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Streets of Rage 2 Bonus Game + 12 Chars (Updated 6/30/2022) (Read 905500 times)

Started by K-Fox, September 05, 2014, 04:51:54 pm
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Re: Streets of Rage 2 Bonus Game + 11 Chars
#301  June 29, 2016, 12:22:26 am
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Hi again. I'm back. No the Bonus Game isn't dead. I just don't like to post updates unless said update adds or changes a lot of things; I want each update to change enough things to actually make a difference... and I'm out of things to add...

But there is something I wanted to share with you all.

Do you know how Axel appears in the game "Project X Zone 2"? I wanted to try to add something to Axel as a reference to him appearing in that game.

This is the result: http://www.mediafire.com/download/s2463o6416g4b5i/XZoneHyperAxel.zip

I've added a new hyper to Axel called "X-Zone". Should you hit with this new attack, you'll be able to freely attack your target in a Project X Zone -like manner.

Its hard to describe it here, so download the new Axel, read the file called "XZoneHyperInfo", and then play as Axel to see how it works. I'd thought this would be a cool thing for Axel, plus I wanted to see if I could code something so complex. If you find it annoying though, you can disable it in the Config file for Axel.

I should also mention that I have never played Project X Zone 2; I coded the hyper attack based on videos I watched on YouTube and guides I read for the game. Of course, I had to change some things.

With all that out of the way, try out this new hyper move for Axel and tell me how I did. There is still some things that need to be adjusted, but the main parts of the attack work fine.

Also, there is a stage in the folder as well. The image file "XZoneGuide", which shows what the custom HUD during the X-Zone hyper looks like, consists of a screenshot with some other stuff added on it. I included the stage the screenshot was taken on just in case anyone wanted the stage. Its actually the first stage I ever made a long time ago as practice when I was learning how to make stages. Music for the stage is included as well.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Re: Streets of Rage 2 Bonus Game + 11 Chars
#302  June 29, 2016, 09:38:48 pm
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Hey, I like the "X-Zone" hyper.

P2 has no "fall to the ground sounds" while in "X-Zone" hyper.
Axel needs voices while in "X-Zone".
Have to test further...

You could add the Project X Zone 2 remix of "Go Straight" while in "X-Zone".


...and add the cut-In from the source game for his Finisher/X Finisher or use a final ko´ing "Dragon Wing" with the cut-in instead of the "Upwards Slash".

XSZ

Re: Streets of Rage 2 Bonus Game + 11 Chars
#303  July 03, 2016, 09:55:19 pm
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Last Edit: August 04, 2016, 04:22:12 pm by XSZ
Re: Streets of Rage 2 Bonus Game + 11 Chars
#304  July 17, 2016, 08:13:52 pm
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Here is a small update to the bonus game. Nothing new (except for change 5), just some things I've been wanting to fix for a while: http://www.mediafire.com/download/6642ssk0057db6s/SoRC34.zip

Changes (Another wall of text. Using the spoiler tags):

Spoiler, click to toggle visibilty
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Re: Streets of Rage 2 Bonus Game + 11 Chars
#305  July 18, 2016, 01:05:22 am
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Hey, I like the "X-Zone" hyper.

P2 has no "fall to the ground sounds" while in "X-Zone" hyper.
Axel needs voices while in "X-Zone".
Have to test further...

You could add the Project X Zone 2 remix of "Go Straight" while in "X-Zone".
[youtube]www.youtube.com/watch?v=SEPfALxJoY4[/youtube]

...and add the cut-In from the source game for his Finisher/X Finisher or use a final ko´ing "Dragon Wing" with the cut-in instead of the "Upwards Slash".

I have some original voice acting for Axel if you'd like to try them out.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

Donate Here
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=B92JC32FZ5CME
Re: Streets of Rage 2 Bonus Game + 11 Chars
#306  July 18, 2016, 04:55:50 pm
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Re: Streets of Rage 2 Bonus Game + 11 Chars
#307  July 19, 2016, 08:41:19 pm
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Thanks for the update...

Tested again and some feedback.

 - throw animation of p2 (p.e. Warrior and Abadede) looks odd & is a bit fast, maybe smooth it out
 - Raven in the General Bonus Area makes it ridiculously hard to beat with their constant blocking... I had two in the row and couldn´t beat the bonus area
 - Jets quicker fly speed is good... p.e. fight againts Jet & Zamza is tougher now

Keep up the good work K-Fox.

XSZ

Re: Streets of Rage 2 Bonus Game + 11 Chars
#308  August 04, 2016, 04:20:50 pm
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Re: Streets of Rage 2 Bonus Game + 11 Chars
#309  August 18, 2016, 03:57:48 pm
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Hi again. Here is an update for all characters: http://www.mediafire.com/download/p8v66qt69bvrz34/11Char4StagePack.zip

Changes (A LOT of them):

Spoiler, click to toggle visibilty

I have some original voice acting for Axel if you'd like to try them out.

