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gui0007's POTS/POTS-ish Edits: Guy and Nakoruru updated! (Read 99717 times)

Started by 【MFG】gui0007, May 03, 2018, 01:34:00 am
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Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#81  June 20, 2019, 05:18:29 am
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Last Edit: June 20, 2019, 05:26:43 am by 【MFG】gui0007
Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#82  June 20, 2019, 06:49:45 am
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Dammit, the Regular Version have this issue. >:(
Fixed. Thanks for the heads up SZ.
Another heads up, but the trigger is incorrect. You forgot to put parentheses to make the intro character specific. Because of this, Geese is now performing the Vega intro to any character made by Froz including his Gill, Wolverine, and Urien.

Correct (Geese will perform the intro to any character with Vega as their name except to only those by these two authors):
Quote
trigger1 = enemy, name = "Vega" && (enemy, authorname = "Phantom.of.the.Server" || enemy, authorname = "Froz" )

Wrong (Geese will perform the intro to PotS's Vega and any character made by Froz):
Quote
trigger1 = enemy, name = "Vega" && enemy, authorname = "Phantom.of.the.Server" || enemy, authorname = "Froz"

Please fix.
Last Edit: June 20, 2019, 06:54:05 am by SolidZone 26
Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#83  June 20, 2019, 09:55:17 pm
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Damn. :P
Fixed, thanks bro.
Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#84  June 20, 2019, 10:29:01 pm
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The Hyper port ain't centered, the Axis should be 320,240
Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#85  June 21, 2019, 05:44:00 pm
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Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#86  June 21, 2019, 06:01:53 pm
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2 things:
1. The Captain Sword is insta-kill.
2. For the LVL3 Finishes, is it normal that the explosion appears on Cap's head?
3. His HK misses up close.
Last Edit: June 21, 2019, 06:10:51 pm by RagingRowen
Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#87  June 22, 2019, 01:07:34 am
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2 things:
1. The Captain Sword is insta-kill.
2. For the LVL3 Finishes, is it normal that the explosion appears on Cap's head?
3. His HK misses up close.

1. I tried to check why this is happend, but i can't figure out.
2. Yep, it's like in that Tokusatsu series. :P
3. Won't get to fix that sadly. :(

But i fixed the Level 3 Portrait of Geese now.
Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#88  June 22, 2019, 01:18:49 am
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Re: gui0007's POTS/POTS-ish Edits: FOR JUSTICE!! (CapCom released!)
#89  June 22, 2019, 02:06:27 am
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Re: gui0007's POTS/POTS-ish Edits: FOR JUSTICE!! (CapCom released!)
#90  June 22, 2019, 08:16:06 am
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Re: gui0007's POTS/POTS-ish Edits: FOR JUSTICE!! (CapCom released!)
#91  June 22, 2019, 12:01:34 pm
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Maybe it's me, but his sprites feel a little big
- Warusaki3's had a close HK, did this spritesheet not have it?
- EX Captain Collider gives back meter
- Why can't I cancel far HP into any special move during Custom Combo?
- Why do both lvl.3s do so much damage? I feel a lvl.3, POTS style, should be no higher than from the high 300s to just past 400.
- He needs better damage dampening/scaling.  It either doesn't do enough or none at all
- He needs better juggle restrictions.  Certain combos, I feel, I shouldn't get away with.  He can juggle after all his supers, except Captain Fire.

Combo Examples
Jump HK, Stand HK, HP Captain Collider, Captain Strike, Captain Corridor, HP Captain Uppercut = 729
Jump HK, Stand HK, HP Captain Collider, Captain Storm, HP Captain Uppercut = 792
Jump HK, Stand HK, HP Captain Collider, Captain Corridor (x3), HP Captain Uppercut = 873
Last Edit: June 22, 2019, 12:05:39 pm by senorfro
Re: gui0007's POTS/POTS-ish Edits: FOR JUSTICE!! (CapCom released!)
#92  June 22, 2019, 12:38:00 pm
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You know, it's pretty insane, I was wondering JUST TODAY about Captain Commando and when he was coming to the PotS style bandwagon...
It looks beautiful! I'm gonna test it now... :mlol: :mlol: :mlol:
Re: gui0007's POTS/POTS-ish Edits: FOR JUSTICE!! (CapCom released!)
#93  June 22, 2019, 02:13:26 pm
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"Major Update" What is the major update? You keep adding my name to the def as well... I said I wouldn't mind you shamming your audience if you did that one thing. So, so simple man. Don't add my name to your edits, you'll still do fine with just pots style.
Re: gui0007's POTS/POTS-ish Edits: FOR JUSTICE!! (CapCom released!)
#94  June 22, 2019, 05:15:59 pm
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"Major Update" What is the major update? You keep adding my name to the def as well... I said I wouldn't mind you shamming your audience if you did that one thing. So, so simple man. Don't add my name to your edits, you'll still do fine with just pots style.


