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SNK vs Capcom EX: Public BETA (Read 62822 times)

Started by yamme, March 25, 2018, 03:33:12 am
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SNK vs Capcom EX: Public BETA
#1  March 25, 2018, 03:33:12 am
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Hi guys. Decided I'd like to see what you guys would think about this lil ol' IKEMEN Plus full game of mine. Gameplay style has been a work in progress over like a year or two by now, hopefully it's worth the time spent.

8 characters have been completed as of yet, i have a team for each char planned for a first full build, but for now, I would like to see what I did and didn't do right. Stages are just a bunch from a different set of games to represent each planned team in the game (i cant make stage are u crazy). Oh, and here's a video!



Spoiler: The System Rundown (click to see content)

Click Here to Download!

also theres a discord server if u are interested in the game or matches or somethin

Leave your thoughts and feedback below, and I hope you enjoy!
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Last Edit: March 25, 2018, 03:38:59 am by Yamori X
Re: SNK vs Capcom EX: Public BETA
#2  March 25, 2018, 06:04:34 am
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THIS... IS... SO... WORTH... OF... MY... TIME! THANKS THANKS THANKS THANKS THANKS THANKS! <3
Re: SNK vs Capcom EX: Public BETA
#3  March 25, 2018, 07:28:23 am
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Looks very sweet  :truestory: I like your idea using sprites from different games such as Ryu in his Street Fighter Zero's sprites and Terry Bogard in his King of Fighters' sprites in same gameplay  :sugoi:

when will this personal crises ends? it just won't stop!
Re: SNK vs Capcom EX: Public BETA
#4  March 25, 2018, 09:21:10 am
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The game is fun man, that's a good concept you have created right there, looking forward to more.
Lasagna
Re: SNK vs Capcom EX: Public BETA
#5  March 25, 2018, 10:36:10 am
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The system looks great!
Glad to see some solid game project using Ikemen shared with the community!
It will be a pleasure to play a good game all together!!

the only point for me is the different sprite style, but not really a problem!

Keep it up YX, you're a genius!
Re: SNK vs Capcom EX: Public BETA
#6  March 25, 2018, 02:25:46 pm
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This is how a full game project should be handled gratz on release will test it out once i get back to it.
Re: SNK vs Capcom EX: Public BETA
#7  March 25, 2018, 02:40:50 pm
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i tried loading your full game but I got the error where MSVCP100.dll wasn't found
Re: SNK vs Capcom EX: Public BETA
#8  March 25, 2018, 03:51:16 pm
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  • Why,
1. When Beta=Full game?
2. are you sure you unzipped it right?
Hey, can i help, or maybe i need help
Re: SNK vs Capcom EX: Public BETA
#9  March 25, 2018, 04:22:54 pm
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Re: SNK vs Capcom EX: Public BETA
#10  March 25, 2018, 04:38:33 pm
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This game looks really fun, I am looking forward to the full release.
Re: SNK vs Capcom EX: Public BETA
#11  March 25, 2018, 08:29:11 pm
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i tried loading your full game but I got the error where MSVCP100.dll wasn't found

I think that refers to a few files of Microsoft Visual C++ being missing. I guess you could try downloading that from Microsoft's site.
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Re: SNK vs Capcom EX: Public BETA
#12  March 25, 2018, 08:59:47 pm
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how do I configure the controls? keyboard and gamepad

Re: SNK vs Capcom EX: Public BETA
#13  March 25, 2018, 09:42:40 pm
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Keyboard can be configured mostly easily in the options menu, though since its still ikemen at heart, some things require special notation. The important things to note: letter keys are just lowercase, symbols and other keys like that must be typed out in caps (i.e. UP, DOWN, LEFT, RIGHT, RETURN, BACKSLASH, etc.), the numbers (kb top row) must be prefixed with an underscore (i.e. _1 for the number 1) and the numpad must prefixed with KP_ (i.e. KP_5 for the numpad 5).

As for controllers, i'd just suggest joytokey for that.
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Re: SNK vs Capcom EX: Public BETA
#14  March 25, 2018, 10:11:35 pm
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looks great. thanks for share.
Re: SNK vs Capcom EX: Public BETA
#15  March 28, 2018, 04:31:20 am
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Made a lil patch to fix some things. Redownload the game if you please.

Spoiler: Patch Notes (click to see content)

Click Here to Download!
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Re: SNK vs Capcom EX: Public BETA
#16  April 02, 2018, 01:23:07 am
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And then anotha, download if you please!

Spoiler: Patch Notes (click to see content)

Click Here to Download!
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SNK vs Capcom EX: BETA_v0.3 (Akuma + Kasumi)
#17  June 21, 2018, 03:26:37 am
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A big change on the game's system, big char patches, and two new characters: Akuma and Kasumi Todou!

