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PAC-MAN and Vectorman updated (07/09/2020) (Read 157246 times)

Started by RoySquadRocks, October 10, 2016, 09:16:21 pm
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Re: PAC-MAN, Retro Suika, and Shovel Knight re-updated (08/16/2017)
#41  August 16, 2017, 10:17:37 pm
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Since Shovel Knight is a guest/EX char in Blaster Master Zero I would love to see the tank vehicle as another hyper or (if there are enough) ,aybe as part of another intro.
I'll add that for Shovel Knight in the future. :) In a meantime, all three characters have been re-updated! Thanks for the feedback, Staubhold!

PAC-MAN:
Quote
8/16/2017 (1)
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-PAC-MAN can now be thrown out while doing a Dodge Roll

Retro Suika:
Quote
8/16/2017 (1)
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-Retro Suika can now be thrown out while doing a Dodge Twirl
-Fixed the counter problem for the Momijistein 3D hyper

Shovel Knight:
Quote
8/16/2017 (1)
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-Shovel Knight can now be thrown out while doing a Dodge ability
-Repositioned an X pos to 20 for the Drop Spark helper where it misses p2 when up close
Last Edit: August 16, 2017, 10:29:38 pm by RoySquadRocks
Re: Retro Suika re-updated (08/17/2017), PAC-MAN and Shovel Knight (08/16/2017)
#42  August 18, 2017, 05:15:55 am
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Retro Suika re-updated.
Quote
8/17/2017
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-Fixed the Bomb Selector explod for the Boom Goes The... air special
Re: Retro Suika re-updated (08/17/2017), PAC-MAN and Shovel Knight (08/16/2017)
#43  August 18, 2017, 11:49:44 am
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Excellent job as usual.

I have an idea for the Toe Jam chars, what about making them the possibility of using the gifts special powers like in the original game?

Also can`t wait for Keen! :D
Re: Retro Suika re-updated (08/17/2017), PAC-MAN and Shovel Knight (08/16/2017)
#44  August 18, 2017, 12:07:44 pm
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I think for Shovel Knight, you should change the commands for Fishing Rod and Jump Slash from c+z to y+z.
Spriting is harder than I thought.
Re: Retro Suika re-updated (08/17/2017), PAC-MAN and Shovel Knight (08/16/2017)
#45  August 18, 2017, 07:42:09 pm
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I think this is fine for me.
Re: Madotsuki, Retro Suika, and Shovel Knight updated (12/24/2017)
#46  December 24, 2017, 05:41:43 pm
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Madotsuki, Retro Suika, and Shovel Knight updated.

Madotsuki:
Quote
-Updated readme
-Reduced liedown.time to 25
-Updated AI to make her more aggresive for Madotsuki.def
-Updated the running sprites and animation
-Added new intro, and updated the previous ones
-Dodge Roll renamed to Dodge Twirl
-Updated the commands for the Dodge Twirl ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards
-Madotsuki can now be thrown out while doing a Dodge Twirl ability
-Replaced a Witch special into a Bicycle special (Ground Only). The air version of the Witch special will still remain
-Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes
-Added the power up sounds from Statedef -3
-Assists can now only be used one at a time
-Fixed debug flood "Warning: Player Madotsuki (56) in State 7001: Changed To Invalid Action 7000"

Retro Suika:
Quote
-Updated AI
-Replaced the previous Garfield palette to a new one
-Updated one of her special victory quotes against herself
-Removed three ZX spectrum music for the ZX Spectrum palette. One will still remain
-Updated a SuWACKo special. It will no longer be a soft knockdown

