YesNoOk
avatar

Aracade problem (Read 2888 times)

Started by MasterjX9, September 07, 2007, 04:02:34 pm
Share this topic:
Aracade problem
#1  September 07, 2007, 04:02:34 pm
  • avatar
  • **
How do you get character you want to go against for certain people to go against you and How you make krzald the boss of the game?
I'm a trickster

Name: MasterjX9 Yrs. Tricking/MA: 11 months/no
Hand/D.Rotation: right/CW ______________________ Team: Team G.M.F
Trick-type: Balanced ___________________________ Favorite Trick: s-twist

Trick/Skill Completion:
Class A: ||||||||||| [75%]- Class C: ||||||||||| [16%]. Class E: ||||||||||| 0%]
Class B: ||||||||||| [42%]- Class D: ||||||||||| [3%]- Class F: ||||||||||| [0%]

Saying: “Nintendo ds with flash me rules!‿
Re: Aracade problem
#2  September 07, 2007, 04:40:22 pm
  • ******
  • [E]
    • Mexico
read the select.def, it is related to te order parameter.
Re: Aracade problem
#3  September 07, 2007, 04:42:28 pm
  • avatar
  • **
I will try that now. Thanks :)
I'm a trickster

Name: MasterjX9 Yrs. Tricking/MA: 11 months/no
Hand/D.Rotation: right/CW ______________________ Team: Team G.M.F
Trick-type: Balanced ___________________________ Favorite Trick: s-twist

Trick/Skill Completion:
Class A: ||||||||||| [75%]- Class C: ||||||||||| [16%]. Class E: ||||||||||| 0%]
Class B: ||||||||||| [42%]- Class D: ||||||||||| [3%]- Class F: ||||||||||| [0%]

Saying: “Nintendo ds with flash me rules!‿
Re: Aracade problem
#4  September 07, 2007, 04:45:06 pm
  • avatar
  • **
This what my select.def look like and since I'm a noob I have no clue what to do or what you just said. Sorry :(

;---------------------------------------------------------------------
[Characters]
guile\guile.def,random,includestage=0;Antione
so_sean\so_sean.def,random,includestage=0;Dainel
so_blaze\so_blaze.def,random,includestage=0;Sesshomaru
SLAYER2\slayer2.def,random,includestage=0;SLAYER
SilentStorm\SilentStorm.def,random,includestage=0;Jujimufu
ShinGouki\ShinGouki.def,random,includestage=0;Shin Gouki
Ryu\Ryu.def,random,includestage=0;Jan
Ryu\EvilRyu.def,random,includestage=0;Evil Jan
r-rock\r-rock.def,random,includestage=0;Dark Skillzak
Mystery Character\SilentStorm.def,random,includestage=0;Mystery Character
MvCKim\MvCKim.def,random,includestage=0;Mike Spiderman Scalco
KY_GGX\KY_GGX.def,random,includestage=0;Angry Juji
krizalid_N\Krizalid_N.def,random,includestage=0;Anis
joh\joh.def,random,includestage=0;John Muscle Man Maguire
Guy\Guy.def,random,includestage=0;*<User Name
feilong\fei-long.def,random,includestage=0;musasabi
evilryu\evilryu.def,random,includestage=0;Demon Ryu
evilken\evilken.def,random,includestage=0;Evil Ken
cvsterry\cvsterry.def,random,includestage=0;Skillzak
cvsryu\cvsryu.def,random,includestage=0;Ryu
cvsken\cvsken.def,random,includestage=0;Ken
cvsgeese\cvsgeese.def,random,includestage=0;Jeremy Prodigy Marinas
chipp\chipp.def,random,includestage=0;Chipp
 ;How to add characters
 ;---------------------
 ;Use the format:
 ;    charname, stagefilename
 ;
 ;eg. For a player with filename "kfm",
 ;    and stage filename "stages/mybg.def"
 ;type (without the semicolon):
 ;    kfm, stages/mybg.def
 ;
 ;If you want to load a different def file, you can enter it
 ;as a directory plus the def file. This example loads up
 ;chars/kfm/alt-kfm.def:
 ;    kfm/alt-kfm.def, stages/mybg.def
 ;
 ;If you put "random" as the stagefilename, then a random stage will
 ;be selected for that player. eg.
 ;    kfm, random
 ;
 ;Zipped characters are also supported (experimental).
 ;Place the ZIP file in the chars/ directory. The name of the
 ;character's .def must match the name of the .zip. For example, if
 ;you have suave.def, then the zip file should be named suave.zip:
 ;    suave.zip, stages/mybg.def
 ;
 ;Optional parameters may follow on the same line, separated
 ;by commas. Each parameter has the form:
 ;    paramname = paramvalue
 ;where paramname is the name of the parameter type, and
 ;paramvalue is the value to assign that parameter.
 ;The optional parameters are:
 ;
 ; - music
 ;   Set the paramvalue to the name of the music file to use
 ;   as the BGM for that character. This overrides the bgmusic
 ;   parameter in the stage's .def file, so you can re-use the
 ;   same stage for multiple characters, but have a different
 ;   BGM playing for each person.
 ;
 ; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)
 ;
 ; - order
 ;   Set the paramvalue to the ordering priority to give the
 ;   character. Valid values are from 1 to 10. A smaller value
 ;   means you will fight the character sooner. You will never
 ;   fight an order 2 character before an order 1 character,
 ;   and never an order 3 character before an order 2 one.
 ;   For example, you might want to set your boss character
 ;   to have order=3. The default order value is 1 if you omit
 ;   this param. See *.maxmatches under [Options] for how to
 ;   limit the number of matches per order priority.
 ;
 ;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
 ;
 ;You can also add a randomize icon to the select screen. To do
 ;this, put the word "randomselect" on a line of its own, with no
 ;extra parameters.
 ;
 ;Insert your characters below.