Spoiler: Patch Notes (click to see content)

Link for patch!

Link for full build (already patched)!
do the thing
Re: SNK vs Capcom EX: Public BETA
#18  June 21, 2018, 04:30:07 am
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i get an error starting the game up saying, "The code execution cannot proceed because MSVCP100.dll was not found. Reinstalling the program may fix this problem."
Re: SNK vs Capcom EX: BETA_v0.3 (Akuma + Kasumi)
#19  June 21, 2018, 02:27:16 pm
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A big change on the game's system, big char patches, and two new characters: Akuma and Kasumi Todou!

Spoiler: Patch Notes (click to see content)

Link for patch!

Link for full build (already patched)!
yes, the demon is here  :gouki: will try it if I have free time, it is going to be fabulous  :bjugoi:

when will this personal crises ends? it just won't stop!
Re: SNK vs Capcom EX: Public BETA
#20  June 21, 2018, 04:23:11 pm
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This looks so...so cool. But I may not feel like wanna config the controller.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
SNK vs Capcom EX: BETA_v0.3.2
#21  June 25, 2018, 04:42:14 am
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Another lil patch to fix some goofiness that came about with the updates to the system. pls enjoy

Spoiler: Patch Notes (click to see content)

Link for patch!

Link for full build (already patched)!
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Re: SNK vs Capcom EX: Public BETA
#22  June 25, 2018, 07:19:07 pm
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i still can't play your full game
SNK vs Capcom EX vBETA_0.4:: New Chars, Trial Mode!
#23  November 04, 2018, 10:54:43 pm
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so hey, it's been a while since i posted on here. i'm still workin on this, here's some new junk



we got 4 new chars and an experimental new trial mode, thanks to ikemen's whole being open source thing. pls give it a try and leave me ur thoughts and feedback. thanks!

NOTE: Patching unavailable, system files were changed to allow for new options
OTHER NOTE: do not replace config with an older ikemen ones!! game may not work, since new details were added

Download here

also theres a discord server

Spoiler: Patch Notes (click to see content)
do the thing
Last Edit: November 04, 2018, 11:49:15 pm by Yamori X
Re: SNK vs Capcom EX: Public BETA
#24  November 05, 2018, 02:53:36 am
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Oh boy... I gotta try this, thanks.
Re: SNK vs Capcom EX: Public BETA
#25  November 05, 2018, 03:42:28 am
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Trying out asap, have played an older build before and had a lot of fun with it.
Lasagna
Re: SNK vs Capcom EX: Public BETA
#26  November 05, 2018, 02:08:33 pm
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Okay, what is a Lilithena? Also, I have a bit of a suggestion for Lilith: while both supers work differently, it kinda feels repetitive to have both Mirage Blade and Splendor Love, since they're both anti-air attacks. You could try and do a super projectile maybe, nothing with giant range, since its not Lilith's thing, but something unique that fits her.
Re: SNK vs Capcom EX: Public BETA
#27  November 05, 2018, 08:28:37 pm
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while both supers work differently, it kinda feels repetitive to have both Mirage Blade and Splendor Love, since they're both anti-air attacks. You could try and do a super projectile maybe, nothing with giant range, since its not Lilith's thing, but something unique that fits her.

Don't quite think a new super like that is necessary. Having those two supers gives her a way to get a full 3-way super cancel. Tons o' supers in the SFEX games were like that. Plus, Mirage Blade isn't really as much of an anti-air as it is a forwards moving reversal kinda thing. It also gives her a way to incorporate a Guard Breaker mixup, since it's mostly grounded.

Okay, what is a Lilithena?

uhhh its a secret :}
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Re: SNK vs Capcom EX: Public BETA
#28  November 06, 2018, 10:46:54 pm
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I Tried to download it but i was taken to a 404 page........Profound Sadness!!!! :D

