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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2688970 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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[GR style] Ten characters updated (11/25/21, Thanksgiving update)
#1  October 24, 2015, 09:09:53 pm
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Last Edit: November 25, 2021, 10:57:25 pm by Ricepigeon
Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)
#2  October 25, 2015, 03:03:13 am
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Did a quick fix to Komachi

Quote
=====================================
10/24/15 - Version 2015.10.24.01
=====================================

Changes from Version 2015.10.24

- 2x: Hitstun increased by 1f.
- 5x: Hitstun increased by 1f.
- 5z: Startup time reduced by 2f.
- 6z: Startup time reverted back to pre 2015.10.14 timing
Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)
#3  October 25, 2015, 12:45:50 pm
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Thanks for the updates, Ricepigeon. Your Touhou characters have changed so much since I last downloaded them. The last update for Komachi I downloaded was back in 2010. Can't wait to see those new changes. :)
I will still do detail and aesthetic feedback for the rest.
Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)
#4  October 25, 2015, 05:16:34 pm
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Thanks for the characters Ricepigeon. The touhou characters you make are truly amazing. I have just one question. In the future are you planning to or would be interested in making one of the rabbits such as reisen udongein, or tewi inaba those are many of my favorites from the touhou series. I tried the ones already made, but it didn't fit my style. It would cool to have them with your gameplay.
Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)
#5  October 25, 2015, 08:32:35 pm
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Reisen was planned at one point but ultimately scrapped her for Marisa.

TBH, updating some of the older characters is more of a priority right now (heres looking at you Kanako)
Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)
#6  October 25, 2015, 08:51:17 pm
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Oh okay cool i would love to play your updated Sanae. Also didn't know you plan to do Reisen, but scrapped it for Marisa Its truly unfortunate, but would there still be a possibility of doing tewi after updating the older characters? 
Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)
#7  October 25, 2015, 09:48:53 pm
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Whoa, that was quick!  Sweet.
On the subject of other characters, I recall you once posted a screenshot of you working on Cirno.
If you don't mind me asking, what happened to her?  Was she scrapped too or is she put on hiatus?
Re: Flandre Scarlet released, Sakuya updated (10/24/15) & Komachi updated (10/26/15)
#8  October 27, 2015, 01:32:22 am
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Komachi updated again. Mostly another bugfix and a slight buff to one of her attacks.

Komachi changes:
Quote
=====================================
10/26/15 - Version 2015.10.26
=====================================

Changes from Version 2015.10.24.01

- Fixed bug with using dash shortcut when crouching.
- 5y: Damage increased: 50 -> 65
Re: Komachi updated (10/26/15), Flandre Scarlet updated (10/27/15)
#9  October 28, 2015, 12:26:07 am
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Flandre Scarlet updated.

Quote
=====================================
10/27/15 - Version 2015.10.27
=====================================

Changes from Version 2015.10.24:

- Royal Flush: Forward velocity slightly decreased on all versions.
- Taboo "Four of a Kind": Damage on first hit reduced: 38 -> 18
- Taboo "Four of a Kind": Vertical hit velocity on final hit reduced.
- Taboo "Four of a Kind": Recovery on successful hit increased by 20f.
- Secret Barrage "And Then Will There Be None?": Fixed glitch that bypassed p2 life requirement of 35% health.
- Secret Barrage "And Then Will There Be None?": Fixed bug that occured when used on the "immortals"
Re: Flandre Scarlet updated (10/27/15), Byakuren Hijiri updated (10/30/15)
#10  October 30, 2015, 05:12:32 am
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Byakuren Hijiri updated

Quote
=======================================
10/30/15 - Version 2015.10.30
=======================================