;-----------------------
[ExtraStages]
stages/tek5-Paradise.def;Polar Paradise
stages/SF3Ryu.def;Ryu Stage
stages/planet_express.def;Planet Express
stages/Orchid.def;"Orchid's Stage" ;"by ahrimanes" bg riped from ki1 arcade
stages/mount.def;"Mount Nibel"       ;—á
stages/MartialMaster _DrunkMasterStage.def;Martial Master - Drunk Master Stage
stages/Marisa_Morning.def;Marisa_Morning
stages/india.def;Temple of Ganesha
stages/grave_ggxx.def;Grave
stages/fort.def;Autumn fort
stages/flame.def;"Citadel of Flame"       ;—á
stages/FF7-junoncanon.def;FF7-junoncanon
stages/cfj-trainingzone-hi.def;Training Zone
stages/Alice_Night.def;Alice_Night
stages/Alice_Morning.def;Alice_Morning
stages/kfm.def;stages/kfm.def
stages/stage0.def;stages/stage0.def
 ;Put extra stages here. They will be available in VS and Watch modes.
 ;For example, you can insert "stages/mybg.def".


;---------------------------------------------------------------------
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
[Options]
arcade.maxmatches=6,1,1,0,0,0,0,0,0,0
team.maxmatches=4,1,1,0,0,0,0,0,0,0
I'm a trickster

Name: MasterjX9 Yrs. Tricking/MA: 11 months/no
Hand/D.Rotation: right/CW ______________________ Team: Team G.M.F
Trick-type: Balanced ___________________________ Favorite Trick: s-twist

Trick/Skill Completion:
Class A: ||||||||||| [75%]- Class C: ||||||||||| [16%]. Class E: ||||||||||| 0%]
Class B: ||||||||||| [42%]- Class D: ||||||||||| [3%]- Class F: ||||||||||| [0%]

Saying: “Nintendo ds with flash me rules!‿
Re: Aracade problem
#5  September 07, 2007, 04:59:31 pm
  • *****
    • Peru
You can't do this in a "per character" basis, you can only define which characters you'll be facing in the first place, in the second place, etc.

In the [characters] section, add

order=x ;x is the order you want the character to appear in

For each character.

