: Bit of Destiny
#10  October 21, 2010, 07:00:41 pm
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This is what I would to have as the main screen:



there is another version, but I do like the other more:


But I would like to ask help: Could anyone edit that Willy into (or add) Dr. Doom?

EDIT: here comes MODOK :)
Last Edit: October 21, 2010, 07:11:21 pm by .(O).
Re: Megaman: Bit of Destiny
#11  October 22, 2010, 04:34:23 am
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Pretty fun project Ilu, GOOD LUCK!  :D
 
Re: Megaman: Bit of Destiny
#12  October 22, 2010, 05:33:18 am
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Nice proyect man!  :)
Re: Megaman: Bit of Destiny
#13  October 22, 2010, 06:28:48 am
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I'm working on Dante(Dante's Inferno) or at least his robot counter part hehe...here's a first look...


he still needs the scythe in some sprites but hey it's a process I intend to see thru till the end...

to O Illusionista...are there going to be melee attacks in this game cuz I will customize the sprites for melee attacks if there is...I was thinking maybe single button combos like how you have in the PDC project...lemme know by pm or in here...
Re: Megaman: Bit of Destiny
#14  October 22, 2010, 02:03:25 pm
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you can add melee attacks, if they works as special attacks.

thanx guys
Re: Megaman: Bit of Destiny
#15  October 24, 2010, 08:10:36 am
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HDLoader sent me a preview of the select screen:

Re: Megaman: Bit of Destiny
#16  October 24, 2010, 09:18:24 am
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Im joining. Im editing a sheet right now. ;D

You may know who this is


Trying to make a comeback
Last Edit: October 24, 2010, 09:44:35 am by Banxman3

MDD

Re: Megaman: Bit of Destiny
#17  October 24, 2010, 09:18:59 am
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Why is my Evil Megaman not up yet?  :P
Re: Megaman: Bit of Destiny
#18  October 24, 2010, 11:37:32 am
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Falconman Sprites are almost done.
Just need to do some more frames and such

Trying to make a comeback
Last Edit: October 24, 2010, 12:27:53 pm by Banxman3
Re: Megaman: Bit of Destiny
#19  October 24, 2010, 01:26:50 pm
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heheehe, very cool!

Welcome, buddy.
Re: Megaman: Bit of Destiny
#20  October 24, 2010, 07:47:25 pm
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PRETTY DAMN NICE Select Screen! :2thumbsup: