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Ruby Rose v1.12 + Yang Xiao Long v1.21 (Read 206517 times)

Started by OHMSBY, August 30, 2018, 08:15:21 pm
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Re: Ruby Rose v1.02 + Yang Update v1.075
#61  September 13, 2018, 05:10:11 am
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In CTB it's an aerial combo opener, but in your Yang, you cannot do any kind of combo after Cold Shoulder as the aerial distance is basically non-existant and the animation lock prevents you from comboing into it.

Actually, comboing from cold shoulder is only possible when Yang's semblance is active. This applies both here and in Cross Tag.

As you can see in this video, Yang is able to combo from cold shoulder after her semblance has been activated:
[youtube]https://www.youtube.com/watch?v=iUwsh4-YNz8&frags=pl%2Cwn[/youtube]

Gotcha, it's been a while since i played CTB so i forgot that was how Cold Shoulder worked, I only just remember being able to combo into it. Thanks for clearing that up.
Re: Ruby Rose v1.02 + Yang Update v1.075
#62  September 16, 2018, 07:24:30 pm
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Hello @OHMSBY I'am back with another colors with Yang



[/img]http://imgur.com/PXKjXbP[/img]
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#63  September 17, 2018, 06:56:43 pm
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Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#64  September 17, 2018, 07:05:51 pm
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Ah, right at the time, needed someone to Fight since need to record a match.

Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#65  September 17, 2018, 11:29:00 pm
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Here is a Character Ai patch Test Run in Survival Mode for Both Characters





Unotag Test Skip to 4:06 for a Team Astral combo


Skip to 4:06 for a Team Astral combo
Last Edit: September 18, 2018, 01:15:25 am by bass30655
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#66  September 17, 2018, 11:47:38 pm
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AI patch are pretty good, not easy but not overwhelming hard by default.

More like, feels like playing with a casual human??? Even does some funny back forward steps like trying to fool ya.

Like, feels friendly competitive.
Last Edit: September 17, 2018, 11:51:09 pm by Ex☆Cham
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#67  September 18, 2018, 06:19:51 am
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Ruby with the AI patch can even win a few rounds against muteki's Sol Badguy at AI level 11, although Sol still wins way more.

I think there's a bug, though.  I might've imagined it, but I think her AI sometimes does Petal Dance despite not having enough super meter for it.
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#68  September 23, 2018, 10:55:08 am
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Is it possible to lower this AI's difficulty?
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#69  September 23, 2018, 06:37:25 pm
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Yes, however, you have to adjust a few settings individually. Here are the instructions from Holn himself:

Quote
If you want to change the AI setting.
1. Open AI cmd file.
2. Search by ''AI設定''.
You can set up "Combo" "movement" "conter" "guard" with the following parts.
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#70  September 23, 2018, 06:43:41 pm
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How do I get those patches to work?
My hat is a pancake.
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#71  September 23, 2018, 08:10:55 pm
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Put [CharacterName]AI.def and the [CharacterName]AI folder in the character's folder.
In select.def, you'll have to specify the path to the AI's def file. So in Ruby's case, instead of typing this in the select.def:
Code:
Ruby
You have to type this:
Code:
Ruby/RubyAI.def
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#72  September 23, 2018, 09:05:04 pm
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Put [CharacterName]AI.def and the [CharacterName]AI folder in the character's folder.
In select.def, you'll have to specify the path to the AI's def file. So in Ruby's case, instead of typing this in the select.def:
Code:
Ruby
You have to type this:
Code:
Ruby/RubyAI.def

Thank you so much.
My hat is a pancake.
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#73  September 23, 2018, 11:15:14 pm
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Yes, however, you have to adjust a few settings individually. Here are the instructions from Holn himself:

Quote
If you want to change the AI setting.
1. Open AI cmd file.
2. Search by ''AI設定''.
You can set up "Combo" "movement" "conter" "guard" with the following parts.