Shovel Knight:
Quote
-Updated the sprites and animations for the Toad Gear palette, as well as the Battletoads helpers
-Added a new win pose
-Added more victory quotes, including special ones against various characters
-Increased Toad Gear Strong Punch's X Velocity by 13%
-Increased Toad Gear Strong Kick's X Velocity by 15%
-Adjusted the VelSet of the Kratos helper for the Special Guest Bonanza Hyper to make him properly connect his attacks with all hits when the opponent is far
-Fixed debug flood "Warning: Player Shovel Knight (56) in State 1100: Has No Helper 1505"
-Fixed debug flood "Warning: Player Shovel Knight (56/57) in State 0: Has No Helper 1505"
-Fixed debug "Warning: Player Shovel Knight (56) in State 6900: Changed To Invalid State 6900"
Last Edit: December 24, 2017, 10:12:36 pm by RoySquadRocks
Re: Madotsuki, Retro Suika, and Shovel Knight updated (12/24/2017)
#47  December 24, 2017, 09:13:47 pm
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Uhh... Thanks for the updates. Will test & give feedback.
Re: Madotsuki re-updated. Retro Suika, and Shovel Knight updated (12/24/2017)
#48  December 24, 2017, 10:13:12 pm
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Madotsuki re-updated.
Quote
12/24/2017
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-Updated readme again. This time, added the Witch special (Air only)
-The Stoplight special will no longer be an EX move. Instead, it will have an invisible helper that prevents from spamming the same move again
-Increased Stoplight's stun time by 50%
-Reduced Spotlight's damage by 20%
Re: Madotsuki re-updated. Retro Suika, and Shovel Knight updated (12/24/2017)
#49  December 25, 2017, 06:25:17 am
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Re: Madotsuki re-updated. Retro Suika, and Shovel Knight updated (12/24/2017)
#50  December 25, 2017, 07:19:11 am
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NICE!!! :D
Re: Madotsuki re-updated. Retro Suika, and Shovel Knight updated (12/24/2017)
#51  December 25, 2017, 09:29:16 pm
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Some quick feedback...

Retro Suika
 - typo in the readme... throws are done with either F+y or F+z when up close, not F+y+z
 - Space Invader Call 2... If Space Invader goes "under the ground" his shadow goes upward into the sky
Spoiler, click to toggle visibilty

 - Sakuya Wannabe... if p2 get´s ko while in the time stop, it should instantly give the ko, not at the end of the time stop... and it should give the "super finish" text

Madotsuki
 - same as Retro Suika throw typo in the readme... done with F+y or F+z, not F+y+b
 - dunno if deliberately... no landing sound after Witch special

Shovel Knight
 - is it by design that the new Battletoads win animation plays even when p2 is not ko´ed with the Battletoads Special Guest Bonanza hyper? Had Armor of Chaos and a simple/normal ko with Battletoads win animation appearance.
Re: Madotsuki, Retro Suika, and Shovel Knight updated (12/25/2017)
#52  December 25, 2017, 11:56:04 pm
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Madotsuki, Retro Suika, and Shovel Knight updated again.

Madotsuki:
Quote
12/25/2017
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-Updated readme with fixed typo for the Medamaude Throw
-Fixed the Air Strong Punch to properly connect her attacks to a hyper move
-Added landing sound after the Witch special
-Poniko & Uboa can now be done with D, DB, B, D, DB, B, c

Retro Suika:
Quote
12/25/2017
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-Updated readme with fixed typo for the Throw
-Fixed the Air Strong Punch to properly connect her attacks to a hyper move
-Removed shadow for the Space Invader Call 2
-The time stop from the Sakuya Wannabe hyper can now be resumed instantly with a KO
-Added Super Finish after the Sakuya Wannabe hyper

Shovel Knight:
Quote
12/25/2017
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-Updated win state decider. The Armor of Chaos will not have a Battletoads win pose, but the normal palettes, including Toad Gear will still have that win pose
-The Battletoads win pose will also be activated after the Special Guest Bonanza: Battletoads' Super Finish
Re: Madotsuki updated (01/01/2018), Retro Suika, and Shovel Knight (12/25/2017)
#53  January 01, 2018, 05:25:43 pm
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Madotsuki updated, and it's the first update of 2018!
Quote
01/01/2018
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-Updated readme
-Fixed infinite for the Bicycle special
-Updated a Nazu special. It will no longer be a soft knockdown
Re: Shovel Knight updated (01/07/2018), Madotsuki (01/01/2018)
#54  January 07, 2018, 10:29:37 pm
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Shovel Knight updated. Just some small fixes for him.
Quote
01/07/2018
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-Fixed some errors from the Win State Decider, including the one where the Armor of Chaos palette still uses the Battletoads win pose
Edit: Link has been fixed.
Last Edit: January 07, 2018, 10:50:44 pm by RoySquadRocks
Re: Madotsuki, and Retro Suika updated (01/10/2018), Shovel Knight (01/07/2018)
#55  January 10, 2018, 08:23:11 pm
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Madotsuki, and Retro Suika updated.

