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PAC-MAN and Vectorman updated (07/09/2020) (Read 157249 times)

Started by RoySquadRocks, October 10, 2016, 09:16:21 pm
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Re: Shovel Knight updated (09/15/18), PAC-MAN re-updated (09/01/18)
#81  September 16, 2018, 03:39:31 am
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Shovel Knight updated.
Quote
09/15/2018
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-Updated readme with updated credits, and added Rare's Killer Instinct
-Fixed typo from victory quote #13
-Fixed infinite from Standing Light Kick when timed perfectly while walking towards the opponent
Re: Shovel Knight updated (09/15/18), PAC-MAN re-updated (09/01/18)
#82  September 30, 2018, 04:29:20 am
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Oh jeez, you are the Creator of this amazing Pac-Man i have into my Mugen for Years.
Totally love the char man, really well made. i will give the Shantae and Shovel Knight a try. Thanks a lot mate :)
Re: PAC-MAN, and Shovel Knight updated (10/06/18)
#83  October 06, 2018, 10:18:50 pm
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PAC-MAN, and Shovel Knight updated.

PAC-MAN:
Quote
10/06/2018
--------------
-Updated readme
-Fixed animation mistake from Pac-Man's Up Throw
-Updated the Butt Bounce special with increased damages
 -40% for first Butt Bounce
 -40% for second Butt Bounce
 -40% for third Butt Bounce
 -20% for the shockwave
-Updated the Rev Roll special with adjusted charging times
 -Increased to 20% when half charged
 -Reduced by 55% when fully charged
-Updated the Fire Hydrant special. The Fire Hydrant can now interact with Pac-Man's Strong Attacks, Specials, and Projectiles (Bonus Fruit's Galaxian, Bell, and Key, and Galaxian Medley's Xevious, and Gaplus)
-Updated the bouncing Fire Hydrant state, and increased damage to 20%
-Single Galaxian Posse renamed to Galaxian Medley
-Adjusted various startup times for the Galaxian Medley special
 -Reduced by 50% for Galaxian
 -Reduced by 30% for Galaga
 -Increased to 10% for Bosconian
 -Increased to 35% for Xevious
 -Reduced by 200% for Gaplus
-Adjusted various recovery times for the Galaxian Medley special
 -Reduced by 30% for Galaxian
 -Reduced by 20% for Galaga
 -Increased to 50% for Xevious
 -Increased to 77% for Gaplus

Shovel Knight:
Quote
10/06/2018
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-Updated AI
-Updated readme
-Fishing Rod and EX Jump Slash are now count as Combo Extenders
-Increased recovery time to 200% for the EX Helper from Fishing Rod and EX Jump Slash to prevent infinites in a combo
-Increased Y velocity to 2% for EX Jump Slash
-Added NotHitBy SCTRL for Enchantress. She will not be thrown out
Last Edit: October 06, 2018, 11:28:21 pm by RoySquadRocks
Re: PAC-MAN, and Shovel Knight updated (10/06/18)
#84  October 06, 2018, 11:31:02 pm
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Forgot to reduce the recovery time by 20% for PAC-MAN's Galaga helper. Link has been updated.
Re: Shovel Knight re-updated (10/08/18), PAC-MAN updated (10/06/18)
#85  October 09, 2018, 01:07:50 am
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Shovel Knight re-updated.
Quote
10/08/2018
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-Reduced CtrlSet time by 5% for the Rising Shovel special. Same goes for AoC Rising Shovel, and TG Rising Shovel
Re: PAC-MAN updated (10/24/18), Shovel Knight re-updated (10/08/18)
#86  October 25, 2018, 04:20:20 am
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PAC-MAN updated, with yet another small bug fix.
Quote
10/24/2018
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-Fixed animation mistake from The Legend of Valkyrie hyper
Re: Retro Suika updated (11/18/18)
#87  November 19, 2018, 02:02:05 am
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Retro Suika updated.
Quote
11/18/2018
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-RetroSuika.cns now changed to Win_Patch/RetroSuika.cns for RetroSuika_Moderate.def, and RetroSuika_Easy.def
-Increased recovery time to 25% for the Space Invader Call 3 special to prevent infinite comboing
Re: Retro Suika re-updated (11/19/18)
#88  November 19, 2018, 01:52:05 pm
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Retro Suika re-updated.
Quote
11/19/2018
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-Fixed infinite from adding Space Invader Call 1 or 2 after Space Invader Call 3
Re: PAC-MAN, and Sonic Mania updated (11/23/18), Retro Suika (11/19/18)
#89  November 24, 2018, 03:13:08 am
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PAC-MAN, and Sonic Mania updated.

PAC-MAN:
Quote
11/23/2018
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-Added a blank helper to prevent a level 2 Dig Dug hyper for a short amount of time after activating a level 1 hyper

Sonic Mania:
Quote
11/23/2018
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-Added DestroySelf for Bean's bombs from the Heavy Magician hyper
Last Edit: November 24, 2018, 03:31:22 am by RoySquadRocks
Re: PAC-MAN, Commander Keen, and Sonic Mania updated (01/31/2019)
#90  February 01, 2019, 02:35:15 am
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PAC-MAN, Commander Keen, and Sonic Mania updated.