Changes from Version 2014.05.07

- Liedowntime changed to 10.
- Life increased: 1000 -> 1050
- Juggle System revamped.
- Fixed issues with Byakuren being unable to cancel air dashes into air normals.
- Palette Selector revamped & Lv3 Spellcard Select added.
- Spellcard use effect & text revamped.
- Skill declare system changed to Urban Legend in Limbo's system. All Specials now share the same charges.
- Skill Declare is now its own special (D+X+Y+Z). Can charge up to 5 charges the longer the buttons are held.
- Replaced sound on Skill Declare.
- Damage and proration for the following attacks changed:
  - 5x: 30 -> 30, 80% -> 95%
  - 5y: 60 -> 55, 80% -> 90%
  - 6y: 70 -> 70, 80% -> 85%
  - 5z: 90 -> 70, 90% -> 80%
  - 6z: 80*50 -> 70*40, 80%x2 -> 85%x2
  - 2x: 30 -> 30, 80% -> 90%
  - 2y: 45 -> 45, 80% -> 85%
  - 2z: 70 -> 70, 80% -> 75%
  - j.5x: 35 -> 35, 80% -> 90%
  - j.5y: 50 -> 50, 80% -> 85%
  - j.2y: 60*50 -> 50*40, 80%x2 -> 82.5%x2
  - j.5z: 85 -> 80, 80% -> 85%
  - Virupaska's Eye: 96.5% -> 85%
  - Durga's Soul: 92% -> 85%
  - Master of Buddhist Cosmology: Now applies additional 92.5% proration when used in combos.
- Vidudahka's Sword: No longer requires skill declaration or charges.
- Vidudahka's Sword: No longer causes Knockdown.
- Vidudahka's Sword: Damage reduced: 90 -> 70.
- Vidudahka's Sword: Fixed chip damage on Z version.
- Vidudahka's Sword: Hitstun on X and Y versions reduced by 12, Z version by 7.
- Dance of Hanuman: Added missing sound on 3rd hit.
- Dance of Hanuman: Cancelling into 2nd and 3rd hits no longer require charges, but will consume them if available.
- Dance of Hanuman: 2nd hit will no longer behave identical to 3rd hit if only 1 charge remains.
- Dance of Hanuman: Cancel window into 2nd and 3rd hits now 4 frames earlier.
- Durga's Soul: Now immediately goes into active frames if struck by an attack.
- "Angiras' Vedas": Now has projectile invincibility.
- "Angiras' Vedas": Damage increased: 375 -> 395
- New Level 3 Super: Superhuman "Byakuren Hijiri"
Re: Flandre Scarlet updated (10/27/15), Byakuren Hijiri updated (10/30/15)
#11  October 30, 2015, 05:46:27 am
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YOU ARE AMAZING!!! Please be my master.

I MEANT TRAINING. I asked him to train me to be the greatest Mugem maker like him.
Re: Flandre Scarlet updated (11/27/15)
#12  November 27, 2015, 05:37:24 pm
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Flandre updated;

Quote
=====================================
11/27/15 - Version 2015.11.27
=====================================

Changes from Version 2015.10.27:

- 4 new palettes
- Fixed bug where Lvl 1 supers did not require a motion charge.
- Starbow Break: Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
- Starbow Break: No longer projectile invincible.
- Catadioptric: Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
- "Laevatein": Now has projectile invincibility.
- "Laevatein": Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
- "Four of a Kind": Startup increased by 4f. Recovery on hit increased by 2f.
- "And Then Will There Be None": 35% Life requirement for Player 2 now only applies if move is cancelled into.
Re: Flandre Scarlet updated (11/27/15)
#13  November 29, 2015, 01:42:20 am
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tnx for the update, I will test her out right now.
Re: Flandre Scarlet updated (11/27/15)
#14  November 29, 2015, 02:38:59 am
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Any possibilities for a voice patch of sorts? I kinda liked the voice Severay's version had.
I'm Clownman!
Re: Flandre Scarlet updated (11/27/15)
#15  November 29, 2015, 05:15:48 pm
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Rice is sticking to English voices from now on. So I wouldn't expect the voice in Seravy's to come back.
It's for the best, the voces weren't...consistent...back when they were in japanese.
Re: Marisa, Komachi, & Yuyuko updated (12/16/15)
#16  December 17, 2015, 02:25:13 am
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Marisa, Komachi, & Yuyuko updated.

Marisa changes:

Quote

=====================================
12/16/15 - Version 2015.12.16
=====================================

Changes from Version 2015.11.27:

- B button can now be used as a shortcut for Y+Z
- C button can now be used for throws
- Ground dashes can now be cancelled into throws
- Adjusted cancel timings on ground and air dashes
- Air dashes made more parabolic
- Adjusted command times on specials
- Miasma Sweep: Proration on 1st hit of Y and EX versions reduced (75%->87%)
- Miasma Sweep: Minimum damage on Z version increased by 30 (47->77)
- Adjusted airdash velocities

Komachi changes:

Quote

=====================================
12/16/15 - Version 2015.12.16
=====================================

Changes from Version 2015.10.26

- Airdashes made parabolic
- Adjusted cancel times of ground & air dashes
- Can now cancel ground dash into throw
- Adjusted timing of special command inputs
- B button is now used as a shortcut for Y+Z
- Throws can now be performed with C button

Yuyuko changes:
Quote
===================================
12/16/15 - Version 2015.12.16
===================================

Changes from Version 2015.11.27

- Adjusted air dash cancels
- Adjusted behavior of air dashes
- Forward ground Dash can now be cancelled into throw
- B button now acts as a shortcut for Y+Z
- C button can now activate throws
- Adjusted input timings
Last Edit: December 17, 2015, 03:39:43 am by Ricepigeon
Re: Marisa, Komachi, & Yuyuko updated (12/16/15), Reimu updated (12/17/15)
#17  December 18, 2015, 05:07:26 am
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Reimu updated.