Madotsuki:
Quote
01/10/2018
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-Fixed infinite from comboing standing light attacks to medium attacks
-Updated some of her normal attack animations
-Updated the Standing Medium Punch

Retro Suika:
Quote
01/10/2018
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-Added GarfieldfanMUGEN as a Palette Contributor in the readme
-Updated the Garfield palette (Pal #23)
Re: Shovel Knight updated (01/27/2018), Madotsuki, and Retro Suika (01/10/2018)
#56  January 28, 2018, 03:06:03 am
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Shovel Knight updated.
Quote
01/27/2018
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-Fixed bug from the Dodge ability where he got hit during the Phase Locket invisibility
-Added the SCTRLs (Trans and PlayerPush), no guard AssertSpecial, and updated PalFX for the Phase Locket invisibility from the Rockin' Relic special
Re: Shovel Knight re-updated (02/02/2018)
#57  February 03, 2018, 03:24:22 am
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Shovel Knight updated once again. Just some small tweaks for him.
Quote
02/02/2018
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-Fixed bugs from the PalFX SCTRLs where the Phase Locket invisibility's color turned back to normal after using one of his EX moves
Last Edit: February 03, 2018, 03:27:31 am by RoySquadRocks
Re: The Noid, Kid Dracula, and Commander Keen updated (02/07/2018)
#58  February 08, 2018, 05:49:09 am
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The Noid, Kid Dracula, and Commander Keen updated.

The Noid:
Quote
02/07/2018
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-Updated sounds
-Updated all the normal attack animations
-Adjusted the poweradds for all normals and specials
-Fixed infinite from comboing Standing Light Punch into Crouching Medium Kick when timed perfectly

Kid Dracula:
Quote
02/07/2018
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-KidDracula_Moderate and KidDracula_Easy defs are now 1.0
-Updated sounds
-Updated all the normal attack animations
-Adjusted the poweradds for all normals and specials
-Fixed infinite from comboing Standing Light Attacks into Standing Medium Attacks when timed perfectly
-Fixed infinite from comboing Standing Light Punch into Spin Kick when timed perfectly
-Updated the Spin Kick, Fireball, Bat, and Ice Ball specials
-Updated the Homing Projectile helper where the projectiles can't disappear when the opponent is on liedown
-Updated the Bat special. It will no longer be a soft knockdown
-Fixed debug flood "Warning: Fireball Base (66) in State 3504: Parent in Retargeted Trigger Has Been Destroyed"

Commander Keen:
Quote
02/07/2018
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-Updated sounds
-Fixed bug from the AI Constant where he can't connect his attacks to some characters after running
-Updated all the normal attack animations
-Updated the Standing Strong Punches and Kicks, and Crouching Strong Kick
-Reduced all the hittimes for all normal attacks by 3%
-Adjusted some Y air.velocities for his normal attacks
-Fixed infinite from comboing Standing Light Punch into Standing Strong Punch when timed well
Last Edit: February 08, 2018, 01:51:36 pm by RoySquadRocks
Re: Commander Keen re-updated (02/10/2018) The Noid, Kid Dracula (02/07/2018)
#59  February 11, 2018, 01:01:39 am
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Commander Keen updated again.
Quote
02/10/2018
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-Reupdated all the Normal Attack animations and states for performance fixtures
-Readjusted the hittimes for all normal attacks to 2%
-Increased damage to 35% for the Crazy Pogo Stick hyper
-Updated Yorp's animation and state for the Vorticon Mothership hyper
-Reduced damage by 20% for the Damage Dampener
Re: Commander Keen re-updated (02/10/2018) The Noid, Kid Dracula (02/07/2018)
#60  February 12, 2018, 10:44:35 am
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Good job. Looks like you are on it again. Thanks for the updates.