PAC-MAN:
Quote
01/31/2019
--------------
-Updated readme
-Increased walking velocities
 -0.4% when walking forward
 -0.2% when walking backward
-Updated first intro
-Added four new Namco Roulette taunt icons: Rolling Thunder 2, Rompers, Dragon Spirit, and Heihachi from Tekken
-Updated one previous Namco Roulette icon: The Prince from Katamari
-Updated sounds for previous Namco Roulette icons: Galaxian, Rally-X, Galaga, Bosconian, Dig Dug, Bosconian, Libble Rabble, Gaplus, The Tower of Druaga,
 Rolling Thunder, Galaga '88, Splatterhouse, and Katamari
-Added sprites for all three parries
-Added the last 3-tick animelem for the normal light and medium attacks (except Air)
-Updated voice clips for Standing Strong Kick, Crouching Medium Punch, Air Strong Kick, Forward Throw, and Fire Hydrant special
-Fixed infinite from comboing Crouching Light Punch and Crouching Medium Kick
-Updated Crouching Medium Kick
-Updated throw attempt animation. Pac-Man now has an expression and a voice clip when his throw attempt failed
-Added and updated voice clips for the second and third Butt-Bounce special
-Added voice clip for the Rev Roll and Bonus Fruit special while charging
-Reduced various charging times for the Bonus Fruit special
 -10% for Strawberry
 -5% for Orange, Apple, Melon, Galaxian, Bell, and Key
-Added new voice clip when Pac-Man got hit

Commander Keen:
Quote
01/31/2019
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-Added a new def file. Keen_Win.def for WinMUGEN users only
-Updated readme, moved an update log to here, and added Dash Kick under the Specials section
-Updated all normal attacks, and added the last 3-tick animelem for the light and medium attacks (except Air)
-Added CtrlSet SCTRL with time = 13 to the Dash Kick Special
-Increased damage to 20% for the Light Pogo Stick and Medium Pogo Stick special
-Adjusted damages for the Hard Pogo Stick special
 -Reduced by 20% on the first and second hit
 -Increased to 40% on the third hit
-Increased damage to 20% for the Light Blaster, Medium Blaster and Flower Power special
-Added fall = 1 to Flower Power's HitDef SCTRL to prevent infinite from comboing X, A, Y, B, Z, Blaster, Walk, X, A, Y, B, Z, Flower Power, Walk
-Increased damage to 4% per shot for Jazz Jackrabbit
-Increased damage to 20% for Mylo, Dangerous Dave, Johnny Dash, and Duke Nukem
-Increased damage to 20% for Vortican, Garg, Mama Vorticon, Broccolash, Poison Slug, Sparky, and Blooguard
-Increased damage to 3% per shot for Guard Robot
-Increased damage to 60% for Minesweeper

Sonic Mania:
Quote
01/31/2019
--------------
-Added nobardisplay to the AssertSpecial SCTRL when "You're Too Cool!" appears for the matchover win pose
Last Edit: February 01, 2019, 03:05:18 am by RoySquadRocks
Re: PAC-MAN updated (02/10/2019), Commander Keen & Sonic Mania updated (01/31/2019)
#91  February 10, 2019, 07:14:37 pm
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PAC-MAN updated.
Quote
02/10/2019
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-Fixed sound bug from Galaga Ship's projectile spark for the Galaxian Medley special
-Updated explosion sounds for all ships from Galaxian Medley. They will now have sounds from their own games
Re: Fix-It Felix Jr. & Sonic Mania updated (02/16/19), PAC-MAN updated (02/10/19)
#92  February 17, 2019, 01:29:30 am
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Fix-It Felix Jr. and Sonic Mania updated.

Fix-It Felix Jr.:
Quote
02/16/2019
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-Removed guardspark for the Brick Throwing special
-Added DestroySelf SCTRL with a cooldown time of 200 for the Nicelander Stampede hyper. Felix can now only summon a stampede of Nicelanders one at a time