Can't say I understand what you mean by "shamming your audience" in this context (and I had trouble understanding your previous similar post in this topic). Please clarify:
1. You don't want other people to use your old edits for further editing?
or
2. You just don't want your name to show up in the DEF and readme? (e.g. it should be changed to "anonymous" or whatever)

I’m asking since I’m looking forward for more of such releases (especially if gui0007 will continue removing custom UNO/ikemen/add004 related code from those characters)
Last Edit: June 22, 2019, 05:25:36 pm by swit
Re: gui0007's POTS/POTS-ish Edits: FOR JUSTICE!! (CapCom released!)
#95  June 22, 2019, 06:37:01 pm
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You know, it's pretty insane, I was wondering JUST TODAY about Captain Commando and when he was coming to the PotS style bandwagon...
It looks beautiful! I'm gonna test it now... :mlol: :mlol: :mlol:

Hehe, have fun bro. :)

"Major Update" What is the major update? You keep adding my name to the def as well... I said I wouldn't mind you shamming your audience if you did that one thing. So, so simple man. Don't add my name to your edits, you'll still do fine with just pots style.
Can't say I understand what you mean by "shamming your audience" in this context (and I had trouble understanding your previous similar post in this topic).

Me either. :P

I think it was ok just put "2D4". And i'm still don't understand why you don't want you to be mentioned since you did the first edits on some of them and you did well. I just did this to respect i have for the MUGEN authors and editors.

And it's Major Update since CapCom already had A LOT of issues when i retired the add004 stuff. It was a pain fixing and updating all around.

His AI doesn't perform specials or supers, just basic moves.

Hmm, that's odd. :/

- Warusaki3's had a close HK, did this spritesheet not have it?

Yeah, i see this in FF but i ain't add it.

- EX Captain Collider gives back meter

I'll check this.

- Why do both lvl.3s do so much damage? I feel a lvl.3, POTS style, should be no higher than from the high 300s to just past 400.

Strange, Rowen already fixed the Captain Sword damage. Both Lvl3 Supers works fine for me.
Re: gui0007's POTS/POTS-ish Edits: Among the Seven Seas! (Ruby Heart released!)
#96  June 22, 2019, 07:15:57 pm
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Ruby Heart released!


Check first post!
Last Edit: June 22, 2019, 07:25:15 pm by 【MFG】gui0007
Re: gui0007's POTS/POTS-ish Edits: Among the Seven Seas! (Ruby Heart released!)
#97  June 22, 2019, 07:45:27 pm
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She has a MAX Hyper Schwarzaile but I can't get it to show the flame FX on the first charge.
I could make other adjustments though.
Re: gui0007's POTS/POTS-ish Edits: Among the Seven Seas! (Ruby Heart released!)
#98  June 23, 2019, 12:50:46 am
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It was a simple request. I never got to release my own stuff, that’s all. Not in this way I don’t. That’s the point of making a full game to have something unique. This loophole through MA. I apologize, I do admit I hate channels like these that rely on someone else’s work to thrive. Why change it from shin rei to 2D if that were not the purpose? You don’t have to update the name for me?

If real updates were actually being done... Removing add004 = Major update. Very minimal changes just to “release” something that may not have been ready to be yet, you don’t actually fix anything, yet imply “updates all around” “tiring”? That’s just phony. You download a character from MA, remove the system code, I just released a new character. I suppose now, that you have like a handful of creators, I should understand the desperation, but damn you aren’t even willing to fix what’s really wrong, you do it for views, not the people, if you did you would actually try to fix the errors. These problems listed are the same as they were years ago.
Re: gui0007's POTS/POTS-ish Edits: Among the Seven Seas! (Ruby Heart released!)
#99  June 23, 2019, 01:29:18 am
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She has a MAX Hyper Schwarzaile but I can't get it to show the flame FX on the first charge.
I could make other adjustments though.

That's great. :)


I won't get them from that crap MA. I was banned from that crap anyway just because of the things i said about it.
They still posting my edits and conversions anyway but i don't give a shit. :P

I'm not only removed the add004 stuff, which i will try to do with Hibiki next and with all my old edits that i add the add004 stuff before. All this stuff, specially Hugo and Sonson, had A LOT of issues. Doesn't matter if they're old versions, i doing this just for fun. I said this in the main post already.

I ain't get able to fix EVERYTHING, that's true. I said in the main post too.
Don't expect huge changes on them, it's not a big deal at all.

But most of the problems, specially on the sprites and few coding stuff i get it. That's why i always asking for help. I'm into MUGEN for seven years but i'm still learning.
Re: gui0007's POTS/POTS-ish Edits: Among the Seven Seas! (Ruby Heart released!)
#100  June 23, 2019, 01:33:41 am
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Where do you get the edits then if they likely have expired links? Do other people grab em' for ya?