Sure, that'd be cool. I bet it'd make Axel sound much better.

Thanks for the update...

Tested again and some feedback.

 - throw animation of p2 (p.e. Warrior and Abadede) looks odd & is a bit fast, maybe smooth it out
 - Raven in the General Bonus Area makes it ridiculously hard to beat with their constant blocking... I had two in the row and couldn´t beat the bonus area

-The one were he throws you through the air, right? I'll take a look at it.
-I assume Tiger also causes the same problem with his blocking. I'll reduce their blocking frequency while in that area in a future update.

Sorry for the late replies. I was adding code so that the AI could use Axel's X-Zone Hyper, and it was taking forever. Then I bought a 2DS so I could play 'Project X Zone 2' and burned 9 days playing (and finishing) that. Then I went back to fixing up the other characters and THAT took a while.

*EDIT* Fixed the weird sentence breaks in the description for Shiva's Absolute Guard changes.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Last Edit: August 18, 2016, 06:43:38 pm by K-Fox
Re: Streets of Rage 2 Bonus Game + 11 Chars
#310  October 04, 2016, 01:55:45 am
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Here, have a bonus game update: http://www.mediafire.com/file/y5b83ewdvg8c40z/SoRC35.zip

Changes:

1. Difficulty levels above "Mania" removed. "Hard", "Very Hard", and "Mania" now boost enemy stats more than they normally did to make up for this.
2. Harakiri can now use his invincible sliding sword slash from further away.
3. In the area where you save the General, Raven's and Tiger's rate of blocking attacks is lower.
4. Fixed simul mode issue that made it hard to pick up an item if your teammate was standing over it.
5. Added "Quick KO-Recover" option. Makes your character get-up right away after being sent flying on a 'fake' KO instead of the sky-drop method to keep the action going. **
6. New Mode: "Speed Run" Mode.

Details:
Spoiler, click to toggle visibilty

I took off the excess difficulty levels because it made it... difficult to tell just what was actually hard difficulty and what was only slightly hard. The previous 'hard' difficulty was only a tiny bit more challenging than normal. Now, "Hard" is actually hard difficulty, "Very Hard" is very tough, and "Mania" is the crazy high difficulty it (sort of) was in the SoR games.

As always, tell me of any issues.

** = Based on a options menu setting in Streets of Rage Remake.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Re: Streets of Rage 2 Bonus Game + 11 Chars
#311  October 06, 2016, 08:13:20 pm
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Thanks for another great update. Will test & give feedback.
Re: Streets of Rage 2 Bonus Game + 11 Chars
#312  January 31, 2017, 11:28:39 pm
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Absolutely love this Bonus Stage - Just wondering if its possible to extract single characters?, would love to add them all to my roster :)
Re: Streets of Rage 2 Bonus Game + 11 Chars
#313  February 01, 2017, 12:02:38 am
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Spoiler, click to toggle visibilty
Re: Streets of Rage 2 Bonus Game + 11 Chars
#314  February 24, 2017, 11:04:50 pm
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i always wondered is there way to change the music when the bosses come in?
Re: Streets of Rage 2 Bonus Game + 11 Chars
#315  July 30, 2017, 06:31:01 pm
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I'm back! Sorry for being away for so long. The Bonus Game is still being worked on, its just taking forever.

Instead of a Bonus Game update, have a MASSIVE update for all SoR characters: http://www.mediafire.com/file/1xssoj1k1r3o8r8/11Char4StagePack2.zip.

I went back and checked all of the characters and found several bugs and other balance issues. So I decided to fix all those, and also add a system that lets all characters (except Yamato, who plays much differently from the others) combo from their Lv.0 or Lv.1 Blitz attacks into their Lv.2 or Lv.3 Blitz attacks, as well as their Forward+Y specials into any hyper attack. This should let them pull off some better combos than they used to be able to.

Changes (In a Spoiler because there are so many changes):
Spoiler, click to toggle visibilty

As always, tell me of any problems you find so I can fix them.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Re: Streets of Rage 2 Bonus Game + 11 Chars
#316  September 02, 2017, 03:59:47 pm
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Finally some feedback

 - On all chars... you have to update the "UpdateHistory" txt
 - Axels X-Zone Hyper... mabe add some music to the hyper. Dunno, just a suggestion.
 - Adam... Yeah, the SoRR sprites looks so much better.
 - Ultra Shivas "Swift Jumping Reverse Kick" command is missing

Thanks for the update.
Re: Streets of Rage 2 Bonus Game + 11 Chars
#317  September 02, 2017, 04:07:47 pm
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sor2 bonus bug report
1. when simul vs 1 at round 3( final round) against sor bonus mr x solo. after i defeat him i need to press F1 to proceed to the next match.
http://signavatar.com/32255_s.gif

please visit my request thread. here
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Re: Streets of Rage 2 Bonus Game + 11 Chars
#318  September 02, 2017, 08:40:11 pm
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BONUS GAME UPDATE!!! ...Sorta: http://www.mediafire.com/file/s0kck2utfr0k6zu/SoRC36.zip

Actually its more bug fixes and adjustments instead of new content. There was still 1 big thing I wanted to add, but its taking forever and I wanted everyone to have this version with the fixes/adjustments, so there you go.