Sonic Mania:
Quote
02/16/2019
--------------
-Fixed bug where two hitsparks appear from Octus' projectiles
Last Edit: February 17, 2019, 01:35:20 am by RoySquadRocks
Re: Fix-It Felix Jr. & Sonic Mania updated (02/16/19), PAC-MAN updated (02/10/19)
#93  February 17, 2019, 12:03:38 pm
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The link to Sonic Mania is broken, you might want to take a look at it.
I will still do detail and aesthetic feedback for the rest.
Re: Fix-It Felix Jr. & Sonic Mania updated (02/16/19), PAC-MAN updated (02/10/19)
#94  February 17, 2019, 02:41:52 pm
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The link to Sonic Mania has been fixed.
Re: Fix-It Felix Jr. re-updated (02/21/19), Sonic Mania updated (02/16/19)
#95  February 21, 2019, 02:18:58 pm
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Fix-It Felix Jr. re-updated.
Quote
02/21/2019
--------------
-Fixed bug that occurs on the first intro and a matchover win pose
Last Edit: February 21, 2019, 02:57:24 pm by RoySquadRocks
Re: PAC-MAN updated (05/22/2020)
#96  May 22, 2020, 08:31:47 pm
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PAC-MAN has been updated with some big improvements just in time for his 40th anniversary!
Quote
05/22/2020
--------------
- [Taunt] Updated previous Namco Roulette sound: Tekken's Mokujin
- [Special Finish] Added new KO background. Can now appear after every KO except Hypers
- [Bonus Fruit] Increased animelem(4) time by 5% while throwing a fruit
- [Bonus Fruit] Increased animelem(5) time by 5% while throwing a fruit
- [Random Bonus Fruit] Increased animelem(4) time by 5% while throwing a fruit
- [Random Bonus Fruit] Increased animelem(5) time by 5% while throwing a fruit
- [Bonus Fruit Air] Removed the last 2 animation frames while throwing a fruit
- [Random Bonus Fruit Air] Removed the last 2 animation frames while throwing a fruit
- [Power Pellet] Added guard velocity of -30
- [Power Pellet] Adjusted airgaurd to -10
- [Pac-Jump] Added guard velocity of -30
- [Pac-Jump] Increased animelem(4) time by 15%
- [Pac-Jump] Increased animelem(2) time by 1%
- [PAC-MAN Rush] Reduced ground hittime by 14%
- [PAC-MAN Rush] Updated BGPalFX
- [Galaxian Posse] Increased animelem(3) time by 10%
- [Galaxian Posse] Added 1 anim frame
- [Galaxian Posse] Removed EnvColor
- [Dig Dug] Added blue CLSN on himself
- [Dig Dug] Added 2 anim frames
- [Dig Dug] Removed EnvColor
- [Mappy] Updated BGPalFX
- [Mappy] Increased animelem(4) time by 15%
- [Mappy] Added 1 anim frame
- [Mappy] Reduced helper summon time by 50%
- [Mappy] Increased damage by 1%
- [The Legend of Valkyrie] Increased recovery time by 20%
- [The Legend of Valkyrie] Removed EnvColor except the last one
- [Super PAC-MAN] Super PAC-MAN is now 1.35% bigger
Last Edit: May 22, 2020, 08:41:21 pm by RoySquadRocks
Re: PAC-MAN updated (05/22/2020)
#97  May 22, 2020, 08:35:31 pm
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PAC-MAN IS FORTY NOW???

Jeez....... I feel old. And I'm not even 20. XD

I oughta make a celebratory Pac... but until then, nice! I enjoy your characters a lot. XD
Re: PAC-MAN updated (05/22/2020)
#98  May 22, 2020, 08:44:41 pm
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Thank you, bud!
Re: PAC-MAN updated (05/22/2020)
#99  May 22, 2020, 08:47:01 pm
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No prob! Keep it up! ^_^
Re: PAC-MAN updated (05/22/2020)
#100  May 22, 2020, 09:35:25 pm
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PAC-MAN has been updated with some big improvements just in time for his 40th anniversary!
Quote
05/22/2020
--------------
- [Taunt] Updated previous Namco Roulette sound: Tekken's Mokujin
- [Special Finish] Added new KO background. Can now appear after every KO except Hypers
- [Bonus Fruit] Increased animelem(4) time by 5% while throwing a fruit
- [Bonus Fruit] Increased animelem(5) time by 5% while throwing a fruit
- [Random Bonus Fruit] Increased animelem(4) time by 5% while throwing a fruit
- [Random Bonus Fruit] Increased animelem(5) time by 5% while throwing a fruit
- [Bonus Fruit Air] Removed the last 2 animation frames while throwing a fruit
- [Random Bonus Fruit Air] Removed the last 2 animation frames while throwing a fruit
- [Power Pellet] Added guard velocity of -30
- [Power Pellet] Adjusted airgaurd to -10
- [Pac-Jump] Added guard velocity of -30
- [Pac-Jump] Increased animelem(4) time by 15%
- [Pac-Jump] Increased animelem(2) time by 1%
- [PAC-MAN Rush] Reduced ground hittime by 14%
- [PAC-MAN Rush] Updated BGPalFX
- [Galaxian Posse] Increased animelem(3) time by 10%
- [Galaxian Posse] Added 1 anim frame
- [Galaxian Posse] Removed EnvColor
- [Dig Dug] Added blue CLSN on himself
- [Dig Dug] Added 2 anim frames
- [Dig Dug] Removed EnvColor
- [Mappy] Updated BGPalFX
- [Mappy] Increased animelem(4) time by 15%
- [Mappy] Added 1 anim frame
- [Mappy] Reduced helper summon time by 50%
- [Mappy] Increased damage by 1%
- [The Legend of Valkyrie] Increased recovery time by 20%
- [The Legend of Valkyrie] Removed EnvColor except the last one
- [Super PAC-MAN] Super PAC-MAN is now 1.35% bigger

Happy anniversery and a great update to the one and only PAC-Ster! Its a darn shame that he doesn't get anymore mainstream games, poor guy :,(
He who is brave is free! - Lucius Annaeus Seneca