Nevermind i found the page!!!!!!!
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Last Edit: November 07, 2018, 10:49:32 pm by Speedpreacher
Re: SNK vs Capcom EX: Public BETA
#29  November 07, 2018, 12:29:14 am
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Yamori, i just wanted to thank you about the Button configuration, it was a mess when i tried to configurate it myself, the gameplay is solid and the concept is good, my only complain would be the AI, anything else is exquisite.
Re: SNK vs Capcom EX: Public BETA
#30  November 08, 2018, 04:53:06 am
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Question, Yamori: have you thought the whole roster already? Can you say who is in it, or is it gonna be left for the next release?
Re: SNK vs Capcom EX: Public BETA
#31  November 08, 2018, 06:56:11 pm
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Uhhhhh roster's been kinda all over the place. Kinda just think of who to add on the fly, depending on how much I would like to see them. Though at the least, I do have a very vague plan of who's higher priority for nearer updates.
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Re: SNK vs Capcom EX: Public BETA
#32  November 08, 2018, 07:04:42 pm
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Uhhhhh roster's been kinda all over the place. Kinda just think of who to add on the fly, depending on how much I would like to see them. Though at the least, I do have a very vague plan of who's higher priority for nearer updates.
And let me guess: you won't reveal it yet?
Re: SNK vs Capcom EX: Public BETA
#33  November 08, 2018, 07:17:31 pm
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The most I do generally is post little previews of a character I start working on, so kinda?
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Re: SNK vs Capcom EX: Public BETA
#34  November 08, 2018, 07:22:09 pm
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Okay, I'll just wait for it to come, then. Waiting for the next release, the gameplay is really nice.
SNK vs Capcom EX vBETA_0.5:: UI Update, Trials, System Improvents, and more
#35  February 18, 2019, 02:44:11 am
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hey, been workin kinda slowly but i basically turned this little patch into a big update, just for things like the screenpack and system stuff to make the game feel better. pls enjoy, leave ur feedbacks, and i hope u enjoy.

Click Here to Download

Join our Discord Server

Spoiler: Hefty hefty changenotes (click to see content)
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Re: SNK vs Capcom EX: Public BETA
#36  February 18, 2019, 02:59:55 am
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Great stuff, downloading right now.

EDIT: Okay, quick notes after some rounds:

1-In team mode the power bar vanish if you lose, I don't know if its intentional but doesn't feels right.
2-Being able to cancel specials into EXs attacks feels a bit too much imo.
3-Do you plan on add tag mode?

Also I really liked the trial mode, nice touch.

The gameplay so far is really addicting and smooth, really curious to see where this project goes, great sutff.
Lasagna
Last Edit: February 18, 2019, 09:19:03 am by -Ash-
Re: SNK vs Capcom EX: Public BETA
#37  February 18, 2019, 09:38:40 am
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1-In team mode the power bar vanish if you lose, I don't know if its intentional but doesn't feels right.

That's an ikemen bug that i've been trying to squash for a long time now. Unfortunately, it's all written in .ssz so that's proving to be quite a task :CC

2-Being able to cancel specials into EXs attacks feels a bit too much imo.

It should be noted that these moves (i call em ES, like vsav's) are differentiated from EX since they cost a full bar but they have more benefits, the most important being usually allowing you to make a full juggle combo. This is indeed what I based the game around. I feel it gives the game it's own unique style.

3-Do you plan on add tag mode?

Nope
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Re: SNK vs Capcom EX: Public BETA
#38  February 18, 2019, 07:31:14 pm
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Has ikemen go plus these features?

Filter option
Animated portraits
Screen sizes

I confess that i don't know use ikemen, but i think it should be more explored with tutorial videos.


Re: SNK vs Capcom EX: Public BETA
#39  February 18, 2019, 10:02:30 pm
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Has ikemen go plus these features?

Filter option
Animated portraits
Screen sizes

I confess that i don't know use ikemen, but i think it should be more explored with tutorial videos.



There is an IKEMEN Go Plus topic, I would direct you there rather than derailing Yamori's thread.
Re: SNK vs Capcom EX: Public BETA
#40  February 19, 2019, 03:27:59 am
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plz kill me

if u have BETA_v0.5 already, then just apply the patch to ur svcex folder.

Download Full Build
Download Patch

Join our Discord Server

Spoiler: Not so hefty changenotes (click to see content)
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Re: SNK vs Capcom EX: Public BETA
#41  February 23, 2019, 10:02:17 pm
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found silly bugs (i do that a lot!), heres some xxtra patch

if u have BETA_v0.5 (and above) already, then just apply the patch to ur svcex folder.

Download Full Build
Download Patch

Join our Discord Server

Spoiler: Not nearly as hefty changenotes (click to see content)
do the thing
Re: SNK vs Capcom EX: Public BETA
#42  February 26, 2019, 04:56:35 am
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I had a playthrough with Maki before the recent updates saved on my PC, but I made this new one with the most recent patch.
Re: SNK vs Capcom EX: Public BETA
#43  March 03, 2019, 12:07:07 am
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Another one, with Mai. By the way, I have a bit of a feedback, more like an opinion, which likely won't get anything changed: I never really liked SNK's inputs for supers (such as D, DB, B, DB, D, DF, F + anything), and though its more because I play in a keyboard, I think that since this game has a more fast-paced gameplay, simple commands (like D, DF, F, D, DF, F + anything) would fit better even for SNK characters.