Ok. I found the "combo" and others' settings, but I don't know what to adjust...
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#74  September 24, 2018, 12:48:54 am
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on this day i see clearly everything has com life!
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#75  September 24, 2018, 06:55:10 am
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Ok. I found the "combo" and others' settings, but I don't know what to adjust...

You see the numbers that are surrounded by lots of space (1,1,7,8)? Those are the numbers that you want to adjust. The combo value must be a number in between 0 and 4, between 0 and 3 for movement , 0 and 10 for counter, and 0 and 11 for guard.
Code:
[State -2:         VarSet];■AI+コンボ設定(combo)■
type     = Varadd
triggerall=!ishelper
triggerall = var(59)=0 && AIlevel
triggerall=(RoundState =2)
trigger1 = (alive && ctrl)||var(59)>0
v        = 59
value    =                    1                        ;(ここを1以上にするとAIが入ります+コンボ設定。0~4)


[State -2:         VarSet];■立ち回り設定(movement)■
type     = Varadd
triggerall=!ishelper
triggerall = var(59)=[1,9]
triggerall=(RoundState =2)
trigger1 = (alive && ctrl)||var(59)>0
v        = 59
value    =10*                  1                        ;(立ち回り設定。0~3)


[State -2:         VarSet];■超反応設定(counter)■
type     = VarSet
triggerall=!ishelper
trigger1=var(54)-((ceil(var(54)/1000)-ifelse(var(54)-(ceil(var(54)/1000)*1000)<0,1,0))*1000) !=[100,199]
trigger1=var(54)<100000
trigger2=(helper(218),var(14)>0 && helper(218),var(13) !=enemynear(helper(218),Var(36)),stateno)||(helper(218),var(14)=0 && helper(218),var(13) !=enemynear(helper(218),Var(36)),stateno)
trigger3=enemynear(helper(218),Var(36)),movetype !=A
trigger4=(enemynear(helper(218),Var(36)),AnimElemTime(1)=0 && enemynear(helper(218),Var(36)),stateno = helper(218),var(13) && helper(218),var(14)>2 )
v        = 54
value    =                   7             ;(0~10、超反応設定。数字が高いほど攻撃に対する反撃が厳しくなる)



[State -2:         VarSet];■ガード設定(guard)■
type     = VarSet
triggerall=!ishelper
trigger1=var(54) <1000
trigger2=(helper(218),var(14)>0 && helper(218),var(13) !=enemynear(helper(218),Var(36)),stateno)||(helper(218),var(14)=0 && helper(218),var(13) !=enemynear(helper(218),Var(36)),stateno)
trigger3=enemynear(helper(218),Var(36)),movetype !=A
trigger4=(enemynear(helper(218),Var(36)),AnimElemTime(1)=0 && enemynear(helper(218),Var(36)),stateno = helper(218),var(13) && helper(218),var(14)>2 )
v        = 54
value    =var(54)+1000*       8             ;(0~11、数字を上げるほど硬く。11で超反応で投げに対応)

Is that a Raven Branwen Pal?!

Indeed it is. And like the majority of the palettes in that post, it's also one of the palettes that she has in Cross Tag.
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#76  September 24, 2018, 02:23:54 pm
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I see. Thanks! And sorry for the trouble.
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#77  September 25, 2018, 02:13:56 pm
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Looks like Holn put up two patches for Ruby and Yang, any idea what that's all about?
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#78  September 25, 2018, 04:51:15 pm
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Just wanted to point out that with both yang and ruby their forward walking animation is the same as their backward walking animation. Not sure if this was intentional or if you have not updated it yet? Other than that I am loving them so far and hope to see more from them (like say the custom music during their finishing moves)
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Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#79  September 25, 2018, 04:58:37 pm
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It's because Cross-tag has no forward walk only forward run. So they didn't get forward walk animations.
Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches
#80  September 25, 2018, 05:03:56 pm
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Looks like Holn put up two patches for Ruby and Yang, any idea what that's all about?

Those are the very same AI Patches. Holn asked if he could release them on his public onedrive, and I told him that its fine.
Last Edit: September 25, 2018, 05:45:27 pm by OHMSBY