And now for the changes. Behold:
Spoiler, click to toggle visibilty

If you don't want to go through all that (and I don't blame you if you don't want to), here are the more important changes:

A. Shiva takes 50% damage less damage when he his hit in the air or in a liedown state. This makes it harder to bypass his counter attack and ability to block attacks even while being hit. You'll have to fight him 'normally' on the ground to deal the most damage. He also gets an Attack/Defense/Speed/Attack Rate boost when his life hits 1000, similar to Mr.X.

B. You can now find Soda (Heals 16% of life), Pizza Slices (Heals 50% of life), and Medkit (Heals 75% of life) healing items in the breakable objects that fall. Soda and Pizza sprites are from Streets of Rage Remake (The Pizza item in Remake was just a single slice). The Medkit sprite was made by me. I wanted more healing 'options' to be available to the player instead of just '1/3 heal' and 'full heal'. You also now get points if you are missing less life than a healing item restores when you pick it up.

C. Crouching now lets you avoid many enemy attacks. The reason for this addition is at the bottom of the above list of changes.

D. "Traditional" mode can now be set in the Config file. In this mode, no bosses or mini-bosses appear, only normal enemies. This makes the Bonus Game more like other 'beat-em up' bonus games. It also can be finished much quicker.

- On all chars... you have to update the "UpdateHistory" txt
 - Axels X-Zone Hyper... mabe add some music to the hyper. Dunno, just a suggestion.
 - Adam... Yeah, the SoRR sprites looks so much better.
 - Ultra Shivas "Swift Jumping Reverse Kick" command is missing

-I'll update that file in the next update for the characters.
-I'd like to add music, but the attack doesn't last long enough for any sort of music.
-About the Ultra Shiva command, sorry about that. The command is "D, DB, B, DB, D, DF, F, x" (Requires 4 Blitz Stars).

EDIT: I just found an issue with the Mona/Lisa Team Attacks. Sometimes Lisa will walk to Mona but the attack isn't attempted. Here is a fix: http://www.mediafire.com/file/k16vezjtidz45jz/SR36Patch.zip. Replace the "EStates3" file in the bonus game folder with this one.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Last Edit: September 05, 2017, 08:35:08 pm by K-Fox
Re: Streets of Rage 2 Bonus Game + 11 Chars
#319  August 22, 2021, 09:15:19 am
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Hi everyone. Hope you're all doing well. Here is a massive bonus game update: https://www.mediafire.com/file/gb6mkb1kjg69nud/SoRC37.zip/file

Changes:
Spoiler, click to toggle visibilty

~Damage dealt: Used to be 10 points for 1-10 damage dealt with an attack, 20 points for 11-20 damage, 30 points for 21-30 damage, and so on, up to 100 points gained for attacks that dealt 91 or more damage. Now grants points directly equal to the true* damage dealt by an attack, up to 500 per hit.
*Meaning the damage value before being affected by any bonus game modifiers, such as the extra damage multiplier setting or enemy special effects that affect damage taken.

-Combo Bonus: Used to be +20% points for combos of 3-5 hits, +40% for 6-8 hits, +60% for 9-11 hits, +80% for 12-14 hits, and +100% for 15 hits or more. Now grants +20% for every hit above the 2nd hit, maxing out at +200% bonus points for combos of 12 hits or more.

^After so long, I finally decided that it simply is too much of a hassle lose all progress on the bonus game from a 'real' KO. It takes about 40 minutes to clear the entire bonus game, and I don't want all that effort to be for nothing.

I kinda lost interest in the bonus game a long time ago, but I recently saw it in a Youtube video where someone was showing their character they made fighting against it. That made me go right back and fix it up some more. Enjoy! And try the new Ranked Mode!

EDIT: In Ranked mode, enemy attacks actually deal 50% less damage, not 25% less damage.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Last Edit: August 27, 2021, 01:18:05 am by K-Fox
Re: Streets of Rage 2 Bonus Game + 11 Chars
#320  August 30, 2021, 05:15:44 am
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Update again: https://www.mediafire.com/file/tp88wl63d31k3s1/SoRC38.zip/file

Changes:
Spoiler, click to toggle visibilty

Normally I don't like posting updates so quickly, but I made some changes/fixes to Ranked mode that were rather important (sorta); it was far too easy to KO early Ranked mode enemies (and most enemies in general), so I boosted their life but reduced the amount you need to KO for a Rank Up by half.

I also changed the lifebars of enemies to more closely resemble the lifebars in SoR 3. It looks much better than the previous method used.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html