Then, in the last portion of the file you have:

team.maxmatches=4,1,1,0,0,0,0,0,0,0

That numbers mean you'll fight against 4 random enemies of order 1, 1 of order 2 and 1 of order 3. Adjust the numbers to your tastes.
Re: Aracade problem
#6  September 07, 2007, 05:13:07 pm
  • avatar
  • **
I must try this right now. I tell you what happens. :)
I'm a trickster

Name: MasterjX9 Yrs. Tricking/MA: 11 months/no
Hand/D.Rotation: right/CW ______________________ Team: Team G.M.F
Trick-type: Balanced ___________________________ Favorite Trick: s-twist

Trick/Skill Completion:
Class A: ||||||||||| [75%]- Class C: ||||||||||| [16%]. Class E: ||||||||||| 0%]
Class B: ||||||||||| [42%]- Class D: ||||||||||| [3%]- Class F: ||||||||||| [0%]

Saying: “Nintendo ds with flash me rules!‿
Re: Aracade problem
#7  September 07, 2007, 05:18:12 pm
  • avatar
  • **
Ok, I am really stupid when it comes to things like this but if you could show me what you mean by modifiying my def file please.
Also if you could (I know this is asking alot) Show me were to put hidden characters and bosses. Please

;===================================
;Rival Schools Screenpack by Matmut
;Based on Arcade & PSX games
;===================================
;http://matmutpage.free.fr
;m4tmut@hotmail.com
;===================================

;   37 slots
; + 21 slots for secret chars
; +  8 slots for cpu-chars

[Characters]
;---------1st row---------
SilentStorm,order=1
guile
fei-long
Ryu
cvsterry
Guy


blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------2nd row---------
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area
randomselect
randomselect
randomselect
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------3rd row---------
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area
randomselect
randomselect
randomselect
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------4th row---------
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area
randomselect
randomselect
randomselect
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------5th row---------
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area
randomselect
randomselect
randomselect
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------6th row---------
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area
randomselect
randomselect
randomselect
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------7th row---------
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------8th row---------
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|                    |
|                    |
|____________________|

;---------9th row---------
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|

blank; insert only cpu-chars here
blank; insert only cpu-chars here

;---------10th row---------
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|

blank; insert only cpu-chars here
blank; insert only cpu-chars here

;---------11th row---------
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|

blank; insert only cpu-chars here
blank; insert only cpu-chars here

;---------12th row---------
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|

blank; insert only cpu-chars here
blank; insert only cpu-chars here

;-----------------------
[ExtraStages]
stages/stage0.def

;---------------------------------------------------------------------
[Options]
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
team.maxmatches = 4,1,1,0,0,0,0,0,0,0
I'm a trickster

Name: MasterjX9 Yrs. Tricking/MA: 11 months/no
Hand/D.Rotation: right/CW ______________________ Team: Team G.M.F
Trick-type: Balanced ___________________________ Favorite Trick: s-twist

Trick/Skill Completion:
Class A: ||||||||||| [75%]- Class C: ||||||||||| [16%]. Class E: ||||||||||| 0%]
Class B: ||||||||||| [42%]- Class D: ||||||||||| [3%]- Class F: ||||||||||| [0%]

Saying: “Nintendo ds with flash me rules!‿
Re: Aracade problem
#8  September 08, 2007, 12:09:20 am
  • avatar
  • ***
  • uhhh, what happened to my avatar??
not every screenpack has a place to put hidden characters, I don't think this one has one either

oh and also, you put the order wrong.

this ih hoe it should be

character, stage, order=whatever

or if your character doesn't have a certain stage to use, put

character, , order=whatever

sig by TempesT
Re: Aracade problem
#9  September 10, 2007, 01:06:18 pm
  • avatar
  • **
It works I will relise it to people in a few hours.  :ninja:
I'm a trickster

Name: MasterjX9 Yrs. Tricking/MA: 11 months/no
Hand/D.Rotation: right/CW ______________________ Team: Team G.M.F
Trick-type: Balanced ___________________________ Favorite Trick: s-twist

Trick/Skill Completion:
Class A: ||||||||||| [75%]- Class C: ||||||||||| [16%]. Class E: ||||||||||| 0%]
Class B: ||||||||||| [42%]- Class D: ||||||||||| [3%]- Class F: ||||||||||| [0%]

Saying: “Nintendo ds with flash me rules!‿
Re: Aracade problem
#10  September 10, 2007, 01:10:48 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Re: Aracade problem
#11  September 10, 2007, 01:32:15 pm
  • avatar
  • **
Why are you acting like that for? I new and I have no clue your getting upset at me for. Why don't you tell me whats your problem with me instead of being like that for.  >:D
I'm a trickster

