Sakuya updatedQuote=======================================03/17/16 - Version 2016.03.17=======================================Changes from Version 2016.01.07- Walk & Dash speed increased.- Chip damage increased.- 4y: Damage on 2nd hit increased (41 -> 51)- 4y: Hitbox size on 2nd hit increased.- 5z: Damage per hit increased (45 -> 47)- Sense of Thrown Edge: Damage per hit increased (8 -> 9)- Sense of Thrown Edge: Damage per hit during Sakuya's World increased (11 -> 12)- Sense of Thrown Edge: Proration per hit during Sakuya's World increased: 99% -> 99.5%- Bounce/No-Bounce: Damage per hit increased (10 -> 11)- Bounce/No-Bounce: Damage per hit during Sakuya's World increased (13 -> 14)- Bounce/No-Bounce: Proration per hit during Sakuya's World increased: 99% -> 99.5%- Time Paradox: Melee hit from Sakuya now hits overhead.- Wound Sign "Inscribe Red Soul": Can no longer be airblocked.
Yuuka updatedQuote=====================================03/23/16 - Version 2016.03.23=====================================Changes from Version 2016.01.13:- Walk speed slightly increased.- 5z: Hitbox vertical range increased. Reduced priority on first active frame.- Thorny Rose: Hitbox range increased.- Thorny Rose: Corrected issue of not being able to destroy projectiles.- Flowers in the Wind: Command input made more strict.- New Special: Creeping Thyme (HCB + x/y/z) - Fantasy "The Beauty of Nature": Blockstun on first 4 hits increased, now a true blockstring.
Utsuho updatedQuote=====================================04/23/16 - Version 2016.04.23=====================================Changes from Version 2016.02.20- Rocket Dive: Level 3 charge time reduced by 20f.- Rocket Dive: Can now cancel charge with D,D. 12f recovery on cancel.- Flare Up: Level 3 charge time reduced by 20f.- Flare Up: Can now cancel charge with D,D. 12f recovery on cancel.- Hell Geyser: Level 3 charge time reduced by 20f.- Hell Geyser: Can now cancel charge with D,D. 12f recovery on cancel.- Creeping Sun: Level 3 charge time reduced by 20f.- Mega Flare: Charge time for Giga Flare reduced by 10f- Mega Flare: Charge time for Tera Flare reduced by 20f.
Flandre Scarlet updated. Corrects a massive bug that was recently discovered.Quote=====================================04/26/16 - Version 2016.04.26=====================================Changes from Version 2016.01.13:- Weapon of Mass Destruction: Fixed bug when Flandre is hit before projectile is released.
Lie Meiling updatedQuote=======================================04/27/16 - Version 2016.04.27=======================================Changes from Version 2015.12.31- Seven Star Sword: fixed limiter bug on Med & Hard versions.
Eirin updatedQuote=======================================04/28/16 - Version 2016.04.28=======================================Changes from Version 2015.12.19:- Fixed inability to cancel dashes into specials & supers.- Fixed missing Last Word images.- Walk speed slightly increased.- Saturn V: No longer tracks opponent's position. Button press now determines landing point.- Saturn V: Startup and recovery on all versions now identical.- Saturn V: Now causes hard knockdown.- Saturn V: No longer hits overhead.- Saturn V: No longer hits on ascent. Descent now hits twice.- Burst Shot: Fixed afterimage bug on HP version.- Burst Shot: Is now air-usable.
Alice updatedQuote==========================================Version 2016.04.30==========================================Changes from Version 2016.01.13:- Fixed small bug with juggle system.- "Lemmings Parade": Doll launch arc made more shallow, damage now more consistent.- "Lemmings Parade": No longer has a blind spot next to Alice.- "Lemmings Parade": Can now interact with other projectiles.
Sakuya updatedQuote=======================================05/11/16 - Version 2016.05.11=======================================Changes from Version 2016.03.17- Jumping velocities adjusted.- 5x: Proration during Sakuya's World increased: 95% -> 90%- 2x: Proration during Sakuya's World increased: 92% -> 87%- Sense of Thrown Edge: Startup during Sakuya's World decreased by 2f (0f air)- Sense of Thrown Edge: Recovery during Sakuya's World decreased by 15f.- Sense of Thrown Edge: Damage per hit during Sakuya's World decreased (12 -> 11)- Sakuya's World: Now displays a visible gauge showing remaining time for timestop effect.- New Spellcard: "Jill the Ripper"
Sakuya updated again. Fixes some graphical glitches and balance issues with Jill the Ripper.Quote=======================================05/12/16 - Version 2016.05.12=======================================Changes from Version 2016.05.11- Sense of Thrown Edge: Recovery during Sakuya's World increased by 3f.- Sense of Thrown Edge: Proration during Sakuya's World increased (99.5% -> 99%)- Bounce/No-Bounce: Proration during Sakuya's World increased (99.5% -> 99%)- "Jill the Ripper": Now correctly applies proper proration.- "Jill the Ripper": Fixed certain effects not showing.
RMaster007 said, May 13, 2016, 12:45:51 pmHere's an idea.Don't nominate character updates for COTM unless they're major updates (like Mokou).Who's going to decide what constitutes a major update for COTM? This discussion HAS been done before, y'know.In fact, here's said discussion from back in November 2015: http://mugenguild.com/forum/topics/character-month-november-2015-nominations-170822.20.html
Koishi updated. Fixed several bugs that went unnoticed.Quote=====================================05/16/16 - Version 2016.05.16=====================================Changes from Version 2016.05.15- Fixed minor graphical glitches with certain sprites- Fixed issues with palette & spellcard selection- Fixed on bug "Brambly Rose Garden" & "Ancestors are Watching You" being air usable.- Fixed animation bug on winposes.- Fixed timing bug on Last Word BGM.
Komachi & Utsuho updatedKomachi changelog:Quote=====================================05/17/16 - Version 2016.05.17=====================================Changes from Version 2015.12.16- 14 New Palettes.- Fixed control issues during palette & Spellcard select.- Fixed bug with win quote selection.- Soul Detonate: Fixed framerate issues with effects in IKEMEN.Utsuho changelog:Quote=====================================05/17/16 - Version 2016.05.17=====================================Changes from Version 2016.04.23- Fixed control issues during palette & Spellcard select.- Control Rod: Fixed several bugs involving charge not resetting when buttons are released.- Nuclear Explosion "Giga Flare": Total animation time reduced by 120f.
Koishi and Utsuho bugfix updatesKoishi:Quote=====================================05/18/16 - Version 2016.05.18=====================================Changes from Version 2016.05.16- Catch and Rose: Fixed juggle flag.Utsuho:Quote=====================================05/18/16 - Version 2016.05.18=====================================Changes from Version 2016.05.17- Fixed charge bug in Flare Up and Hell Geyser