YesNoOk
avatar

TAG TEAM IMPLEMENTATION IN MUGEN (Read 13765 times)

Started by peter parker, June 21, 2010, 02:33:14 pm
Share this topic:
TAG TEAM IMPLEMENTATION IN MUGEN
#1  June 21, 2010, 02:33:14 pm
  • avatar
  • **
  • swingin past new york
    • USA
    • vincentchase123.blogspot.com
Hey guys i,ve found a great way to enable tag-team matches in mugen there is a file called tag system.cns that i have just recently discovered in a character called KFM-TAG released by AeroGP just add the following line at end of the .def file of your character to make it work in Simul! mode in mugen
st1  common.cns
st2 tag-system.cns just search it on google. belive me it really works
Press C+Z simultaneously to make it work oh btw you need to have the file in the characters directory to make it work the char you,re
playin and the char you,re taggin with


Re: TAG TEAM IMPLEMENTATION IN MUGEN
#2  June 28, 2010, 04:16:58 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Good thing.
I remember having seen this character.
Is it still online?
Re: TAG TEAM IMPLEMENTATION IN MUGEN
#3  June 28, 2010, 05:35:23 pm
  • avatar
  • **
  • swingin past new york
    • USA
    • vincentchase123.blogspot.com
I belive so but i have not been able to find the website but i will upload the the file on my account on eSnips. just mentioning it do you know what happened to Doom he posted a kratos WIP but i have not been able to access his website?


Re: TAG TEAM IMPLEMENTATION IN MUGEN
#4  June 29, 2010, 03:36:12 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
This isn't really tips tricks or code. You'll need to post something a bit more tangible than "hey guys i found this character" Code would be preferable. Although a link to the character in question and the things you personally had to do to make it work would be handy.

Otherwise i'm sorry but i'm going to be shifting this thread to mugen discussion.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: TAG TEAM IMPLEMENTATION IN MUGEN
#5  June 30, 2010, 07:08:11 pm
  • avatar
  • **
  • swingin past new york
    • USA
    • vincentchase123.blogspot.com
Well the .cns file is the main thing all we have to do is to add this at the end of your .def file,For example
st
ryuhelper.cns
st1 tag-systems.cns  stcommon
common.cns


Re: TAG TEAM IMPLEMENTATION IN MUGEN
#6  July 01, 2010, 02:09:55 pm
  • avatar
  • **
  • swingin past new york
    • USA
    • vincentchase123.blogspot.com


Re: TAG TEAM IMPLEMENTATION IN MUGEN
#7  September 13, 2010, 09:35:29 am
  • avatar
  • ***
Does this also allow for assist attacks?
Re: TAG TEAM IMPLEMENTATION IN MUGEN
#8  October 02, 2010, 02:40:36 am
  • ****
  • hecc
there is actually more to this needed rather than just simple copy and pasting file names into the .def file
you have to copy and paste some of the codes from kfm_tag
i'll post them later
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: TAG TEAM IMPLEMENTATION IN MUGEN
#9  October 02, 2010, 05:33:25 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
All things considered (and the fact that i forgot) when you do so, please start a new thread because this one is not at all "code" it's just "hey DL this and paste this file" which is obviously well off.

*locked*


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.