Name: MasterjX9 Yrs. Tricking/MA: 11 months/no
Hand/D.Rotation: right/CW ______________________ Team: Team G.M.F
Trick-type: Balanced ___________________________ Favorite Trick: s-twist

Trick/Skill Completion:
Class A: ||||||||||| [75%]- Class C: ||||||||||| [16%]. Class E: ||||||||||| 0%]
Class B: ||||||||||| [42%]- Class D: ||||||||||| [3%]- Class F: ||||||||||| [0%]

Saying: “Nintendo ds with flash me rules!‿
Re: Aracade problem
#12  September 10, 2007, 01:39:09 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
??? What ? I'm not mad nor upset, I'm just asking. Though I may become mad after you answer me. ;P

What I was asking is : what do you mean by "I will release it to people in a few hours" ?

You want to show us your def file ? If it works, no need to.
If you want to actually host your mugen folder somewhere, with the screenpack and your few characters, you better not. Why, will you ask me ? Because :
- Even though the new rules authorize it, many people will flame you.
- You've just gathered a bunch of chars, stages and screenpack on the net. Anybody can do that.
- You actually did nothing but write names and numbers in a text file, to install chars and stages.

Or maybe you meant something else I'm not understanding... Anyway, your turn to speak. :P
Re: Aracade problem
#13  September 10, 2007, 01:50:48 pm
  • avatar
  • **
I understand now. I was going to do what you said about uploading the screenpacks with modification to each and every character. I was going to show people who know about mugen, my TT battle gorunds so that they can say if it is ok before I send it to http://www.trickstutorials.com/forum/index.php . they wanted me to modify a mugen so that it would be like tricksters were fighting instead of the normal streetfighetr, Kof, and all other fighters playing.

Basicly I just want other people to see the TT Battle gorunds so they can tell me if they enjoyed or not before I send it to my friends. Its sort of like a surpise since I said wasn't going to work on the thing.

What should I do? (Your the smart one withabout 5 starts under you belt)
I'm a trickster

Name: MasterjX9 Yrs. Tricking/MA: 11 months/no
Hand/D.Rotation: right/CW ______________________ Team: Team G.M.F
Trick-type: Balanced ___________________________ Favorite Trick: s-twist

Trick/Skill Completion:
Class A: ||||||||||| [75%]- Class C: ||||||||||| [16%]. Class E: ||||||||||| 0%]
Class B: ||||||||||| [42%]- Class D: ||||||||||| [3%]- Class F: ||||||||||| [0%]

Saying: “Nintendo ds with flash me rules!‿
Re: Aracade problem
#14  September 10, 2007, 02:03:58 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Well, I don't know exactly what these tricksters are. What you can do without any problem is upload it somewhere on the net, and give the link to only the people you trust to "beta-test" your pack before actually sending the link to your friends.

As long as it isn't something you release publically to the whole community, and that you don't claim any property over any stuff, there shouldn't be much of a problem.

Afterwards, that's just my opinion. Some people (which I'd call leechers) would beg you to release this pack, even though they can download everything on the net, and others would even forbid you to think about hosting it on the web.

As said, IMO, as long as it's not a "public release", you can do what you want.
Re: Aracade problem
#15  September 10, 2007, 02:14:05 pm
  • avatar
  • **
I will certainly do that. Thanks

OH yeah and I won't say that I made the game. just modifyed it, and I give the credit to the people who did make the game in a txt file.
I'm a trickster

Name: MasterjX9 Yrs. Tricking/MA: 11 months/no
Hand/D.Rotation: right/CW ______________________ Team: Team G.M.F
Trick-type: Balanced ___________________________ Favorite Trick: s-twist

Trick/Skill Completion:
Class A: ||||||||||| [75%]- Class C: ||||||||||| [16%]. Class E: ||||||||||| 0%]
Class B: ||||||||||| [42%]- Class D: ||||||||||| [3%]- Class F: ||||||||||| [0%]

Saying: “Nintendo ds with flash me rules!‿
Re: Aracade problem
#16  September 10, 2007, 10:18:41 pm
  • avatar
  • ***
  • do it or i will kick you
yeah dont do that