Quote
===================================
12/17/15 - Version 2015.12.17
===================================

Changes from Version 2015.10.20

- Adjusted behavior of ground dash and airdashes.
- Adjusted cancel timings for dashes.
- Dashes can now be cancelled into throws.
- Adjusted input timings.
- B button now used as shorcut for Y+Z
- 2y: Startup time decreased by 1f.
- Hakurei Amulet: Air version startup increased by 2f.
Re: Sakuya updated (12/18/15), 4 characters updated (12/17/15)
#18  December 19, 2015, 04:21:27 am
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On the third day of xmas, Ricepigeon gave to me...

.. Sakuya update

Quote
=======================================
12/18/15 - Version 2015.12.18
=======================================

Changes from Version 2015.10.24

- Adjusted air dash behavior
- Adjusted dash cancel timing
- Perfect Maid can now be canceled into from forward ground dash
- B button now acts as shortcut for Y+Z
- Adjusted power gains. Sakuya now in general gains meter much faster.
Re: Eirin Yagokoro updated (12/19/15), 5 other characters updated (12/18/15)
#19  December 20, 2015, 12:53:25 am
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On the fifth day of christmas Ricepigeon gave to me...

...Well you get the idea. I think I might of skipped a day anyway. Anyway, Eirin updated.

Quote
=======================================
12/19/15 - Version 2015.12.19
=======================================

Changes from Version 2015.05.29:

- No more shitty space aliens... besides Eirin of course.
- Adjusted airdash behavior
- Adjusted cancels behavior from dashing
- Forward ground dash now has slight burst of acceleration at beginning of dash
- Throws can now be cancelled into from forward ground dash & landing frames
- Chip damage on all specials adjusted
- B button now a shortcut for Y+Z
- 2y: Damage increased: 60->70
- 2z: Damage increased: 70->75
- j.5y: Damage increased: 60->70
- Saturn V: Eirin now reappears on screen much faster
- "Heaven Spider's Butterfly Catching Web": fixed glitch involving hitting non-player targets
- "Omoikane's Device": Pressing X+Y+Z now toggles orb between Sentinel Mode and Seeker Mode
Re: Alice Margatroid updated (12/21/15), 6 other characters updated (12/19/15)
#20  December 21, 2015, 06:29:11 am
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Alice Margatroid updated after almost 2 years.

Quote
==========================================
Version 2015.12.21
==========================================

Changes from Version 2013.12.25:

- 6 New palettes
- Adjusted input timings
- Adjusted Dash & Air Dash Behavior
- Adjusted Dash Cancel timings
- Fixed glitch where doll strings would appear incorrectly
- Adjusted liedown time
- B button now a shortcut for Y+Z
- C button now a shortcut for X+Y+Z
- Juggle system revamped.
- Spellcard use & Text effects renewed
- Palette Selector & Lv 3 Spellcard select added
- 5x: Damage reduced (35->30), Proration reduced (80%->96%)
- 4x: Proration reduced (80%->85%)
- 5y: Proration reduced (80%->90%)
- 4y: Hitbox size increased, Proration reduced (80%->90%)
- 5z: Proration reduced (80%->85%)
- 4z: Proration reduced (80%->85%)
- 2x: Damage increased (30->35), Proration reduced (80%->90%)
- 1x: Damage increased (30->35), Proration reduced (80%->90%)
- 2y: Now hits twice. Damage per hit reduced (50->30), Proration per hit reduced (80%->90%)
- 1y: Proration reduced (80%->85%)
- 2z: Damage increased (70->80), Proration increased (80%->75%)
- 1z: Damage increased (70->90), Proration increased (80%->75%)
- j.5x: Damage increased (20->35), Proration reduced (80%->90%)
- j.4x: Damage increased (20->41), Proration reduced (80%->90%)
- j.5y: Damage increased (55->70)
- j.4y: Damage increased (55->65), Proration reduced (80%->85%)
- j.4z: Damage increased (70->90)
- Throw: Damage increased (80->95)
- Doll Placement: Damage per hit increased (16->21)
- Doll Placement: Pressing X, Y, or Z now immediately stops the doll in place
- Doll Activation: Damage per hit increased (16->21)
- Volatile Doll: Damage increased (70->90), Proration increased (100%->85%)
- Edo High Explosive Pawn: Damage increased (60->75)
- Doll Command: Damage per hit increased (28->40), Proration per hit increased (96%->90%)
- Doll Command: Pressing X, Y, or Z now immediately stops the doll in place
- Doll Command: EX Version removed
- Curse Sign "Shanghai Doll": Damage per hit increased (9.5->15), Proration per hit reduced (90%->98%)
- Curse Sign "Shanghai Doll": Now applies additional 92.5% proration when cancelled into.
- Demonic Control "Return Inanimate": Damage increased (180->240), Proration increased (90%->55%)
- Demonic Control "Return Inanimate": Now applies additional 92.5% proration when cancelled into.
- Testing "Goliath Doll": Damage increased (395->435)
- New Lv3 Spellcard: Dolls "Lemmings' Parade"
[/spoiler]